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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone, today I have some sad news to share. As the title says, I'm going to stop Deep's development and move on. This may come as a surprise, but there are lots of reasons why I thought about ending this project. This was supposed to be a simple 2D game that I would publish just so I can prove to myself that I could finish a game. After some updates, it was released on Steam, and it got some attention. The feedback was mostly mixed - the feel of the game was generally good, but there were many complaints about the physics, controls, and other essential game elements that simply couldn't be fixed after the release. I did my best to please everyone, but that just couldn't happen. My goal with this game was to make a functional online multiplayer mode, but funding was one of the biggest problems. The DLCs I made were an attempt to get some funding so I can focus on the development part, but they were both a total failure, and they just showed that probably nobody would play the multiplayer mode if it ever came out. I never got a profit - it didn't even cover the invested money in publishing, software licenses, and graphics. This was really demotivational - seeing the work you've done being underappreciated by the community. But I mostly blame myself for that because I could have probably made the content better and more enjoyable, and I also didn't do much promotion and marketing. In recent months the only motivation was the community around the game. I couldn't believe that people would return to Deep's Discord server, about an average platformer game, every single day to say hi and to ask what's up. I was also amazed by the awesome fan art some members posted on the Steam community and I enjoyed playing every single level on the Workshop because, at the end of the day, people made content inside the thing I crafted and it was amazing. That blew my mind, and I'm so thankful for that. What's next? I'm probably gonna move to a new project, or I'll do something other than game development. I found it hard to concentrate and work on updates in the recent period, so I took some breaks which showed me it's probably for the best to leave this game and do something new and different. Deep was always just a hobby, and I'm pretty satisfied with the final results although I always wanted to make a functional online multiplayer mode, that, unfortunately, never happened because of the funding issues addressed above. If I decide to make a new game or similar, I'll transform the current Deep's Discord server (https://discord.gg/deep-game) to the official server for the studio. I don't know when and what will happen, but it'll probably take some time. If someone is up for a chat or discussion, I'll be there to talk.
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