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Version 1.2.aa490b6 (Patch 2)

Defenders of the West, we've addressed more of your feedback and a few house keeping tasks. If there are any problems with any downloads, please let us know and we will try to resolve as fast as possible; see patch notes below for details. Cheers, The Dirigiballers, LLC =============== Tumbleweed Express: v1.2.aa490b6 Patch Notes BUG FIXES +Fixed menu sliders art (i.e, made sliders bigger) and increased responsiveness. +Fixed performance hitch occurring first time a unique enemy/object is destroyed in a level. +Fixed performance issue on start screen with enemy/object destruction. MISCELLANEOUS +First level enemy cutscene now correctly identifies the showcased enemy as a Looter. +Fixed typos in traincar description.


[ 2016-12-22 22:00:39 CET ] [ Original post ]

Version 1.2.aa490b6 (Patch 2)

Defenders of the West, we've addressed more of your feedback and a few house keeping tasks. If there are any problems with any downloads, please let us know and we will try to resolve as fast as possible. Cheers, The Dirigiballers, LLC =============== Tumbleweed Express: v1.2.aa490b6 Patch Notes BUG FIXES +Fixed menu sliders art (i.e, made sliders bigger) and increased responsiveness. +Fixed performance hitch occurring first time a unique enemy/object is destroyed in a level. +Fixed performance issue on start screen with enemy/object destruction. MISCELLANEOUS +First level enemy cutscene now correctly identifies the showcased enemy as a Looter. +Fixed typos in traincar description.


[ 2016-12-22 22:00:39 CET ] [ Original post ]

Version 1.1.2cb5430 (Patch 1)

Defenders of the West, today is an exciting day! We recently completed our first patch which introduces a few player requested features, includes the release of our original soundtrack as DLC (http://tinyurl.com/zktzvm9), and contains a few user-experience/bug fixes; please see the patch notes below. Finally, the team recently did a talk and panel discussion at the monthly meeting of IGDA DC which you can read about on our blog and briefly discusses what is next for our team and Tumbleweed Express (if your interested in that sort of thing): http://dirigiballers.blogspot.com/2016/07/a-tale-of-54-game-jams-presentation-and.html Cheers, The Dirigiballers, LLC =============== Tumbleweed Express: v1.1.2cb5430 Patch Notes NEW FEATURES: +Train Painting: Players can now customize the color scheme of their train via the Paint Job panel in the Warehouse Depot +Hold Fire Mode: Automatic Turrets can now be instructed to hold their fire via the Battle Menu target priority interface. This will help players complete contracts that their turrets may have been interfering with BUG FIXES: +Fixed looter enemies occasionally skipping over their looting animations +Fixed case where Drillcar Jim would pass through the player’s train during the Cactus Plains town fight +Fixed Wagons occasionally not registering TNT hits for contract credit +Fixing map alignment offset in levels The Foothills (1.2) and West Canyon City (3.2) MISCELLANEOUS : +Normalized distance culling (disappearing for performance) of Cacti for all graphics quality settings +Normalized shadow draw distance for all graphics quality settings +Added new Paint Job tip to the Warehouse loading screen +Minor performance overhead tweaks +Drillcar intro-cutscene now specifically refers to the enemy as a ‘Drillcar Looter’ to reduce contract confusion +Improved slider functionality in all menus +Improved Fireball trajectory to always pass through the player’s crosshair. +Some environmental polishing in The Heights (0.2) +Tweaking credits read outs and background art +Updated default graphics quality on launcher to "Good" (from "Fastest")


[ 2016-07-07 16:06:42 CET ] [ Original post ]

Version 1.1.2cb5430 (Patch 1)

