





We're pleased to release a new build for our new beta testers (still open! If you're interested, join us on Discord). Here's our release notes, and it's a big patch! Bug fixes: - Fix improvements button showing on Pillar panel when Pillar was still building - Fix position of army size above units on map that was sometimes too close to unit - Fix "era locked" labels never getting removed - Fix escape not closing Research screen - Remove worker housings when a pillar is destroyed - Fix Pillar and Catalyst not having correct health points when reloading a game - Prevent units from spawning on mountains or water - Fix camera getting stuck after Alt tabbing out of the game - Fix fullscreen issue when window is shifted from the top left corner - Fix crash when merging two unit groups while one was selected after a turn ending - Fix unit movement incorrectly showing red dots - Reload tutorial correctly from saved file - Fix pillar and catalyst never getting built when reloading a game - Fix unique units that were available to all gods instead of one - Fix issue where enemy units would sometimes attack twice in a row - Fix unit moonwalking when having unfinished moves Improvements: - Spawn new units below pillar instead of above - Add link to Research screen from research notification - Show turn number when loading a game - Add icons to summon gods unique units - Add notification at end of turn if no research is selected - Add notification at end of turn if pillar has no build order - Add button in bottom right corner to loop through units with remaining movement points - Add new Improvement: Ministry of Environment, which reduces global pollution Balance: - Reduce AI unit spawn rate by 25% - Reduce AI portal spawn rate by 50% - Align pollution generated by enemy factions with number of portals - Adjust cost of most units: - Most units now costs more production - Creatures that are oriented for combat cost Jade - Creatures that are oriented around vision and resources cost Qi - Overall Upkeep is reduced, in particular for Jade and Qi - Adjust production cost of improvements
[ 2019-08-30 20:43:11 CET ] [ Original post ]
- Fantastic Creatures Linux [445.38 M]
Story
In the divine Chinese realm, Fantastic Creatures are awakening to a dire situation. The land is dying, resources are scarce and time is running out. Take control of Dragon, Turtle, Tiger or Vermilion Bird to unveil the ancient mysteries of Tian.
Gameplay features
- Dynamic map: explore an ancient, constantly changing world full of anomalies, resources and encounters.
- Mythical bestiary: play with the 20 units from Chinese dynastic times and folklore. Grab enough resources and bring gods back to the realm.
- Fast paced strategy: get your way to victory (or defeat) in only a couple of hours. Fantastic Creatures is meant to be fast, avoiding the long and stale mid to late game.
- Mythological China: explore the land of Tian and discover the richness of chinese myths and legends.
- Exploit resources: Qi and Jade are valuables resources closely related to your God's power. Extract it quickly, but be careful not to over exploit your deposits...
- Research technologies: unlock historic inventions and new techs to further develop your faction.
- Settle new cities around Pillars that are used to link the world with the realm of the gods.
- Choose one of the four factions: play as White Tiger, Azure Dragon, Vermilion Bird or Black Turtle, each with there own affinities and bonuses.
- Main quest: find out why the realm of the gods is dying in an epic main quest.
- Restore balance: an incentive to many decisions, restoring balance to the world will prove constraintful, but can also bring many rewards.
- Dice based combat system: create your armies and take into accounts the possible outcomes of dice rolls: use affinity to overcome your opponents.
- OS: X11
- Processor: 2 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Opengl 2.1
- OS: X11
- Processor: 2 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Opengl 2.1
[ 5975 ]
[ 1742 ]
[ 1755 ]