Get The Goods Update!
ALOT! This update features a complete redesign of Adventure Mode, making it feel more like a complete experience than ever before. Each Level now features a "Hard Mode" version which can be unlocked by collecting all the gems inside. In addition, each level also how has Par Times which give the player medals if achieved. In addition to all that, there are now Achievements on various levels which the player can get by doing various challenges (completing a level without double jumping, no dashing, keeping all enemies alive, etc...). Achievements will also unlock hats, making Cloak look more stylish than ever! With these new Hard Levels, the game now contains double the level count, and we plan on having hard levels for all future levels as well. Some hard levels are straight challenge upgrades of the originals, while others are complete redesigns. Expect a healthy variety of new challenges!
I want to release a formal roadmap in the near future to show all the plans leading up to the game's final release. We're getting closer! If I were asked straight up, I'd say feature and content-wise we're about 3/5ths of the way through the game's development.
[ 2021-06-27 17:54:25 CET ] [ Original post ]
[previewyoutube=N5Hk_D7h8bo;full][/previewyoutube]
What's New
ALOT! This update features a complete redesign of Adventure Mode, making it feel more like a complete experience than ever before. Each Level now features a "Hard Mode" version which can be unlocked by collecting all the gems inside. In addition, each level also how has Par Times which give the player medals if achieved. In addition to all that, there are now Achievements on various levels which the player can get by doing various challenges (completing a level without double jumping, no dashing, keeping all enemies alive, etc...). Achievements will also unlock hats, making Cloak look more stylish than ever! With these new Hard Levels, the game now contains double the level count, and we plan on having hard levels for all future levels as well. Some hard levels are straight challenge upgrades of the originals, while others are complete redesigns. Expect a healthy variety of new challenges!
What's Next?
I want to release a formal roadmap in the near future to show all the plans leading up to the game's final release. We're getting closer! If I were asked straight up, I'd say feature and content-wise we're about 3/5ths of the way through the game's development.
Cloak and Dasher
Spirit Stone Studio LLC
Spirit Stone Studio LLC
2020-02-24
Indie Adventure Racing Singleplayer EA
Game News Posts 29
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(19 reviews)
https://spiritstone.studio/
https://store.steampowered.com/app/1114620 
Cloak and Dasher Linux [154.21 M]
Cloak and Dasher is a fast paced 2D "non-scroller" Platformer with a focus on fluid controls, simple mechanics, short levels and fun design. You play as Cloak, an "infiltaker" specializing in slipping into ancient excavated ruins and finding treasures before the excavators. Guide Cloak through the ruins to, find gems, dodge traps, destroy recovery drones and get out rich. Each level can be completed in a few seconds, and is carefully designed to challenge players while making them feel in complete control.
At release, the game will have:
At release, the game will have:
- Over 100+ Levels
- Level Editor
- Level Sharing
- Online Leaderboards
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS
- Processor: Intel Core i3 or AMD A6 2.4GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated Graphics
- Storage: 200 MB available space
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