Pre-release tweaks
Pressing the left thumbstick (by default on Xbox controllers) now toggles all icons on/off, except user-placed marks.
We had a few checkpoints that we had placed in such a way that you had to take them when reaching the end of a certain route, forcing you to backtrack. A couple of these checkpoints have been removed completely, and a few of them has been moved out of the way, so that you can enable them if you want to (and simply leave them alone if not)
We've updated the map with a new set of icons to make them more coherent! We've also changed the checkpoint from a dot to a "C" (the dot has been reserved for something else. More on that soon!)
Wondering what all the icons in the map mean? Pressing the right thumbstick will bring up the legend:
This is the larger piece of the update, which in turn spawned the other ones. If you look at the map legend, you might see a few icons that you haven't seen before. The feedback we've seen is that finding all items is simply too much work since we've left very little clues about where they can be found. We've wanted to balance this out to not make it impossible, but still have it be a challenge to find everything in the game. You might have already seen the "Book of books" which we snuck in with another patch a while back. It can be found in the library:
This book allows you to see how many books you have collected in each area of the world. Moreover though, collectible items such as hearts, ammo upgrades, armor augmentations and bottles are represented by a dot on the map. You still have to visit the room to see the dot, but if there is something hidden in a room, you will see it on the map. After collecting the items, the dot disappears. We also gave maps a special symbol (a capital "M"), showing if a room contains a map when you enter it:
Note that finding absolutely everything will still be a challenge (as we think it should be!), especially since some items are placed in areas where there simply isn't any map! This has still moved the item collection from "close to impossible" and pushed it into "challenging" instead! :)
There's been a few minor fixes. The most notable ones are: * The portal achievement did not unlock for all users even if they unlocked all portals. If you should have gotten the achievement, it will be given to you retroactively when you start the game with that profile the next time * The map in the jungle didn't disappear after picking it up, but kept respawning. * We added a new achievement that unlocks when finding all augmentations in the game.
We've kept this update to ourselves for the last week or so and decided to play through the entire game ourselves to give it a try, and see if we wanted to tweak anything or if we felt that we took anything away from the experience by providing item hints on the map. Our personal feeling is that the game only feels better this way. We had more fun exploring than before, and felt that the challenge was still present. We hope you'll find the update to be for the better of the game! Thank you to everyone so far who have played the game and given us feedback!
[ 2019-10-27 21:03:29 CET ] [ Original post ]
Over the course of the last few weeks, we've gotten a lot of comments, feedback and ideas. It's been crazy seeing something that we kept so close to our vests for so long be out there in the real world! We're in the final week before officially releasing the game, and thought we'd share our latest set of updates that should be live at the time of writing (in Cathedral version 1.0.21 - you can see the version number in the lower left corner of the main menu) Based on the feedback we've gathered (plus various bugs that have been discovered). Let's go through them, one by one:
Icon toggling
Pressing the left thumbstick (by default on Xbox controllers) now toggles all icons on/off, except user-placed marks.
A few checkpoints moved or realigned
We had a few checkpoints that we had placed in such a way that you had to take them when reaching the end of a certain route, forcing you to backtrack. A couple of these checkpoints have been removed completely, and a few of them has been moved out of the way, so that you can enable them if you want to (and simply leave them alone if not)
New icons for the map
We've updated the map with a new set of icons to make them more coherent! We've also changed the checkpoint from a dot to a "C" (the dot has been reserved for something else. More on that soon!)
The map now has a legend!
Wondering what all the icons in the map mean? Pressing the right thumbstick will bring up the legend:
Improved item collection experience
This is the larger piece of the update, which in turn spawned the other ones. If you look at the map legend, you might see a few icons that you haven't seen before. The feedback we've seen is that finding all items is simply too much work since we've left very little clues about where they can be found. We've wanted to balance this out to not make it impossible, but still have it be a challenge to find everything in the game. You might have already seen the "Book of books" which we snuck in with another patch a while back. It can be found in the library:
This book allows you to see how many books you have collected in each area of the world. Moreover though, collectible items such as hearts, ammo upgrades, armor augmentations and bottles are represented by a dot on the map. You still have to visit the room to see the dot, but if there is something hidden in a room, you will see it on the map. After collecting the items, the dot disappears. We also gave maps a special symbol (a capital "M"), showing if a room contains a map when you enter it:
Note that finding absolutely everything will still be a challenge (as we think it should be!), especially since some items are placed in areas where there simply isn't any map! This has still moved the item collection from "close to impossible" and pushed it into "challenging" instead! :)
Other fixes
There's been a few minor fixes. The most notable ones are: * The portal achievement did not unlock for all users even if they unlocked all portals. If you should have gotten the achievement, it will be given to you retroactively when you start the game with that profile the next time * The map in the jungle didn't disappear after picking it up, but kept respawning. * We added a new achievement that unlocks when finding all augmentations in the game.
