Greetings Warriors, As our title says, our new arrow system is working. The system is now lighter, has more accurate and faster arrows. We hope this will bring a better performance in matches with a lot of players. Our soldiers will also have a stamina bar that will be consumed by some skills, and health will slowly regenerate while out of combat, to make the game less dependent on support characters. We hope to bring you new updates soon. To victory! [previewyoutube=LYTO9Tw1VTc;rightthumb][/previewyoutube]
[ 2021-07-31 03:37:38 CET ] [ Original post ]
So, yeah. How you guys doing during quarentine? As the title says, we stayed a long time without posting stuff for you. And we apologize for that. Today I bring a video about our progress in reformulating combat, AI and ingame assets. We hope finish this ASAP. And again, sorry for our delay. Best Regards PS: Don't worry, the music ingame will be different from the one in the video XD [previewyoutube=z1huC99PsXI;leftthumb][/previewyoutube] [previewyoutube=Ltu1_shhwfM;rightthumb][/previewyoutu
[ 2021-02-17 23:16:03 CET ] [ Original post ]
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it. Hope you guys like it! Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks. Below is a link for a youtube video showing the test. https://youtu.be/717GlwQnemo
[ 2017-10-02 05:46:15 CET ] [ Original post ]
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it. Hope you guys like it! Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks. Below is a link for a youtube video showing the test. https://youtu.be/717GlwQnemo
[ 2017-10-02 05:46:15 CET ] [ Original post ]
Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. https://www.dropbox.com/s/m9am6spz06kdu39/show_case_wac.7z?dl=0 Best Regards, and To Victory! ~Mariochi PS: I forgot to say: A and D turns the camera Space changes equips
[ 2017-06-08 03:49:31 CET ] [ Original post ]
Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. https://www.dropbox.com/s/m9am6spz06kdu39/show_case_wac.7z?dl=0 Best Regards, and To Victory! ~Mariochi PS: I forgot to say: A and D turns the camera Space changes equips
[ 2017-06-08 03:38:14 CET ] [ Original post ]
Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it https://skfb.ly/66Vop
[ 2017-03-13 07:41:26 CET ] [ Original post ]
Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it https://skfb.ly/66Vop
[ 2017-03-13 07:41:26 CET ] [ Original post ]
Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that will be not a big problem anymore, since the developers take vacation at same time, and we'll try rush the most possible amount of stuff during that time (we'll really try, I promise.) Second: We're trying to grant access (like a parallel game) to the remake, but we're a bunch of noobs and didn't get the know-how about this topic (Sorry about that) So, next time we announce something, we hope that is a patch news. Greetings to all Mariochi
[ 2017-03-01 23:22:17 CET ] [ Original post ]
Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that will be not a big problem anymore, since the developers take vacation at same time, and we'll try rush the most possible amount of stuff during that time (we'll really try, I promise.) Second: We're trying to grant access (like a parallel game) to the remake, but we're a bunch of noobs and didn't get the know-how about this topic (Sorry about that) So, next time we announce something, we hope that is a patch news. Greetings to all Mariochi
[ 2017-03-01 23:22:17 CET ] [ Original post ]
I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again!
- Fixed (partial) huge fps drops
- Fixed turned stones
- Fixed bots trying to attack an already opened gate
- Fixed some floating plants
- Fixed invisible Red Queen
- Reworked Regeneratus visual effect
- Now 64bit version for windows and linux (might need reinstall on windows)
[ 2016-09-22 05:38:54 CET ] [ Original post ]
I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again!
- Fixed (partial) huge fps drops
- Fixed turned stones
- Fixed bots trying to attack an already opened gate
- Fixed some floating plants
- Fixed invisible Red Queen
- Reworked Regeneratus visual effect
- Now 64bit version for windows and linux (might need reinstall on windows)
[ 2016-09-22 05:38:54 CET ] [ Original post ]
Launched Patch 1.9
- New Shaders (now using toon shader)
- New Textures (more detailed textures)
- New details on maps (new plants, new rocks, new dead tree...)
- New Loading screens (with the map objective)
- New auto balance option (now you can co-op against bots, just turn off auto balance)
- Scene Level of Detail
- Sun shafts
- Bots A.I. tweaked (they stopped running to the same objective)
- Some bugs been exterminated (some new ones may appear)
- Some new coding
- Fixed the master servers (now your game will be seen online by others)
ENJOY!
[ 2016-09-20 03:16:02 CET ] [ Original post ]
Launched Patch 1.9
- New Shaders (now using toon shader)
- New Textures (more detailed textures)
- New details on maps (new plants, new rocks, new dead tree...)
