0.4.8 Beta Changelog
[ 2021-06-06 23:21:23 CET ] [ Original post ]
Changelog
Major Changes
- Added a light to gems to help make them more visible to players. (Hopefully it's not too much...)
- Added medal times for all Hard Levels! Test your skills and prove you're among the fastest!
- Added TONS of medal based achievements! (If you played before, you'll probably get alot of achievement notifications for retroactive medals you've earned. This is a one time thing.)
- Removed "sum of all times" based achievements. There was no need for these anymore now that we have the medal based achievements.
Minor Changes
- Added little notifications to the menus. These notifications will help you know when new things are avaiable to you (new hats, hard mode unlocked, etc...)
Map Changes
Unstable Ceiling
- Nudged bottom right gooncopter to be under the gem.
- Removed the arrow trap up top, seemed over-the-top to have.
- Nudged one of the point orbs down a bit to widen the gap.
- Added one more point orb to prevent the player from easily getting to the top gooncopter.
Stairway To Riches
- Closed up the gaps in the spikes which could apperently be dashed through.
Pillars of the Community
- Nudged the point orbs around a bit to make things feel cleaner.
- Made the bottom part of the final pillar a bit bigger to help execute that part.
Vine Infestation
- Removed two of the top VFTs that didn't feel like they added much.
Locking Lips
- Removed the bottom point orbs from all Venus Floor Traps. This gives the player more breathing room to get through the pillars.
- Made the wall blocking the key a bit diagonally forgiving.
- Lowered the bottom right gooncopter a bit to make it easer to dash-jump into it from below.
Hall of Craving
- Removed the arrow trap. Felt like it added too much to an already frantic level.
Locking Lips
- Slightly nudged some things around to help make an alternate faster 100% Path possible (though very, very tight).
The Evil In Good
- Added another gooncopter at the start to help alleviate the first dash.
- Removed a gooncopter from the bottom that seemed unneeded.
- Added a Point Orb that the player needs to maneuver around at the end. (Sort of wrecks the aesthetic, but I'd rather the gameplay be interesting...)
Bug Fixes
- MAJOR: Fixed a bug where sometimes the World Record icons would show up at the results screen even if you didn't get them. (I think....)
Cloak and Dasher
Spirit Stone Studio LLC
Spirit Stone Studio LLC
2020-02-24
Indie Adventure Racing Singleplayer EA
Game News Posts 29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(19 reviews)
https://spiritstone.studio/
https://store.steampowered.com/app/1114620 
Cloak and Dasher Linux [154.21 M]
Cloak and Dasher is a fast paced 2D "non-scroller" Platformer with a focus on fluid controls, simple mechanics, short levels and fun design. You play as Cloak, an "infiltaker" specializing in slipping into ancient excavated ruins and finding treasures before the excavators. Guide Cloak through the ruins to, find gems, dodge traps, destroy recovery drones and get out rich. Each level can be completed in a few seconds, and is carefully designed to challenge players while making them feel in complete control.
At release, the game will have:
At release, the game will have:
- Over 100+ Levels
- Level Editor
- Level Sharing
- Online Leaderboards
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: Intel Core i3 or AMD A6 2.4GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated Graphics
- Storage: 200 MB available space
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