Cathedral update 1.2 is here
This time around, we've tried to focus on improving the overall experience of the game. This is what we're introducing in version 1.2:
We've added a counter, showing how much of an area you have explored - hidden rooms are included in the calculations too, so you'll know if you have left anything out! This is what it looks like from the map - notice the percentage in the area name header:
Note that the percentage is also shown in areas where maps are missing, such as The Desolate Mines:
And in general, if you want to get an overview over how much of the entire world you've discovered (and a breakdown for each area), check the inventory, and spin left/right until you encounter the following screen:
Getting all the way down to Clive just to realize you're missing a key element can be frustrating! To alleviate this, we've now added a new portal in close proximity. We might have also hidden some gold somewhere around here :)
(If you already have the achievement for all portals, you still got it!)
The electricity that prohibits you from entering Poison Pavilion disappears when reading the big book in Ivystone - we've realized that this is something we did not make very clear. We've tried to make this a bit more explicit by simply adding a cutscene at this point, showing the electricity disappearing!
After watching a few streams and getting feedback from players, we've realized that being able to leave Soul behind in the beginning of the game is only frustrating! We've fixed that - you're going to get pestered until you go fetch Soul!
[ 2020-03-01 22:39:46 CET ] [ Original post ]
The next update is here!
This time around, we've tried to focus on improving the overall experience of the game. This is what we're introducing in version 1.2:
For the completionist
We've added a counter, showing how much of an area you have explored - hidden rooms are included in the calculations too, so you'll know if you have left anything out! This is what it looks like from the map - notice the percentage in the area name header:
Note that the percentage is also shown in areas where maps are missing, such as The Desolate Mines:
And in general, if you want to get an overview over how much of the entire world you've discovered (and a breakdown for each area), check the inventory, and spin left/right until you encounter the following screen:
A new portal in lower shade forest
Getting all the way down to Clive just to realize you're missing a key element can be frustrating! To alleviate this, we've now added a new portal in close proximity. We might have also hidden some gold somewhere around here :)
(If you already have the achievement for all portals, you still got it!)
A new cutscene after reading the big book in Ivystone!
The electricity that prohibits you from entering Poison Pavilion disappears when reading the big book in Ivystone - we've realized that this is something we did not make very clear. We've tried to make this a bit more explicit by simply adding a cutscene at this point, showing the electricity disappearing!
It's now impossible to leave Soul behind
After watching a few streams and getting feedback from players, we've realized that being able to leave Soul behind in the beginning of the game is only frustrating! We've fixed that - you're going to get pestered until you go fetch Soul!
... And many more tweaks!
- Various level tweaks (for instance, a certain timed block area in lower Shade Forest has been tweaked to what can be seen in the above screenshot)
- All gargoyle's have had their hitboxes tweaked and enlarged. It's now possible to hit them further out on the wings too (while it's still the same area for the player to get damaged as before)
- Talking to Amanda in Ivystone now gives you the Sword quest immediately, instead of having to interact with her twice
- Numbers in the bank randomly flashed when transacting gold. This has been fixed.
- Various enemies have been moved - especially enemies that we felt were placed in bad positions, such as a reaper in Shade Forest that tended to fly right into the player, or a bone thrower in Cathedral that hid behind the minimap.
- Archers in Shade Forest now do much lower damage - both their projectiles as well as running into the archers themselves.
- A small bug with the opacity on the last-point-of-death skull on the minimap has been fixed.
- A few of the green wizards in lower Shade Forest (on the way to Clive) has been switched out for their red-robed (slightly less overpowered) counterparts.
Cathedral
Decemberborn Interactive
Decemberborn Interactive
2019-10-31
Indie Adventure Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(257 reviews)
http://decemberborn.com/games/cathedral
https://store.steampowered.com/app/1056180 
Cathedral Linux Content [54.59 M]
Wake up in a world with no recollection of how you got there. A world full of secrets, hidden rooms, dungeons and towns; Cathedral features a vast world, meant for exploring! You control a nameless protagonist, a knight from a different world, who teams up with a spirit known as Soul. Figure out what makes this world tick, and how to get back home.
Unravel the secrets of your past by finding the five elemental orbs. The orbs, placed in ancient times by the demi-god known only as Ardur, are protected by five fearsome guardians. Make your way through their dungeons, meet them head-on in combat, and see if you can best them!
Along the way, you will find magical items that allow you to explore even further, and reach new areas, towns and dungeons.
Cathedral features a large interconnected 2D world, containing more than 600 rooms to explore. Use the handy world map to find new locations, items and backtracking opportunities. The world of Cathedral is completely hand-crafted, and contains many unique areas, secrets and puzzles. Each area of the world is designed to be distinct and unique with its own puzzles and challenges.
Cathedral is not a game that will hold your hand, but rather allow you to set out and explore on your own.
Cathedral is an homage to games of the past, built using modern technology. The game makes use of the NES color palette and sound capabilities without following the restrictions fully, which allows us to draw inspiration from both the 8-bit and 16-bit era.
The game is designed to be played using a game controller, such as an XBox, PS or Switch controller, but works well with keyboard too. Regardless of which you choose, you will play a game with extremely tight and fine-tuned controls.
Unravel the secrets of your past by finding the five elemental orbs. The orbs, placed in ancient times by the demi-god known only as Ardur, are protected by five fearsome guardians. Make your way through their dungeons, meet them head-on in combat, and see if you can best them!
Along the way, you will find magical items that allow you to explore even further, and reach new areas, towns and dungeons.
A large world to explore
Cathedral features a large interconnected 2D world, containing more than 600 rooms to explore. Use the handy world map to find new locations, items and backtracking opportunities. The world of Cathedral is completely hand-crafted, and contains many unique areas, secrets and puzzles. Each area of the world is designed to be distinct and unique with its own puzzles and challenges.
Cathedral is not a game that will hold your hand, but rather allow you to set out and explore on your own.
Modern, tight controls meet retro-inspired graphics
Cathedral is an homage to games of the past, built using modern technology. The game makes use of the NES color palette and sound capabilities without following the restrictions fully, which allows us to draw inspiration from both the 8-bit and 16-bit era.
The game is designed to be played using a game controller, such as an XBox, PS or Switch controller, but works well with keyboard too. Regardless of which you choose, you will play a game with extremely tight and fine-tuned controls.
Features
- Single player adventure game
- A large world to explore, filled with secrets
- Challenging boss fights
- A map system that makes exploring and backtracking the world fun
- Towns, shops, shopkeepers, fortune tellers and other NPCs
- Lots of varying puzzles, areas and enemies
- Awesome 8-bit music, made in Famitracker
MINIMAL SETUP
- OS: Ubuntu 16.04 or later
- Processor: Intel Core i5 2.3GHz or equivalent
- Graphics: Intel HD Graphics 3000. 512 MB or equivalent
- OS: Ubuntu 16.04 or later
- Processor: Intel Core i7
- Graphics: Nvidia GM108M or equivalent
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