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Happy Holidays!
Our Roadmap was overdue an update, which we posted up on our website in November. If you haven't seen it already, you can find it by clicking here.
Since we released "The Haunted Seas" we've been busy working on Major Update 04, which contains a bunch of new systems and two new Regions. We'll be sticking this on the Beta Branch in mid-January, and we'll explain all the cool new stuff when we launch it. Before we got stuck into the new content, we spent some time performing necessary infrastructural work. As the game has been expanding, our memory usage was creeping up, and this was jeopardising performance on the minimum spec machines. We've finished this work, so we're a lot less memory hungry now, and the game boots up a lot faster on my ancient PC, too! While we were doing these changes, we also greatly optimised the save file size, which is now significantly smaller than originally, and makes Cloud Save support more viable. All of this work puts us in a good place as we rapidly expand the game world and move toward full release. You'll notice all of these changes in the next update.
In mid-November we were busy doing a couple of shows. The first was the UK Games Fund Awards up in Dundee.
-- Team Lead Gary Burchell (second from right) on a panel at the UKGF Awards -- Dundee was a very appropriately-themed place for our visit, not only containing the HMS Unicorn and RRS Discovery, but it also had a bar called Abandon Ship!
-- The RRS Discovery (Left), and what looks like a lovely place for a drink (Right)! -- After Scotland, we immediately jetted off to Portugal to demo the game as part of the Indie X area in Lisbon Games Week.
-- The convention centre was open 10am till 11pm, so we packed in a lot of players over the weekend. -- It was lovely to meet so many keen local players and fellow-developers.
We've finally got round to verifying our Discord server. If you'd like to join, click here.
I have a terrible habit of spilling the beans on what we're working on, so you'll often get screenshots of upcoming content before anywhere else. Also, for those that didn't know, we have a newsletter. Signing up means you get your name in the game as a randomly generated crew member. If you're interested in reading the full details of that, click here. The sign-up form is at the bottom of that web-page.
As well as getting your name in the game, every Newsletter we reveal something about Abandon Ship never before shown outside of the team. The last newsletter showed concept art for our new biome!
While we'll be taking a short break to see our families over Christmas, we'll be back before you know it, finishing off Major Update 4. During the holidays I'll be keeping an eye on our support and social channels should anything need attention. Happy Holidays, from Gary, Adam and Alex. (Oh, and the Christmas Kraken, too...)
[ 2018-12-19 15:44:01 CET ] [ Original post ]
Seasons greetings, Captain!
As 2019 rapidly approaches, we wanted to extend our thanks for your support, and we hope you have a very happy holiday season :)
This year has been a whirlwind. Releasing into Early Access, that night hitting 4th in the Global Top Sellers chart on Steam, and three Major Updates that have massively improved the game.
Of course, we're not stopping there, and we have plenty more planned before we call the game version 1.0!
Roadmap
Our Roadmap was overdue an update, which we posted up on our website in November. If you haven't seen it already, you can find it by clicking here.
Since we released "The Haunted Seas" we've been busy working on Major Update 04, which contains a bunch of new systems and two new Regions. We'll be sticking this on the Beta Branch in mid-January, and we'll explain all the cool new stuff when we launch it. Before we got stuck into the new content, we spent some time performing necessary infrastructural work. As the game has been expanding, our memory usage was creeping up, and this was jeopardising performance on the minimum spec machines. We've finished this work, so we're a lot less memory hungry now, and the game boots up a lot faster on my ancient PC, too! While we were doing these changes, we also greatly optimised the save file size, which is now significantly smaller than originally, and makes Cloud Save support more viable. All of this work puts us in a good place as we rapidly expand the game world and move toward full release. You'll notice all of these changes in the next update.
Abandon Ship On-Tour
In mid-November we were busy doing a couple of shows. The first was the UK Games Fund Awards up in Dundee.
-- Team Lead Gary Burchell (second from right) on a panel at the UKGF Awards -- Dundee was a very appropriately-themed place for our visit, not only containing the HMS Unicorn and RRS Discovery, but it also had a bar called Abandon Ship!
-- The RRS Discovery (Left), and what looks like a lovely place for a drink (Right)! -- After Scotland, we immediately jetted off to Portugal to demo the game as part of the Indie X area in Lisbon Games Week.
-- The convention centre was open 10am till 11pm, so we packed in a lot of players over the weekend. -- It was lovely to meet so many keen local players and fellow-developers.
Discord & Newsletter
We've finally got round to verifying our Discord server. If you'd like to join, click here.
I have a terrible habit of spilling the beans on what we're working on, so you'll often get screenshots of upcoming content before anywhere else. Also, for those that didn't know, we have a newsletter. Signing up means you get your name in the game as a randomly generated crew member. If you're interested in reading the full details of that, click here. The sign-up form is at the bottom of that web-page.
As well as getting your name in the game, every Newsletter we reveal something about Abandon Ship never before shown outside of the team. The last newsletter showed concept art for our new biome!
While we'll be taking a short break to see our families over Christmas, we'll be back before you know it, finishing off Major Update 4. During the holidays I'll be keeping an eye on our support and social channels should anything need attention. Happy Holidays, from Gary, Adam and Alex. (Oh, and the Christmas Kraken, too...)
[ 2018-12-19 15:44:01 CET ] [ Original post ]
Abandon Ship
Fireblade Software
Developer
Fireblade Software
Publisher
2018-02-21
Release
Game News Posts:
51
🎹🖱️Keyboard + Mouse
Mostly Positive
(1051 reviews)
Public Linux Depots:
- Abandon Ship Linux [8.31 G]
Discover a huge amount of unique, story-filled islands across diverse biomes and themed areas: Fight ghost ships in the Haunted Seas. Ward off giant arachnids in the Spider Islands. Regions filled with poisonous gas, icebergs, cannibals and much more await.
Engage enemy ships, fortifications and sea monsters in vicious combat, employing your best tactics to out-manoeuvre and out-gun the enemy. Weather and environmental conditions affect your battles: Tidal waves, lightning strikes, volcanic bombardments and blizzards are just some of the modifiers that impact your strategy.
Abandon Ship focuses on ‘Age of Sail’ ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
Life in this world can be brutal. Death is permanent. But the journey doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope.
By escaping to a Lifeboat, or even being stranded, alone in the water, there is a chance to survive and fight your way back to the top.
Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can bring to bear.
Dozens of diverse weapons and upgrades are available to utilise on the various ship classes you can acquire. Customise your vessels appearance by capturing enemy ships intact. Your trusty crew gain experience and traits to help provide an edge over the enemy.
Explore a fantasy world that reacts to your actions. Engage in piracy and become a hunted Captain. Undertake quests that may drastically change the environment – or the entire world. Make decisions that create allies or enemies that return to help or seek vengeance.
Play multiple stories, including the main campaigns tale of overthrowing a Cthulhu-esque Cult, a Freeplay mode about rebuilding the legacy of your forebears, and shorter tales, such as the combat campaign focused on rescuing your sister, or Sword of the Cult, where you play as one of Father’s children, climbing the ranks until you’re granted the ultimate weapon: The Kraken.
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: 2.2GHz ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 6000 or equivalent
- Storage: 10 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
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