In conclusion
We've kept this update to ourselves for the last week or so and decided to play through the entire game ourselves to give it a try, and see if we wanted to tweak anything or if we felt that we took anything away from the experience by providing item hints on the map. Our personal feeling is that the game only feels better this way. We had more fun exploring than before, and felt that the challenge was still present. We hope you'll find the update to be for the better of the game! Thank you to everyone so far who have played the game and given us feedback!
Cathedral
Decemberborn Interactive
Decemberborn Interactive
2019-10-31
Indie Adventure Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(257 reviews)
http://decemberborn.com/games/cathedral
https://store.steampowered.com/app/1056180 
Cathedral Linux Content [54.59 M]
Wake up in a world with no recollection of how you got there. A world full of secrets, hidden rooms, dungeons and towns; Cathedral features a vast world, meant for exploring! You control a nameless protagonist, a knight from a different world, who teams up with a spirit known as Soul. Figure out what makes this world tick, and how to get back home.
Unravel the secrets of your past by finding the five elemental orbs. The orbs, placed in ancient times by the demi-god known only as Ardur, are protected by five fearsome guardians. Make your way through their dungeons, meet them head-on in combat, and see if you can best them!
Along the way, you will find magical items that allow you to explore even further, and reach new areas, towns and dungeons.
Cathedral features a large interconnected 2D world, containing more than 600 rooms to explore. Use the handy world map to find new locations, items and backtracking opportunities. The world of Cathedral is completely hand-crafted, and contains many unique areas, secrets and puzzles. Each area of the world is designed to be distinct and unique with its own puzzles and challenges.
Cathedral is not a game that will hold your hand, but rather allow you to set out and explore on your own.
Cathedral is an homage to games of the past, built using modern technology. The game makes use of the NES color palette and sound capabilities without following the restrictions fully, which allows us to draw inspiration from both the 8-bit and 16-bit era.
The game is designed to be played using a game controller, such as an XBox, PS or Switch controller, but works well with keyboard too. Regardless of which you choose, you will play a game with extremely tight and fine-tuned controls.
Unravel the secrets of your past by finding the five elemental orbs. The orbs, placed in ancient times by the demi-god known only as Ardur, are protected by five fearsome guardians. Make your way through their dungeons, meet them head-on in combat, and see if you can best them!
Along the way, you will find magical items that allow you to explore even further, and reach new areas, towns and dungeons.
A large world to explore
Cathedral features a large interconnected 2D world, containing more than 600 rooms to explore. Use the handy world map to find new locations, items and backtracking opportunities. The world of Cathedral is completely hand-crafted, and contains many unique areas, secrets and puzzles. Each area of the world is designed to be distinct and unique with its own puzzles and challenges.
Cathedral is not a game that will hold your hand, but rather allow you to set out and explore on your own.
Modern, tight controls meet retro-inspired graphics
Cathedral is an homage to games of the past, built using modern technology. The game makes use of the NES color palette and sound capabilities without following the restrictions fully, which allows us to draw inspiration from both the 8-bit and 16-bit era.
The game is designed to be played using a game controller, such as an XBox, PS or Switch controller, but works well with keyboard too. Regardless of which you choose, you will play a game with extremely tight and fine-tuned controls.
Features
- Single player adventure game
- A large world to explore, filled with secrets
- Challenging boss fights
- A map system that makes exploring and backtracking the world fun
- Towns, shops, shopkeepers, fortune tellers and other NPCs
- Lots of varying puzzles, areas and enemies
- Awesome 8-bit music, made in Famitracker
MINIMAL SETUP
- OS: Ubuntu 16.04 or later
- Processor: Intel Core i5 2.3GHz or equivalent
- Graphics: Intel HD Graphics 3000. 512 MB or equivalent
- OS: Ubuntu 16.04 or later
- Processor: Intel Core i7
- Graphics: Nvidia GM108M or equivalent
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