Defenders of the West, today is an exciting day! We recently completed our first patch which introduces a few player requested features, includes the release of our original soundtrack as DLC, and contains a few user-experience/bug fixes; please see the patch notes below. Finally, the team recently did a talk and panel discussion at the monthly meeting of IGDA DC which you can read about on our blog and briefly discusses what is next for our team and Tumbleweed Express (if your interested in that sort of thing): http://dirigiballers.blogspot.com/2016/07/a-tale-of-54-game-jams-presentation-and.html Cheers, The Dirigiballers, LLC =============== Tumbleweed Express: v1.1.2cb5430 Patch Notes NEW FEATURES: +Train Painting: Players can now customize the color scheme of their train via the Paint Job panel in the Warehouse Depot +Hold Fire Mode: Automatic Turrets can now be instructed to hold their fire via the Battle Menu target priority interface. This will help players complete contracts that their turrets may have been interfering with BUG FIXES: +Fixed looter enemies occasionally skipping over their looting animations +Fixed case where Drillcar Jim would pass through the players train during the Cactus Plains town fight +Fixed Wagons occasionally not registering TNT hits for contract credit +Fixing map alignment offset in levels The Foothills (1.2) and West Canyon City (3.2) MISCELLANEOUS : +Normalized distance culling (disappearing for performance) of Cacti for all graphics quality settings +Normalized shadow draw distance for all graphics quality settings +Added new Paint Job tip to the Warehouse loading screen +Minor performance overhead tweaks +Drillcar intro-cutscene now specifically refers to the enemy as a Drillcar Looter to reduce contract confusion +Improved slider functionality in all menus +Improved Fireball trajectory to always pass through the players crosshair. +Some environmental polishing in The Heights (0.2) +Tweaking credits read outs and background art +Updated default graphics quality on launcher to "Good" (from "Fastest")


[ 2016-07-07 15:55:22 CET ] [ Original post ]

June Podcast, Presentation, and Game Jam

Defenders of the West, thank you for all your support and great feedback thus far. We wanted to provide you with a little bit of information about our upcoming schedule: PODCAST (June 21st, 2016 @ 7 PM EST) Tomorrow night members of our development team will be joining the "Guys Games and Beer" podcast to review the game, discuss the the development process, and probably preview a little bit about the future of the game going forward. Please join us or catch the podcast episode later on when it is posted. If you have any particular questions, feel free to post them below and we'll try to answer them to the best of our abilities. Tune in tomorrow via Twitch: http://www.guysgamesandbeer.net/ PRESENTATION (June 28th, 2016 @ 6:30 PM EST) Next week we will be giving a presentation about our 4.5 year development story at our local IGDA Chapter meeting, which is completely free and open to the public. If you happen to be in the DC area and plan to attend, please RSVP via Facebook: https://www.facebook.com/events/676333429158248/ GAME JAM (June 24th, 2016) Our team will be conducting game jam 54, which is the main event for processing feedback and making updates to Tumbleweed Express. This jam in particular will be the first opportunity for the majority of the team to meet and discuss our plans for future updates to the game. If you have made comments, sent us an email, or posted a YouTube video then you can be sure that the entire team will discussing it during this weekend long development session. Following this development meeting, we'll be able to release a more detailed plan for the future of the game and we should be zeroing in on a release date for our first patch. Cheers, The Dirigiballers, LLC


[ 2016-06-20 22:50:05 CET ] [ Original post ]

June Podcast, Presentation, and Game Jam

Defenders of the West, thank you for all your support and great feedback thus far. We wanted to provide you with a little bit of information about our upcoming schedule: PODCAST (June 21st, 2016 @ 7 PM EST) Tomorrow night members of our development team will be joining the "Guys Games and Beer" podcast to review the game, discuss the the development process, and probably preview a little bit about the future of the game going forward. Please join us or catch the podcast episode later on when it is posted. If you have any particular questions, feel free to post them below and we'll try to answer them to the best of our abilities. Tune in tomorrow via Twitch: http://www.guysgamesandbeer.net/ PRESENTATION (June 28th, 2016 @ 6:30 PM EST) Next week we will be giving a presentation about our 4.5 year development story at our local IGDA Chapter meeting, which is completely free and open to the public. If you happen to be in the DC area and plan to attend, please RSVP via Facebook: https://www.facebook.com/events/676333429158248/ GAME JAM (June 24th, 2016) Our team will be conducting game jam 54, which is the main event for processing feedback and making updates to Tumbleweed Express. This jam in particular will be the first opportunity for the majority of the team to meet and discuss our plans for future updates to the game. If you have made comments, sent us an email, or posted a YouTube video then you can be sure that the entire team will discussing it during this weekend long development session. Following this development meeting, we'll be able to release a more detailed plan for the future of the game and we should be zeroing in on a release date for our first patch. Cheers, The Dirigiballers, LLC


[ 2016-06-20 22:33:12 CET ] [ Original post ]

Version 1.0.e0b49aa (Hotfix 2)

