Will the Little Misfortune plushie come back?
I missed the campaign for the Little Misfortune plushie!
The community has spoken!
With the help of Makeships time machine, Fran Bow plushie has traveled through time. And is now back for another limited-time campaign and is 200% ready for snuggles!
The second edition plushie will have a small marking to differentiate it from the first edition. The marking will state the plushie as a second-edition production. The design of the plushie is the same as the first edition.
How the campaign works:
- Makeship launches the campaign on their site.
- During a limited time, the fans can support the campaign.
- If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn't reach 100% during the campaign time, the supporters get their money back.
Hello Sweeties! We are excited to announce that we haveagain joined forces with Makeship to bring you another adorable companion from the world of Little Misfortune Morgo the parasite! How it works:
- Makeship launches the campaign on their site.
- During a limited time, the fans can go and support the campaign.
- If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn'treach 100% during the campaign time, the supporters get their money back.
Your support means the world to us, and we can't wait to see Morgo finding new homes and bringing joy to fans worldwide. Let's make this campaign a fantastic success together! Peace and love, out happy! Killmonday Games
THE END OF THE STORY
By Nati Martinsson.
Killmonday Games started with the idea of achieving creative freedom in the form of video games. Interactive experiences that would explore life in-itself, and with it play and the whole range of feelings.
As you know, we have released two games, Fran Bow and Little Misfortune, giving us economic freedom.
After the release of Little Misfortune, we wanted to expand the company, from being two people, Isak and I, to a larger team, so we could release something more complex.
The journey into expanding the company was incredibly scary and difficult, as none of us had previous experience being company owners and for that matter, bosses. We just wanted to create!
Details from the project "Benjamin Game"
To make possible the goal of expanding the company to later create more complex games, Isak and I got to take the role of boss and start guiding others to understand our vision. But things were not as expected. There were a lot of Human Resources matters to attend. With more people we needed better communication skills. We needed to understand how to delegate and how to navigate the everyday with feedback, guidance and creativity.
I saw the need to study, to gain insights on how things could be done. I read several books about company building, management systems and how to be a better leader. I attended a few courses in leadership both digitally and on sight. All of this, while also keeping an eye on the team as individuals, guiding the game projects we were creating and managing the Killmonday Shop.
Details from the project "Fran Bow 2"
My body was becoming a sad, angry, resentful husk, as I got less and less help from my partner, as the system to drive the company became more complex.
Isak was withdrawing from the responsibility as the stress was eating him alive. And indeed, I have no idea how I kept carrying this goal forward for so long myself. I was tired and saw no meaning in a lot of things I was doing, but it was for the greater good. The bigger game! While I was getting sicker and sicker. And this is due to my incapability to ask for help, open up and show myself vulnerable. I wasnt able to ask for the right support and I was being a people pleaser with my employees. *Side note: This made them respect me less and less.
We did achieve a lot of things during this period, though, but my energy wasnt keeping up and it wasnt sustainable. And many of the projects werent completed either.
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[/table]Details from Fran Bow Chapter 6
I was focused on achieving, to feel more secure about myself, my worth. To feel more loved or accepted. And it shames me to realize this now. It is a valuable experience for future endeavors. Im already worthy and my skills mirror the experiences at this moment in time. I cant be more nor less. And my creativity moves with me.
It took a few trials of canceled games, before we could finally realize; we cant keep doing this. Its making us miserable. Its eating the creative soul of our beings.
We havent been able to release or stick to one project for 4 years now.
We have been sharing with our fans news about the Benjamin game, about a Fran Bow DLC and Fran Bow 2.We did work on all of these projects, believing this was what we could do together, but we always came to a point where things didnt go where they needed to.
The latest project we got to cancel was coming along good. Until we realized if we do this were gonna go broke.
This year ends with us needing to let people go. To take a step back and heal the physical and emotional wounds of burnup and resentment. This year ends the story of expansion, as a traditional company, with employees.
We do need the help of others, but we will take the approach that has worked for us before; freelancers. Yeah!
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[/table]Collaboration with freelancers for Fran Bow Chapter 6 minigames
We have decided with Isak to let go of the idea of traditional company building. And refocus on the meaningful stories that we envision and we are eager to redefine and re-discover our creative nature.
We are getting there, little by little, and as time is a layered reality, we know we will make it. But we dont know how or when yet. I know there is a little lady and a tall skeleton in a tophat taking good care of us.
