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V52 - The world and beyond

The world map has been redone visually and is now generated better. Check out those mountain ranges!

Regions


Regions The map is now divided into regions. You start with one. Regions can produce resources if you tax them. You can see the potential of each region for each resource. To tax a region, you'll need honour and that is the same as reputation ATM. You set a general tax on the region and then distribute that tax over the resources. It's better to focus on one resource than several.
Every other day, a shipment will be created, that will make its way into your city and deliver its goods in your import depots. You can claim other regions as you reputation increases.

Land Marks


I've also added landmarks to the world map. Landmarks have no function ATM, but they're in and those generous souls who opted for that reward have their name and description tied to them.

Trade


A fully dynamic trading system, based on supply and demand is now yours to exploit with the other NPC factions. In the resource manage screen you can see prices and adjust your trading. You start with 0 credits, so if you want to get into the game, you'll have to export something first. There's no benefit to hoard credits, you should use them to import stuff.

Toll


A small toll is paid with each purchase. This goes to to caravans. The caravans will distribute this toll along the path they take. In other words, being between to trading factions will earn you credits.

Trade Depot


This is where you export your goods. It has workers that function just like your stockpile deliverymen. You set how much to export in the for of a %, that represents your stockpile's current load. You can for instance set export when over 70% and your traders will fetch when your stockpiles are above this level.

Delivery Depot


This room has no workers and can accept only one resource. Place them where needed. They are needed to accept any form of resources from the outside world, be it deliveries from your regions, or imports.

Trade overview video


Here is a little video explaining and showcasing the trade features: [previewyoutube=cCnB_yB9e_w;full][/previewyoutube]

The Future


Sadly I need to do a bit of boring stuff for the coming future. I'll spend the day up to steam release working on bugs, a few suggestions, re-factoring the code base and polishing the UI. I hope to make something clever with room construction and simplify the process. I also intend to add support for more languages and modding. I'm also going to commission Jasinka and have her make some more music. After steam release I'll start on nobility and slaves.

Be part of the Community!


We are loving all the discussions, suggestions and feedback we get on our Discord server. Feel free to join!


[ 2020-07-14 12:46:37 CET ] [ Original post ]

Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (5314 reviews)
Public Linux Depots:
  • Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.

Vision


  • Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
  • Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
  • Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
  • Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
  • Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
  • Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
  • Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
  • Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.

MINIMAL SETUP
  • OS: Java 8 compliant
  • Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 256MB with opengl 3.3 support
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Java 8 compliant
  • Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 512MB with opengl 3.3 support
  • Storage: 300 MB available space
GAMEBILLET

[ 6140 ]

4.44$ (11%)
33.97$ (15%)
59.39$ (1%)
3.49$ (30%)
6.00$ (60%)
9.90$ (34%)
3.35$ (78%)
5.07$ (15%)
2.51$ (16%)
22.89$ (24%)
2.81$ (81%)
12.42$ (17%)
2.69$ (73%)
21.24$ (15%)
9.00$ (70%)
8.49$ (15%)
11.99$ (25%)
22.24$ (11%)
8.39$ (16%)
2.61$ (56%)
4.12$ (17%)
12.74$ (15%)
35.59$ (41%)
5.36$ (82%)
8.49$ (15%)
6.65$ (65%)
33.97$ (15%)
12.71$ (15%)
1.08$ (93%)
1.24$ (79%)
GAMERSGATE

[ 1688 ]

4.25$ (79%)
4.25$ (79%)
1.88$ (81%)
2.0$ (75%)
3.48$ (83%)
21.59$ (28%)
0.5$ (90%)
25.0$ (50%)
6.0$ (70%)
3.5$ (65%)
2.55$ (74%)
10.91$ (22%)
1.88$ (81%)
14.99$ (50%)
6.25$ (75%)
10.0$ (75%)
5.0$ (75%)
10.5$ (65%)
4.8$ (76%)
10.79$ (46%)
1.5$ (90%)
3.05$ (69%)
3.75$ (75%)
3.5$ (65%)
19.99$ (20%)
0.87$ (91%)
9.99$ (50%)
7.4$ (63%)
1.3$ (90%)
20.0$ (50%)

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