Defenders of the West, we've addressed more of your feedback and a few house keeping tasks. If there are any problems with any downloads, please let us know and we will try to resolve as fast as possible. Cheers, The Dirigiballers, LLC =============== Tumbleweed Express: v1.0.e0b49aa Patch Notes BUG FIXES +Fixed performance spike that happened occasionally when new enemies spawned +Fixed Speeder engine sounds sometimes not playing +Fixed Dirigible engine sounds sometimes not playing +Fixed Warehouse clickable zones being unresponsive if player exited the ship out menu while hovering over the ship out button +Some typos BALANCE CHANGES +Buffed player flamethrower primary damage MISCELLANEOUS +Changes made to 1.1 Cactus Plains Town Scene that should prevent players from getting stuck in place after the boss fight completes. +Added support for 16:10 resolutions +Improved Speeder enemy sound profile +Improved Dirigible enemy sound profile +Updates to intro cutscene art panels +Updated Special Thanks credits page +Minor performance tweaks throughout the game +Some terrain/tracks environment clean up in 2.1, Trackswitch Boondocks


[ 2016-06-03 18:10:18 CET ] [ Original post ]

Version 1.0.e0b49aa (Hotfix 2)

Defenders of the West, we've addressed more of your feedback and a few house keeping tasks. If there are any problems with any downloads, please let us know and we will try to resolve as fast as possible. Cheers, The Dirigiballers, LLC =============== Tumbleweed Express: v1.0.e0b49aa Patch Notes BUG FIXES +Fixed performance spike that happened occasionally when new enemies spawned +Fixed Speeder engine sounds sometimes not playing +Fixed Dirigible engine sounds sometimes not playing +Fixed Warehouse clickable zones being unresponsive if player exited the ship out menu while hovering over the ship out button +Some typos BALANCE CHANGES +Buffed player flamethrower primary damage MISCELLANEOUS +Changes made to 1.1 Cactus Plains Town Scene that should prevent players from getting stuck in place after the boss fight completes. +Added support for 16:10 resolutions +Improved Speeder enemy sound profile +Improved Dirigible enemy sound profile +Updates to intro cutscene art panels +Updated Special Thanks credits page +Minor performance tweaks throughout the game +Some terrain/tracks environment clean up in 2.1, Trackswitch Boondocks


[ 2016-06-03 18:10:18 CET ] [ Original post ]

Version 1.0.3ada161 (Hotfix 1)

Defenders of the West, thank you for your patience and for being so awesome! Our team has tried to address much of your initial feedback with this patch and will continue to investigate the other known issues that remain. Stay tuned for more updates and please continue to let us know how things are going. Cheers, The Dirigiballers, LLC =============== Tumbleweed Express: v1.0.3ada161 Patch Notes BUG FIXES +Fixed Drillcar engine sound effects not playing +Slight Act1 performance improvements +Fixed Traincars not being healed by Engineers if there were five Engineers assigned to it +Cleaning up some typos here and there +Fixed contract data not being reset correctly when hitting the Retry button in the pause menu or in the results menu. +Fixed InvertX and InvertY not appropriately applying their settings. +Fixed Sensitivity not appropriately applying its setting. +Fixed Warehouse Ship Out world map buttons becoming unresponsive if player backed out of the Ship Out menu while mousing over the level description. BALANCE CHANGES +Speeder contracts now give credit for both Shooter and Looter speeder kills since it was difficult to differentiate between the two, but Speeder contract requirements have been increased to compensate. +Added some more wagons to Level 1.1, Cactus Plains. +Reduced cash value of Act 2 Oil Rig buildings MISCELLANEOUS +Updated results 'retry' button to say 'replay' to better communicate the fact that it does not take back payout or level results. +Cleaned up old controller input references in the player controller that may have been causing players weapons to fire continuously without input.


[ 2016-06-02 08:13:06 CET ] [ Original post ]

Version 1.0.3ada161 (Hotfix 1)