This year we were able to release Fran Bow on consoles and that was a great achievement. We also got the opportunity to work with Makeship and release really cute plushies of our beloved characters.
This year was about realizing who one really is and accepting it and loving it, is the biggest achievement yet, personally at least.
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Now we are 3 beings working at Killmonday, Isak, Linda and I We have become the triangle at last.
Thank you for being part of our journey and taking your time to read. Please reach out if you have any questions!
Happy times, many hugs and love,
yours truly, Nati
Hello Sweeties! We are excited to announce that we haveagain joined forces with Makeship to bring you another adorable companion from the world of Little Misfortune none other than the lovable Benjamin the Fox! How it works:
- Makeship launches the campaign on their site.
- During a limited time, the fans can go and support the campaign.
- If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn'treach 100% during the campaign time, the supporters get their money back.
Your support means the world to us, and we can't wait to see Benjamin finding new homes and bringing joy to fans worldwide. Let's make this campaign a fantastic success together! Peace and love, out happy! Killmonday Games
Hello Sweeties! We are excited to announce a plushie campaign together with Makeship! This time the little lady Misfortune is ready for snuggels! Little Misfortune, an imaginative and curious little lady, embarks on an adventure through a dark world where mysteries and a bit of bad luck unfold. Yikes Forever! Despite the challenges she faces, with glitter, she tries to make the world a happier place. Sha-daan, Happiness to everything! How it works:
- Makeship launches the campaign on their site.
- During a limited time, the fans can go and support the campaign.
- If the campaign gets 100% funded, the plushie is guaranteed for production but if a campaign doesn'treach 100% during the campaign time, the supporters get their money back.
Hello Sweeties!
A big question has been asked: When are we opening the shop again?
Our dream is to be able to bring new designs and items to the shop: Plushies, custom-made apparel, and more. And as you might already know, thanks to Makeship we were able to already bring you the most cutest plushies. Now to expand on different Items, we decided to use the Redbubble service.
Why Redbubble?
After some research, we found Rebubble to be our best option, where we now can focus on making designs and let Redbubble handle the production, packaging, and shipping. That gives us more time to develop games.
We strive to make our merch unique and exclusive. In the design process, we carefully make sure to have something special.
How it works:
We create the design and send it to Redbubble.
The customer chooses the preferred size and/or color for the product.
The customer makes a payment to Redbubble for the order.
Redbubble packages and ships the order to the customer.
All questions about the shipping and returns for products are Redbubble responsible for.
OUR SHOP
If you wonder about our Etsy shop; we made the decision to prioritize game development and that's why we are not opening Etsy again. We are a small team and we realized our mental health was compromised. Working with third parties is what we can focus on at the moment. We hope you like what we create! Hugs Killmonday Games Team
We did it!
We reached 40k subscribers on Youtube! steamhappy
Thank you so much!
On youtube we share our progress behind the scenes, lets draws, music, and much more.
Sometimes a bit weird and random stuff.
Check out our Behind The Scenes of Little Misfortune development here >
Killmonday Games Youtube!
Lovelies, its GIVEAWAY TIME
3 Winners will get:
1x Itward Pin
1x Yikes Forever Pin
1x Fran Bow Sticker Collection
1x Little Misfortune Sticker Collection
To enter simply follow our developer site here on Steam, fill in this little survey and leave a comment below!
Winners are announced next Monday, March 30! Good luck!
There is no right or wrong, only consequences
Little Misfortune will soon go on adventures and what she wants the most, is to find the Eternal Happiness for her juice-drinking mother and pet the sweet animals!
We dreamed about Little Misfortune 3 years ago and today in about 3 hours, shell come to the world and greet you all with sparkles and joy Thank you all for your support on this journey!
We wanted to let you know that all owners of the Fran Bow game on Steam will get a Loyalty Discount of 10% for Little Misfortune.
We couldnt have done Little Misfortune, if it wasnt for you buying Fran Bow! So, thank you so much!!!
The loyalty discount will be available automatically for you from Sep 18, to Oct 2, 2019.
Also... ONLY ONE DAY LEFT!!! AAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH!!!!11 Exciting times ahead!
A little misfortune approaching!
