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Greetings Warriors, As our title says, our new arrow system is working. The system is now lighter, has more accurate and faster arrows. We hope this will bring a better performance in matches with a lot of players. Our soldiers will also have a stamina bar that will be consumed by some skills, and health will slowly regenerate while out of combat, to make the game less dependent on support characters. We hope to bring you new updates soon. To victory! [previewyoutube=LYTO9Tw1VTc;rightthumb][/previewyoutube]
So, yeah. How you guys doing during quarentine? As the title says, we stayed a long time without posting stuff for you. And we apologize for that. Today I bring a video about our progress in reformulating combat, AI and ingame assets. We hope finish this ASAP. And again, sorry for our delay. Best Regards PS: Don't worry, the music ingame will be different from the one in the video XD [previewyoutube=z1huC99PsXI;leftthumb][/previewyoutube] [previewyoutube=Ltu1_shhwfM;rightthumb][/previewyoutu
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it. Hope you guys like it! Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks. Below is a link for a youtube video showing the test. https://youtu.be/717GlwQnemo
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that! This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it. Hope you guys like it! Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks. Below is a link for a youtube video showing the test. https://youtu.be/717GlwQnemo
Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. https://www.dropbox.com/s/m9am6spz06kdu39/show_case_wac.7z?dl=0 Best Regards, and To Victory! ~Mariochi PS: I forgot to say: A and D turns the camera Space changes equips
Hello Forks. I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls. So, since the devs are busy with stuff like that, here is some preview of the new art for the game. https://www.dropbox.com/s/m9am6spz06kdu39/show_case_wac.7z?dl=0 Best Regards, and To Victory! ~Mariochi PS: I forgot to say: A and D turns the camera Space changes equips
Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it https://skfb.ly/66Vop
Hello guys. I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work. Checkout it https://skfb.ly/66Vop
Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that will be not a big problem anymore, since the developers take vacation at same time, and we'll try rush the most possible amount of stuff during that time (we'll really try, I promise.) Second: We're trying to grant access (like a parallel game) to the remake, but we're a bunch of noobs and didn't get the know-how about this topic (Sorry about that) So, next time we announce something, we hope that is a patch news. Greetings to all Mariochi
Hello guys. I have somethings to say: First of all: I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that will be not a big problem anymore, since the developers take vacation at same time, and we'll try rush the most possible amount of stuff during that time (we'll really try, I promise.) Second: We're trying to grant access (like a parallel game) to the remake, but we're a bunch of noobs and didn't get the know-how about this topic (Sorry about that) So, next time we announce something, we hope that is a patch news. Greetings to all Mariochi
I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again!
I know Patch 1.9 was a pure bug! Huge FPS drops and the game was unplayable with lots of bots. I worked hard since I've launched the patch and managed to fix most of them! I'll keep on working on more fixes, but I've managed to make the game playable again!
Launched Patch 1.9
Launched Patch 1.9
Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it ASAP, but for now only singleplayer. (Sorry) Now the Good news: -We'll have some visual upgrades soon, since our Artist worked when the dev was sad with his life. -From version 2.0 onwards, the base code of the game will be more based on dedicated Server-Side, so we hope the performance on network improves ( yeah, we want epic battles) -We have a new developer and a new Artist as well working on the team, so probably things are going faster now. Things comming in version 2.0: -Equipament System -Female Characters -Better Sounds (not confirmed yet) -UI Improves (not confirmed yet) Hope you guys enjoyed. See you Soon. To Victory ~Mariochi
Sorry for the long time without news. One of the Developers Grandfather passed away this year, and this bring some trouble to us. Bad news first: -Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it ASAP, but for now only singleplayer. (Sorry) Now the Good news: -We'll have some visual upgrades soon, since our Artist worked when the dev was sad with his life. -From version 2.0 onwards, the base code of the game will be more based on dedicated Server-Side, so we hope the performance on network improves ( yeah, we want epic battles) -We have a new developer and a new Artist as well working on the team, so probably things are going faster now. Things comming in version 2.0: -Equipament System -Female Characters -Better Sounds (not confirmed yet) -UI Improves (not confirmed yet) Hope you guys enjoyed. See you Soon. To Victory ~Mariochi
We are trying to make dedicated servers become more stable . There are still some crashes , but was able to several hours without interruption and with changing scenes. In the next patch , the program for the dedicated server will be available, as well one new class. To victory.
