Protolife Development Road Map
Instead of just a single random level game mode we are working on mini-campaign generator, which is seed-based and generates a small amount of consequent levels. Imagine this as a challenge mode with a special reward.
Thats right a custom patterns editor. Of course it will have some limitations, but overall any player will be able to configure own version of T5 or TFLM3 and use it in mini-campaigns.
We do love our main game sequence and dont want to make any huge changes to existing levels. What do we want is to expand the replayability of these levels with a New Game+ mode. In general, it would be a harder version of the original campaign with less limitations.
This one has been requested a lot. Technically, theres a level editor a 3rd party software called Tiled. Tiled is amazing and free, but we cant distribute it with the game right now. At the same time we need to update our internal levels structure to make level creation process more simple and clear. Steam Workshop support goes right here as well so you will be able to share your levels with other players.
Last in the list goes the big update which will include a new game mode / expansion with some more content and new mechanics. Not much can be said about this because a) we have several prototypes to test and not sure which one would work better and b) wed like to surprise you. Thats all for today. Let us now what do you think in comments or Twitter.
[ 2018-06-27 17:33:41 CET ] [ Original post ]
We are still working on the game and would like you to know whats going on as well. After reading all the comments, reviews and discussions Im glad to say that a lot of feature requests match our original ideas about the future of Protolife.
So here is the upcoming plan:
There are three major steps displayed here (scheme does not reflect ongoing patches and minor improvements).
1.a Campaign Generator
Instead of just a single random level game mode we are working on mini-campaign generator, which is seed-based and generates a small amount of consequent levels. Imagine this as a challenge mode with a special reward.
1.b Tower Editor
Thats right a custom patterns editor. Of course it will have some limitations, but overall any player will be able to configure own version of T5 or TFLM3 and use it in mini-campaigns.
1.c NG+
We do love our main game sequence and dont want to make any huge changes to existing levels. What do we want is to expand the replayability of these levels with a New Game+ mode. In general, it would be a harder version of the original campaign with less limitations.
2. Level Editor, Steam Workshop & Trading Cards
This one has been requested a lot. Technically, theres a level editor a 3rd party software called Tiled. Tiled is amazing and free, but we cant distribute it with the game right now. At the same time we need to update our internal levels structure to make level creation process more simple and clear. Steam Workshop support goes right here as well so you will be able to share your levels with other players.
3. Planetary Defense
Last in the list goes the big update which will include a new game mode / expansion with some more content and new mechanics. Not much can be said about this because a) we have several prototypes to test and not sure which one would work better and b) wed like to surprise you. Thats all for today. Let us now what do you think in comments or Twitter.
Protolife
Volcanic Giraffe
Volcanic Giraffe
2018-06-15
Strategy Singleplayer
Game News Posts 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(426 reviews)
https://store.steampowered.com/app/809440 
Protolife Linux x64 [258.86 M]Protolife Linux x86 [265.16 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
15 years since the first colonization parties landed on Gagarin-5. 15 years of tedious yet satisfying work on making this planet our home. I miss these years now.
It all happened in mere days. The corruption spread across our lands, waves of crimson doom washed away our mushroom farms, and giant worms devoured our cities. As far as I know, only few thousands of people were able to escape into the emergency bases. Now the thing.. is dormant. It sleeps during the day, and grows only slowly over the night, filled with tumors, blights and rolling, nauseating pink lights.
This small opening seems to be our only chance to fight back, to clean the planet. And we are sure to take it.
It all happened in mere days. The corruption spread across our lands, waves of crimson doom washed away our mushroom farms, and giant worms devoured our cities. As far as I know, only few thousands of people were able to escape into the emergency bases. Now the thing.. is dormant. It sleeps during the day, and grows only slowly over the night, filled with tumors, blights and rolling, nauseating pink lights.
This small opening seems to be our only chance to fight back, to clean the planet. And we are sure to take it.
Gameplay
Stand to defend a distant human colony against the growing lifeform that devours everything in its wake. Build complex defenses from the simplest element possible – a single block, save few remaining settlements and clean the planetary surface from the corruption in this original tower-based RTS. Initially built for a Ludum Dare 38 game jam, it was completely redesigned, got a graphics update, tons of new content, but still works around a simple idea: build towers from blocks, contain the enemy, survive the night onslaught and strike back.Key features
- Unique approach to building process: Every tower is constructed from patterns of simple blocks. Build your defense grid piece by piece the way you like it, upgrade, combine, optimize space and resources to survive against the overwhelming odds.
- An enemy unlike usual RTS adversaries: Growing, living entity designed to exploit every small weakness in your defense. The more space it takes from you, the more powerful it becomes.
- Freedom of strategy and flexible defense perimeter: Go for quick low-tier tower rush or bunk with well-defended artillery posts, then collect your blocks and rebuild the defenses on the spot — just mind the free space and resources left.
- Direct control over the builder: Or two? Dynamically switch between several battlefronts and dominate over the enemy.
- Over 30 levels with variative gameplay and win objectives.
- Random missions generator with an adjustable difficulty level and special rewards.
- Custom towers editor where you can construct your own powerful weapon.
- Remappable keyboard or gamepad controls. Please note that the game was not designed for mouse control.
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