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V51 - Battles and KS
Introducing Krull, who will mercilessly raid your city. Krull was never loved as a child and is now haunting the lands with his bandits. To face him you must man your forges and train you little subjects in the art of war. Image by rancis O'Nell, tumblr: conartist23.
Train troops in the training grounds and equip them with battlegear to defend your city. Or take the fight to the open field, by loading up an included save game.
You can now expand rooms! In addition, the whole furnishing process has been reworked for a smoother experience.
First of all you'll need a training grounds. These are built just like any other room. You then open up the army panel:
A division is a group of soldiers. You can have a total of 96 divisions and there can be a maximum of 150 soldiers in each. You set how many you want for each yourself. Subjects will now automatically assign themselves to the division, but before you can deploy them in battle they need at least level 1 in training and until then they'll be considered recruits. It takes roughly 4 days for a rookie to level up. And the higher the level, the faster they loose their training skills. A level 1 soldier is good for 10 years, but a level 15 soldier will drop down to level 14 in just two days. In addition you set the amount on battlegear each soldier of your division will equip themselves with. This boosts defence and attack even more so than training. The soldiers will equip themselves when you muster a division. Race and Experience should be left alone for now, but as soldiers fight, they have a chance to gain experience. At the bottom panel there is a shield and pressing it should bring you to the battle view. It should be pretty self-explanatory, especially if you've played a "total war" game before, as it's "inspired" from those games.
Combat is pretty straight forward. Fight until someone routs. There is still a lot of work to do in this department, but it works as a prototype for now.
As much as I've enjoyed having almost 10k play my game over at itch.io, it ain't putting food of the table. That is why future updates of SoS will cost money. Head over to the KICKSTARTER and get a copy for ~$20. Hope to see you there! Also, I made a little guide for new players to get started here: [previewyoutube=RluqfR3XbFA;full][/previewyoutube]
[ 2020-03-26 12:35:11 CET ] [ Original post ]
It is with great pleasure that I bring death and suffering to the world of Syx! For too long have the Dondorians enjoyed a careless existence of baths and feasts.
Introducing Krull, who will mercilessly raid your city. Krull was never loved as a child and is now haunting the lands with his bandits. To face him you must man your forges and train you little subjects in the art of war. Image by rancis O'Nell, tumblr: conartist23.
In addition, Songs of Syx has launched on KICKSTARTER in order for it to reach new heights. Open up your hearts and wallets, and help in making a very cool game!
Features
RTW Style battles
Train troops in the training grounds and equip them with battlegear to defend your city. Or take the fight to the open field, by loading up an included save game.
Room Expansion
You can now expand rooms! In addition, the whole furnishing process has been reworked for a smoother experience.
Minor Fixes
-
Prettier roads
Rendering optimizations
Tool level now set for each room
Zoom move with mousewheel
Coziness implemented bonuses special items for other rooms
Instant feedback when trying to place something where it doesn't belong
Room furnishing new item-sizes for all rooms with feedback when trying to place them.
Night gamma setting
Script loading/saving more robust
Better job prioritizing by the AI. It's not perfect, but better
New technology screen
Ground is prettier gets wet in rain
Start camp is now placed manually at the beginning of a game
Jobs shows when there is a problem
Continue in main menu loads latest save
Deleting graveyards will give huge penalty to reputation
Fine structures uses cut stone
Hotspots - mark part of the map and navigate to it easily
Globian eggs dropped by killed Globians
How do Battles Work?
First of all you'll need a training grounds. These are built just like any other room. You then open up the army panel:
A division is a group of soldiers. You can have a total of 96 divisions and there can be a maximum of 150 soldiers in each. You set how many you want for each yourself. Subjects will now automatically assign themselves to the division, but before you can deploy them in battle they need at least level 1 in training and until then they'll be considered recruits. It takes roughly 4 days for a rookie to level up. And the higher the level, the faster they loose their training skills. A level 1 soldier is good for 10 years, but a level 15 soldier will drop down to level 14 in just two days. In addition you set the amount on battlegear each soldier of your division will equip themselves with. This boosts defence and attack even more so than training. The soldiers will equip themselves when you muster a division. Race and Experience should be left alone for now, but as soldiers fight, they have a chance to gain experience. At the bottom panel there is a shield and pressing it should bring you to the battle view. It should be pretty self-explanatory, especially if you've played a "total war" game before, as it's "inspired" from those games.
Combat is pretty straight forward. Fight until someone routs. There is still a lot of work to do in this department, but it works as a prototype for now.
This is the last free edition of Songs of Syx!
As much as I've enjoyed having almost 10k play my game over at itch.io, it ain't putting food of the table. That is why future updates of SoS will cost money. Head over to the KICKSTARTER and get a copy for ~$20. Hope to see you there! Also, I made a little guide for new players to get started here: [previewyoutube=RluqfR3XbFA;full][/previewyoutube]
[ 2020-03-26 12:35:11 CET ] [ Original post ]
Songs of Syx
Jakob de Laval
Developer
Jakob de Laval
Publisher
2020-09-21
Release
Game News Posts:
38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5314 reviews)
Public Linux Depots:
- Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.
Vision
- Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
- Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
- Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
- Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
- Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
- Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
- Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
- Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.
MINIMAL SETUP
- OS: Java 8 compliant
- Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 256MB with opengl 3.3 support
- Storage: 300 MB available space
- OS: Java 8 compliant
- Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 512MB with opengl 3.3 support
- Storage: 300 MB available space
GAMEBILLET
[ 6140 ]
GAMERSGATE
[ 1688 ]
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