We are trying to make dedicated servers become more stable . There are still some crashes , but was able to several hours without interruption and with changing scenes. In the next patch , the program for the dedicated server will be available, as well one new class. To victory.
Hello, people. Mariochi here. We're a little late with new content, but you know, Christmas and family, things like that. Because the code remake will take too long, we'll keep him in the background, and return to bring new content to the game. We are planning two new classes, perhaps another gamemode and bots less "bots". Thats all I can announce right now. To victory!
Hello, people. Mariochi here. We're a little late with new content, but you know, Christmas and family, things like that. Because the code remake will take too long, we'll keep him in the background, and return to bring new content to the game. We are planning two new classes, perhaps another gamemode and bots less "bots". Thats all I can announce right now. To victory!
We know it's been a long time and some people thought we abandoned the game. But we didn't we are working on better coding, optimizing everything and coming with new ideas. And we are a team of 3. We decided to throw in some of the things we've been working on, but we haven't finished the coding rework. We also got a dedicated server in test, so now there is a server always online. But it's still in test phase. So Except some bugs. Please also report them.
We know it's been a long time and some people thought we abandoned the game. But we didn't we are working on better coding, optimizing everything and coming with new ideas. And we are a team of 3. We decided to throw in some of the things we've been working on, but we haven't finished the coding rework. We also got a dedicated server in test, so now there is a server always online. But it's still in test phase. So Except some bugs. Please also report them.
We know, the game community still little. ːsteamsadː So, we need your help! Tell your friends. If you like us, share us on Facebook, twitter, make gameplay videos. Help our community grow. More players, more servers, more fun ^^ To victory!
Mariochi here, just for fresh news! -New Gamemode is coming! -chat commands are coming! -Dedicate servers are coming! -Balanced bots are coming! We pretend warn you guys more often. To victory!
Hello everyone! We created a Public Steam User Group for our game (Link). Join, invite friends to join, find people to play with, kill each other, have lots and lots of fun! Let's help our little community to grow! Have fun, DevTeam
In this patch 1.3.2 we will try new animations for the Knight class and, new footstep sounds. The new animations will reduce the feeling of sliding. In the upcoming patches we will be working on new animations for the archers and mages. We just hope it's better than before.
*Game modes -Domination mode now available *Warrior -Health increased: 150 -> 160 -Move speed decreased: 7m/s -> 5m/s -Shields block: blocked 15 front damage -> blocks all front damage *Archer -Health increased: 75 -> 80 -Move speed decreased: 6m/s -> 4.5m/s -Traps snares the target for 1 sec -Traps damage increased: 40 initial damage + 20 damage overtime (2 times) -> 50 initial damage + 30 damage overtime (2 ticks) *Mage -Health increased: 60 -> 65 -Move Speed decreased: 6m/s -> 4.5m/s -Magic missile damage decreased: 10 -> 5 -Magic Explosions damage increased: 10 -> 15; *Camera -New the camera position. We hope you find it useful. *Bug fixing -Bug fix at several achievements -Bug fix at Gate's messages Patch 1.3.1 *Camera -Fixed weird lens flare on the spectator's camera. -Aiming zoom tweaked on ranged classes. *UI -Crosshair only appears when a ranged class is aiming (mages and archers). *Projectiles -Only half of the gravity is applied to arrows. *Bots -Aiming variation increased from 3° to 5°. *Ragdolls -Now they just fall, no more dumb animations.
Hello Everyone! Since it's still in Early Access expect a lot of updates coming. Here we go:
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