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I'd like to shed some light on one of the main game mechanics building towers from blocks.
There are two types of buildable items in Protolife right now: blue blocks and yellow crystals. All structures in the game are made of these. And because there are many structures but only two blocks layout matters! Tower type, direction of fire, upgrades, retrofits, repairs everything is controlled by the blocks placement.
Blue blocks serve as a structural basis for your towers. Structures like low-tier towers and armored walls can be built using blue blocks only. For something more complex youll need the yellow crystals. They are used as a power source for upgrades and special functions.
Here is a small example of upgrading Tower 1 (T1) to T2 and T3 just with the correct placement of blocks!
All tower patterns (like T1, T2) are hardcoded, but the game allows you to combine these structures quite freely, which gives you a lot of space for improvisation.
Combined with the solid amount of basic patterns, this gives you an opportunity to design your own defenses in the harsh conditions of limited space, time and resources. We are working hard on balancing the towers so that every single building remains useful in the later stages of the game.
Youll need to know all of these patterns and how to mix them to overcome the enemy.
I'd like to shed some light on one of the main game mechanics building towers from blocks.
There are two types of buildable items in Protolife right now: blue blocks and yellow crystals. All structures in the game are made of these. And because there are many structures but only two blocks layout matters! Tower type, direction of fire, upgrades, retrofits, repairs everything is controlled by the blocks placement.
Blue blocks serve as a structural basis for your towers. Structures like low-tier towers and armored walls can be built using blue blocks only. For something more complex youll need the yellow crystals. They are used as a power source for upgrades and special functions.
Here is a small example of upgrading Tower 1 (T1) to T2 and T3 just with the correct placement of blocks!
All tower patterns (like T1, T2) are hardcoded, but the game allows you to combine these structures quite freely, which gives you a lot of space for improvisation.
Combined with the solid amount of basic patterns, this gives you an opportunity to design your own defenses in the harsh conditions of limited space, time and resources. We are working hard on balancing the towers so that every single building remains useful in the later stages of the game.
Youll need to know all of these patterns and how to mix them to overcome the enemy.
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