Defenders of the West, thank you for your patience and for being so awesome! Our team has tried to address much of your initial feedback with this patch and will continue to investigate the other known issues that remain. Stay tuned for more updates and please continue to let us know how things are going. Cheers, The Dirigiballers, LLC =============== Tumbleweed Express: v1.0.3ada161 Patch Notes BUG FIXES +Fixed Drillcar engine sound effects not playing +Slight Act1 performance improvements +Fixed Traincars not being healed by Engineers if there were five Engineers assigned to it +Cleaning up some typos here and there +Fixed contract data not being reset correctly when hitting the Retry button in the pause menu or in the results menu. +Fixed InvertX and InvertY not appropriately applying their settings. +Fixed Sensitivity not appropriately applying its setting. +Fixed Warehouse Ship Out world map buttons becoming unresponsive if player backed out of the Ship Out menu while mousing over the level description. BALANCE CHANGES +Speeder contracts now give credit for both Shooter and Looter speeder kills since it was difficult to differentiate between the two, but Speeder contract requirements have been increased to compensate. +Added some more wagons to Level 1.1, Cactus Plains. +Reduced cash value of Act 2 Oil Rig buildings MISCELLANEOUS +Updated results 'retry' button to say 'replay' to better communicate the fact that it does not take back payout or level results. +Cleaned up old controller input references in the player controller that may have been causing player’s weapons to fire continuously without input.


[ 2016-06-02 08:13:06 CET ] [ Original post ]

Steam Cards, Badges, and Emoticons

We just received approval for our cards, badges, and emoticons; they should start becoming accessible to players shortly. Enjoy!


[ 2016-06-01 05:01:43 CET ] [ Original post ]

Steam Cards, Badges, and Emoticons

We just received approval for our cards, badges, and emoticons; they should start becoming accessible to players shortly. Enjoy!


[ 2016-06-01 05:01:43 CET ] [ Original post ]

Tumbleweed Express
The Dirigiballers, LLC Developer
The Dirigiballers, LLC Publisher
2016-05-31 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
Very Positive (118 reviews)
The Game includes VR Support
Public Linux Depots:
  • Tumbleweed Express Depot - Linux [1.74 G]
Available DLCs:
  • Tumbleweed Express Soundtrack
The year is 1885, the height of the Age of Steam in the United States of America. But something is not quite right in the land of destiny and the free market: Dirigibaus, a ruthless entrepreneur, has monopolized trade in the West with a fleet of airships! Dirigibles and zeppelins dot the skies as agents of an oppressive business regime.

Someone still fights for the little people, though. The venerable Tumbleweed Express Steam Engine, long-thought to be obsolete and scrapped, is set to saddle up and ride again. The Tumbleweed is about to spearhead a logistics campaign meant to compete with the Dirigibaus, bringing support to those who have been downtrodden and forgotten. Dirigibaus doesn't take kindly to competition, however, so the Tumbleweed has armed herself for war...

Do you have what it takes to beat the Baus?

Features:
- Race against the clock to collect stars in 12 levels.
- Engage in combat directly by manning the caboose and controlling the action.
- Upgrade your train defense systems and crew in your company Warehouse.
- Complete shipping contracts that increase level difficulty.
- Do battle with a variety of enemies and bosses.
- Pick up mail to learn more about the Tumbleweed Express.

MINIMAL SETUP
  • OS: Ubuntu 12
  • Processor: Intel(R) Core(TM) i5 CPU @ 1.7 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD 4000
  • Storage: 3 GB available space
GAMEBILLET

[ 6132 ]

2.40$ (70%)
12.20$ (39%)
4.62$ (79%)
19.99$ (20%)
33.99$ (-70%)
22.99$ (8%)
8.24$ (18%)
12.73$ (58%)
1.75$ (88%)
26.09$ (13%)
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17.29$ (71%)
3.70$ (75%)
50.39$ (16%)
4.00$ (80%)
8.59$ (14%)
1.50$ (90%)
2.99$ (85%)
4.00$ (80%)
10.00$ (50%)
3.36$ (83%)
3.01$ (80%)
1.72$ (78%)
1.00$ (90%)
16.99$ (15%)
1.31$ (78%)
6.66$ (81%)
2.52$ (83%)
GAMERSGATE

[ 2625 ]

5.0$ (75%)
1.5$ (90%)
1.7$ (91%)
21.99$ (45%)
0.51$ (83%)
8.69$ (57%)
12.59$ (37%)
14.99$ (25%)
6.38$ (57%)
8.49$ (58%)
0.85$ (83%)
4.88$ (62%)
9.84$ (67%)
12.59$ (37%)
1.5$ (70%)
7.5$ (70%)
13.39$ (33%)
3.48$ (83%)
5.4$ (91%)
1.91$ (87%)
1.5$ (85%)
5.07$ (61%)
11.49$ (54%)
0.86$ (57%)
10.0$ (60%)
6.0$ (90%)
4.0$ (80%)
8.0$ (60%)
0.45$ (85%)
3.38$ (77%)

FANATICAL BUNDLES

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