- New Loading screens (with the map objective)
- New auto balance option (now you can co-op against bots, just turn off auto balance)
- Scene Level of Detail
- Sun shafts
- Bots A.I. tweaked (they stopped running to the same objective)
- Some bugs been exterminated (some new ones may appear)
- Some new coding
- Fixed the master servers (now your game will be seen online by others)
ENJOY!
[ 2016-09-20 03:14:42 CET ] [ Original post ]
Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it ASAP, but for now only singleplayer. (Sorry) Now the Good news: -We'll have some visual upgrades soon, since our Artist worked when the dev was sad with his life. -From version 2.0 onwards, the base code of the game will be more based on dedicated Server-Side, so we hope the performance on network improves ( yeah, we want epic battles) -We have a new developer and a new Artist as well working on the team, so probably things are going faster now. Things comming in version 2.0: -Equipament System -Female Characters -Better Sounds (not confirmed yet) -UI Improves (not confirmed yet) Hope you guys enjoyed. See you Soon. To Victory ~Mariochi
[ 2016-09-07 07:29:31 CET ] [ Original post ]
Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it ASAP, but for now only singleplayer. (Sorry) Now the Good news: -We'll have some visual upgrades soon, since our Artist worked when the dev was sad with his life. -From version 2.0 onwards, the base code of the game will be more based on dedicated Server-Side, so we hope the performance on network improves ( yeah, we want epic battles) -We have a new developer and a new Artist as well working on the team, so probably things are going faster now. Things comming in version 2.0: -Equipament System -Female Characters -Better Sounds (not confirmed yet) -UI Improves (not confirmed yet) Hope you guys enjoyed. See you Soon. To Victory ~Mariochi
[ 2016-09-07 07:29:31 CET ] [ Original post ]
We are trying to make dedicated servers become more stable . There are still some crashes , but was able to several hours without interruption and with changing scenes. In the next patch , the program for the dedicated server will be available, as well one new class. To victory.
[ 2016-02-23 23:09:10 CET ] [ Original post ]
We are trying to make dedicated servers become more stable . There are still some crashes , but was able to several hours without interruption and with changing scenes. In the next patch , the program for the dedicated server will be available, as well one new class. To victory.
[ 2016-02-23 23:09:10 CET ] [ Original post ]
Hello, people. Mariochi here. We're a little late with new content, but you know, Christmas and family, things like that. Because the code remake will take too long, we'll keep him in the background, and return to bring new content to the game. We are planning two new classes, perhaps another gamemode and bots less "bots". Thats all I can announce right now. To victory!
[ 2015-12-17 18:50:22 CET ] [ Original post ]
Hello, people. Mariochi here. We're a little late with new content, but you know, Christmas and family, things like that. Because the code remake will take too long, we'll keep him in the background, and return to bring new content to the game. We are planning two new classes, perhaps another gamemode and bots less "bots". Thats all I can announce right now. To victory!
[ 2015-12-17 18:50:22 CET ] [ Original post ]
We know it's been a long time and some people thought we abandoned the game. But we didn't we are working on better coding, optimizing everything and coming with new ideas. And we are a team of 3. We decided to throw in some of the things we've been working on, but we haven't finished the coding rework. We also got a dedicated server in test, so now there is a server always online. But it's still in test phase. So Except some bugs. Please also report them.
Changes:
- cf maps final objectives changes, now the players must kill a npc inside the castle;
- new and better looking blood splatter effect;
- better effect for the knight's spin to win skill;
- new shading and lighting.
Added
- Red and Blue Queen as boss and final objetives of CF maps;
- Now the spawn map shows team members and objectives locations;
- new skyboxes.
Fixed
- A bug where the donkey wouldn't appear for the clients, only for the server;
- Camera rendering bug with texts and lens flares.
[ 2015-10-25 02:11:17 CET ] [ Original post ]
We know it's been a long time and some people thought we abandoned the game. But we didn't we are working on better coding, optimizing everything and coming with new ideas. And we are a team of 3. We decided to throw in some of the things we've been working on, but we haven't finished the coding rework. We also got a dedicated server in test, so now there is a server always online. But it's still in test phase. So Except some bugs. Please also report them.
Changes:
- cf maps final objectives changes, now the players must kill a npc inside the castle;
- new and better looking blood splatter effect;
- better effect for the knight's spin to win skill;
- new shading and lighting.
Added
- Red and Blue Queen as boss and final objetives of CF maps;
- Now the spawn map shows team members and objectives locations;
- new skyboxes.
Fixed
- A bug where the donkey wouldn't appear for the clients, only for the server;
- Camera rendering bug with texts and lens flares.
