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Protolife 1.2 Level Editor Workshop
The most natural thing you can do with custom levels is to let other players to play them. Steam Workshop integration provides an ability to share your levels with the community and download new hand-made levels for yourself.
To start this challenge there are 8 new built-in custom levels and more are available within the Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=1856092478
General:
(mortar gunpoint targeting) Fixes:
[ 2019-09-08 02:27:51 CET ] [ Original post ]
Hello everyone!
Level Editor for Protolife is out now. It is available in-game so there is no need to run any external applications.
It allows you to sketch your ideas, playtest some crazy situations, spawn a swarm of tumors against your custom towers and just be creative. A lot of things are tweakable already, and we are planning to expose even more parameters soon.
Steam Workshop
The most natural thing you can do with custom levels is to let other players to play them. Steam Workshop integration provides an ability to share your levels with the community and download new hand-made levels for yourself.
To start this challenge there are 8 new built-in custom levels and more are available within the Workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=1856092478
Version 1.2.1 - Changelog
General:
- New: Level Editor
- New: Steam Workshop integration (levels only)
- New: Custom Levels list (+ 8 custom levels)
- In-game menu and result panel now show the progress of experiment.
- Damage block: reload time +15% (was +50%), burst delay +30% (was +50%)
- Damage M2 block: reload time +15% (was +30%), burst delay still +30%
- Burst mod: reload time +25% (was +50%), burst delay -15% (was -10%)
- Burst M2 mod: reload time +25% (was +30%)
- Buckshot mod: reload time +60% (was +100%)
- Pierce block: pierce value 3 (was 1), reload time +50% (was +100%)
- Plasma gunpoint: base damage reverted to 1 (was 2).
- Mortar gunpoint now prioritises targets according to armor penetration (mainly structures) and randomly chooses from a set of 10 closer targets otherwise.
(mortar gunpoint targeting) Fixes:
- Crash Report: Cannot read property 'toString' of undefined at KeyBindingButton.refreshKeyLabel
- Game crash after finishing experiments caused by shader on some gpus
- Crash Report: Cannot read property 'toLowerCase' of undefined at AnyKey.redraw (big thanks to CrackParrot)
- Crash Report: Cannot read property 'setBoosted' of undefined (kudos to hiromi_teija)
- Crash Report: Cannot read property '1' of undefined at BigGrid.getBigCell (thanks to Pemysl)
- Crash Report: Cannot read property 'onComplete' of undefined. Caused by InfectionBuilder (multiple reports)
- Fix for 'destroy buildings mission continues even if your base is destroyed' (thanks to Discord squad and Starkweather)
- Now you can remap W to Z (sorry, laestril!)
- Now Corruptors wont trigger 'if it works' achievement
- Now Corruptors cant place infection while death animation is active
- Fixed NG+ levels resetting NG progress issue (cheers to dragonboy212)
- Win screen stuck animation fixed
- Tumor boss now cant trigger both 'level win' and 'level lose' conditions simultaneously.
- No more sliding on the ground mortar projectiles, affected by pierce boosters.
[ 2019-09-08 02:27:51 CET ] [ Original post ]
Protolife
Volcanic Giraffe
Developer
Volcanic Giraffe
Publisher
2018-06-15
Release
Game News Posts:
23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(428 reviews)
Public Linux Depots:
- Protolife Linux x64 [258.86 M]
- Protolife Linux x86 [265.16 M]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
15 years since the first colonization parties landed on Gagarin-5. 15 years of tedious yet satisfying work on making this planet our home. I miss these years now.
It all happened in mere days. The corruption spread across our lands, waves of crimson doom washed away our mushroom farms, and giant worms devoured our cities. As far as I know, only few thousands of people were able to escape into the emergency bases. Now the thing.. is dormant. It sleeps during the day, and grows only slowly over the night, filled with tumors, blights and rolling, nauseating pink lights.
This small opening seems to be our only chance to fight back, to clean the planet. And we are sure to take it.
It all happened in mere days. The corruption spread across our lands, waves of crimson doom washed away our mushroom farms, and giant worms devoured our cities. As far as I know, only few thousands of people were able to escape into the emergency bases. Now the thing.. is dormant. It sleeps during the day, and grows only slowly over the night, filled with tumors, blights and rolling, nauseating pink lights.
This small opening seems to be our only chance to fight back, to clean the planet. And we are sure to take it.
Gameplay
Stand to defend a distant human colony against the growing lifeform that devours everything in its wake. Build complex defenses from the simplest element possible – a single block, save few remaining settlements and clean the planetary surface from the corruption in this original tower-based RTS. Initially built for a Ludum Dare 38 game jam, it was completely redesigned, got a graphics update, tons of new content, but still works around a simple idea: build towers from blocks, contain the enemy, survive the night onslaught and strike back.Key features
- Unique approach to building process: Every tower is constructed from patterns of simple blocks. Build your defense grid piece by piece the way you like it, upgrade, combine, optimize space and resources to survive against the overwhelming odds.
- An enemy unlike usual RTS adversaries: Growing, living entity designed to exploit every small weakness in your defense. The more space it takes from you, the more powerful it becomes.
- Freedom of strategy and flexible defense perimeter: Go for quick low-tier tower rush or bunk with well-defended artillery posts, then collect your blocks and rebuild the defenses on the spot — just mind the free space and resources left.
- Direct control over the builder: Or two? Dynamically switch between several battlefronts and dominate over the enemy.
- Over 30 levels with variative gameplay and win objectives.
- Random missions generator with an adjustable difficulty level and special rewards.
- Custom towers editor where you can construct your own powerful weapon.
- Remappable keyboard or gamepad controls. Please note that the game was not designed for mouse control.
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