We also have a loyalty discount for all Fran Bow owners! This is a thanks to you because without you, we would not have been able to keep creating games. <3
The loyalty discount is -10% off and will be available from Sep 18, 2019 8:00am PT to Oct 2, 2019 10:00am PT.
Peace and love out happy!
/Killmonday Games
Thanks for everyone giving us feedback on the demo and reporting in bugs! Super appreciated! We have been working the entire week after launch with fixing as much as we can and making sure it's stable. You can read below what we have changed, and if there is still spooky bugs occuring, don't hesitate telling us! Hope you had a great time with Misfortune! Now we're going back to getting the full game done :) LOVE AND HAPPINESS TO EVERYTHING AND EVERYONE! <3 <(^_O)> Deutsch misspelled as Deutch in Options/Language Subtitles are sometimes hard to read. Added a little bit more shadow to subtitles (Will probably go through some more iterations for the full game) Game is fully supported by Windows 7 Problems with drop in framerate in secret hiding spot Activation of pick up the coloring book question when using the [right arrow] key to advance thru Misfortunes diary in the secret hiding spot. PostFx checkbox doesnt always keep setting when scenes change. Made subtitles centered for easier reading Vase puzzle has a larger area to grab and snap, and with more visual cues to when you can pick a piece up. Fixed overlapping menu text elements in all languages. V-sync and PostFX are ON by default. Close button Close [X] shows correct translation now. V-sync remembers if it was on/off when closing the game Made the Choice text less Bold. Art improvements for the vase puzzle when completed. Intro video changed to WebM format for better performance. Rare occasions made the game not return to normal speed after making a choice. UI art improvements. Performance fixes for the backyard.
Good morning sweet people!
You can now finally play a little part of our new game Little Misfortune!
It will be an introduction to the main characters, gameplay and the darkly mysterious world of Misfortune. Are you ready?
We are super eager to see how it is going to be recieved. And very nervous, too, but we have been working with much love and we are just happy to finally be able to share some of our work with you.
The demo is around 15 minutes and sets the tone for the whole game. It will be available for PC (Windows, Max, Linux) and it can also be found on itch.io, where you can donate an optional amount of money if you want help us, the developers.
We really hope you will appreciate the demo. We are super thankful for all the response we can get, since we aim to make the whole game experience as fun and magical as we can. So please feel free to share your thoughts and emotions after playing the demo! We would love to hear them.
Thank you again, for your engagement. It means a lot that you show excitement for our work and that you share what we do. We feel motivated to keep going and finish this the best way we can!
We hope you have a nice continuation of your day!
Love, hugs, kisses and sparkles to you all
/Killmonday Team
Hello, friends!
On April 22nd you will be able to experience a little bit of our new fantastical game, because we are releasing a demo!
It will be a introduction to the main characters, gameplay and the darkly mysterious world of Misfortune. Are you ready? We can't wait to show it to you!
Become one of us in our official Discord group!
Have a nice day! <3
/Killmonday Games
Little Misfortune
Killmonday Games AB
Killmonday Games AB
2019-09-18
Indie Casual Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(9086 reviews)
https://www.littlemisfortune.com/
https://store.steampowered.com/app/714120 
Little Misfortune Linux [6.04 G]
Little Misfortune is an interactive story, focused on exploration and characters, both sweet and dark, where your choices have consequences.
Starring Misfortune Ramirez Hernandez, an imaginative 8-year-old, who seeks the prize of Eternal Happiness, as a gift to her Mommy. Led by her new friend, Mr. Voice, they venture into the woods, where mysteries are unraveled and a little bit of bad luck unfolds.
Sharing the same universe with the cult video game Fran Bow, created by the visionary dev-duo Killmonday Games.
Features
⦁ You may pet a doggy, a fishy, a wolfie, the Kraken, the kitty and the foxy.
⦁ Visit a pet cemetery with a shovel.
⦁ Now with real human voices: Hear Misfortune say some pretty cute things!
⦁ Missing children.
⦁ There's a monster!
⦁ Fall in love.
⦁ Commit petty crimes.
⦁ Original art by Natalia Martinsson.
⦁ Original soundtrack by Isak Martinsson.
- OS: Ubuntu 18.10
- Processor: Intel(R) Core(TM) i5-6300U CPU @ 2.5 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel(R) HD Graphics 5500 (Broadwell GT2)
- Storage: 7 GB available spaceAdditional Notes: Please be aware that this game is designed with 16:9 in mind.
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