[ 2015-10-25 02:11:17 CET ] [ Original post ]
Changes:
- New terrain textures;
- New tall grass texture;
- New flowers;
- Help Screen now can be closed imediately, no need to wait it disappear;
- Warm-up time before battle begins now reduced to 60 seconds;
- Objectives now shown on in-game map (M);
- Ragdolls and arrows lifespan reduced.
Added:
- Added a Loading screen;
- Added Occlusion Culling, no more hidden scenary being rendered;
- New Donkey Game Mode;
- New map for the new game mode.
Fixed:
- Jumping difficulties on rough terrains now fixed;
- Bot targeting method.
Notes:
Bots still drag FPS down, we are still working on optimizing them, we did some progress. The New game mode is a Tug of War game mode. A donkey with tresure chests is placed on the map and the team to bring it back to base wins. Very simple game objective that gave us a lot of work. We'll be soon working on more maps for the game modes we have right now.
Thanks for your support!! Call your friends and HAVE FUN!!!
PS: Found a little bug with the Archer's Multishot skill and fixed it!
Version 1.4.1
- Corrected a bug that prevented the red team from winning the donkey map.
[ 2015-08-25 17:58:51 CET ] [ Original post ]
We know, the game community still little. ːsteamsadː So, we need your help! Tell your friends. If you like us, share us on Facebook, twitter, make gameplay videos. Help our community grow. More players, more servers, more fun ^^ To victory!
[ 2015-08-20 06:40:40 CET ] [ Original post ]
Mariochi here, just for fresh news! -New Gamemode is coming! -chat commands are coming! -Dedicate servers are coming! -Balanced bots are coming! We pretend warn you guys more often. To victory!
[ 2015-08-17 00:58:41 CET ] [ Original post ]
Hello everyone! We created a Public Steam User Group for our game (Link). Join, invite friends to join, find people to play with, kill each other, have lots and lots of fun! Let's help our little community to grow! Have fun, DevTeam
[ 2015-07-27 21:10:19 CET ] [ Original post ]
In this patch 1.3.2 we will try new animations for the Knight class and, new footstep sounds. The new animations will reduce the feeling of sliding. In the upcoming patches we will be working on new animations for the archers and mages. We just hope it's better than before.
[ 2015-07-16 02:12:45 CET ] [ Original post ]
*Game modes -Domination mode now available *Warrior -Health increased: 150 -> 160 -Move speed decreased: 7m/s -> 5m/s -Shields block: blocked 15 front damage -> blocks all front damage *Archer -Health increased: 75 -> 80 -Move speed decreased: 6m/s -> 4.5m/s -Traps snares the target for 1 sec -Traps damage increased: 40 initial damage + 20 damage overtime (2 times) -> 50 initial damage + 30 damage overtime (2 ticks) *Mage -Health increased: 60 -> 65 -Move Speed decreased: 6m/s -> 4.5m/s -Magic missile damage decreased: 10 -> 5 -Magic Explosions damage increased: 10 -> 15; *Camera -New the camera position. We hope you find it useful. *Bug fixing -Bug fix at several achievements -Bug fix at Gate's messages Patch 1.3.1 *Camera -Fixed weird lens flare on the spectator's camera. -Aiming zoom tweaked on ranged classes. *UI -Crosshair only appears when a ranged class is aiming (mages and archers). *Projectiles -Only half of the gravity is applied to arrows. *Bots -Aiming variation increased from 3° to 5°. *Ragdolls -Now they just fall, no more dumb animations.
[ 2015-07-07 21:41:08 CET ] [ Original post ]
Hello Everyone! Since it's still in Early Access expect a lot of updates coming. Here we go:
- Fixed the glitching flying bots when connecting into a server
- Added some angle variation in the bots aim, so now they aren't OP and hit every arrow and magic missile.
- Added some more lighting effect to the koth_DawnVillage map, so it doesn't look so dull.
[ 2015-07-01 18:35:07 CET ] [ Original post ]
- Warriors & Castles Linux [498.49 M]
A team-based, 3rd person action shooter with cartoon styled, fantasy themed backgrounds. 3 classes to choose from, each with its unique set of skills. Take over fortresses, take over kingdoms, take over everything.
Work with the team and win; work alone and perish.
Play against players or against a vicious A.I.!!
Play with:
- Archer : Shoots arrows, set traps, shoot even more arrows at your enemies!
- Warrior : Charge at enemies, block attacks and slice everyone with great sword skills!
- Mage : Help your team mates with healing, magic barriers and shoot exploding magic missile!
Domination : Capture the most objective points to damage and defeat the enemy team!
King of the Hill : Capture and hold the flag pole in the middle of the map!
- OS: Ubuntu 14.10
- Processor: Intel i5Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel HD graphics 3700Network: Broadband Internet connection
- Storage: 1 GB available space
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