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Happy Holidays!

Happy Holidays Everyone! With the holiday season upon us I'd just like to take a moment and wish everyone a happy and safe holiday. If you have been keeping up with my posts (I don't really make a lot) then you will know that the last announcement I made was pretty glum to say the least. After a few months of being away from game dev and working on other projects I am happy to say that I am back and itching to create something again. This time I will make it amazing. I have been toying with ideas here and there, nothing serious yet, but I feel it. The urge I felt when starting FoD and it feels good. I am not sure what is going to happen, and I have not started any new projects yet, but the ideas are starting to come again and this time will be different. Stay tuned. - Frankie (Frezno)


[ 2015-12-14 00:34:59 CET ] [ Original post ]


Happy Holidays!

Happy Holidays Everyone! With the holiday season upon us I'd just like to take a moment and wish everyone a happy and safe holiday. If you have been keeping up with my posts (I don't really make a lot) then you will know that the last announcement I made was pretty glum to say the least. After a few months of being away from game dev and working on other projects I am happy to say that I am back and itching to create something again. This time I will make it amazing. I have been toying with ideas here and there, nothing serious yet, but I feel it. The urge I felt when starting FoD and it feels good. I am not sure what is going to happen, and I have not started any new projects yet, but the ideas are starting to come again and this time will be different. Stay tuned. - Frankie (Frezno)


[ 2015-12-14 00:34:59 CET ] [ Original post ]


Three Months, What now?

Well, it has been three months since launch. Being an indie developer is hard, with this being our first game we didn't really know what to expect. The reactions we got for the game weren't great. It has been a struggle to get anyone to actually play the game or even take the time to look at it. I guess that is the life of an indie developer right? You win some you lose some. Floors of Discomfort started as a fun idea with a friend. We wanted to see what would happen. Like most developers, we started to dream, we started to believe that what we were making could be something great. Hope is dangerous when it blinds the truth. The truth is, the game has flaws, many flaws. So many flaws that it probably should have been reworked from the ground up, but it wasn't because of arrogance, neglect, and laziness. I don't know what I will be doing now in the world of games, I haven't had much inspiration lately. I still continue to develop things and program, but it seems as though life right now has pulled me away from the game industry and toward a different path. I know that one day I will make games again, I love to do it. Floors of Discomfort wasn't successful, it happens. I have learned a lot. Making games is hard.


[ 2015-07-14 23:06:48 CET ] [ Original post ]


Three Months, What now?

Well, it has been three months since launch. Being an indie developer is hard, with this being our first game we didn't really know what to expect. The reactions we got for the game weren't great. It has been a struggle to get anyone to actually play the game or even take the time to look at it. I guess that is the life of an indie developer right? You win some you lose some. Floors of Discomfort started as a fun idea with a friend. We wanted to see what would happen. Like most developers, we started to dream, we started to believe that what we were making could be something great. Hope is dangerous when it blinds the truth. The truth is, the game has flaws, many flaws. So many flaws that it probably should have been reworked from the ground up, but it wasn't because of arrogance, neglect, and laziness. I don't know what I will be doing now in the world of games, I haven't had much inspiration lately. I still continue to develop things and program, but it seems as though life right now has pulled me away from the game industry and toward a different path. I know that one day I will make games again, I love to do it. Floors of Discomfort wasn't successful, it happens. I have learned a lot. Making games is hard.


[ 2015-07-14 23:06:48 CET ] [ Original post ]


End of First Week

Hey guys, so it's the end of our first week on Steam and I just wanted to say thank you to all of you out there who have purchased the game, whether it be through Steam or in the Groupees bundle. It's awesome to see how many people have actually activated the game and have played it on Steam. Feed back is great, and if you have and please make a review. I want to do everything in my power to make sure that any problems in the game get fixed as soon as possible. - Frankie


[ 2015-05-29 20:29:02 CET ] [ Original post ]


End of First Week

Hey guys, so it's the end of our first week on Steam and I just wanted to say thank you to all of you out there who have purchased the game, whether it be through Steam or in the Groupees bundle. It's awesome to see how many people have actually activated the game and have played it on Steam. Feed back is great, and if you have and please make a review. I want to do everything in my power to make sure that any problems in the game get fixed as soon as possible. - Frankie


[ 2015-05-29 20:29:02 CET ] [ Original post ]



Floors of Discomfort
Three Prong Productions
  • Developer

  • Three Prong Productions
  • Publisher

  • 2015-05-26
  • Release

  • Action Indie RPG Singleplayer
  • Tags

  • Game News Posts 6  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 6 user reviews

    (6 reviews)


  • Review Score

  • http://threeprongproductions.com
  • Website

  • https://store.steampowered.com/app/372770 
  • Steam Store

  • The Game includes VR Support



    Floors of Discomfort Depot Linux [214.93 M]

  • Public Linux depots

  • Floors of Discomfort is a fast paced, extremely difficult, rogue-lite, platformer. Choose from one of five unlockable characters, each with their own back stories, and reasons for being in the lair of Nexrolis. Each character offers a different style of gameplay. Play as the Pumpkin and absorb damage with the Thorn Shield, or choose the Skeleton Wizard and keep your distance while dealing damage from afar. Collect coins to spend in the shop, or kill Elites and collect rare items to assist you along the way. Battle through six increasingly difficult levels, and destroy Nexrolis to avenge the life that he took away from you.

    Floors of Discomfort combines the best of three different worlds to give one awesome experience. We have drawn from the roguelike idea of procedural generation and permadeath, making Floors of Discomfort feel different every time it is played. We have taken from platformers by adding simple platforming like gameplay, giving a different feel to what might be expected from a game like FoD. We have drawn from action games, making Floors of Discomfort a very fast paced, challenging, experience that will keep you on your toes the entire run. These three aspects come together to create a game that offers a unique experience that is both rewarding, and satisfying.
    MINIMAL SETUP
    • OS: Any Linux Distribution 2012+
    • Processor: 2.5 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: OpenGL Compatible Card
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.10+
    • Processor: Intel Core i7Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5949 ]

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    8.47$ (15%)
    4.00$ (80%)
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    16.57$ (17%)
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    5.00$ (75%)
    25.00$ (50%)
    49.95$ (17%)
    4.18$ (83%)
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    1.25$ (75%)
    2.25$ (85%)
    8.24$ (59%)
    1.0$ (80%)
    0.75$ (92%)
    1.35$ (77%)
    18.75$ (62%)
    9.74$ (25%)
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    4.5$ (77%)
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    2.7$ (77%)
    2.25$ (89%)
    1.13$ (77%)
    27.99$ (30%)
    1.25$ (75%)
    2.0$ (80%)
    0.56$ (89%)
    4.25$ (83%)
    3.4$ (83%)
    1.58$ (77%)

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