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V54 unstable - Nobles and Stuff

Finally, I'm done-ish with nobles and slaves and tons of suggestions and bugs! I've put it in the unstable branch for now. There is a lot of new stuff and changes that requires a lot of testing, and while I'll be testing myself, it will speed things a lot if those willing will help. Here's how to check out the unstable branch:
Now on to the goodies!

FEATURES


  • Version log in launcher!
  • Nobles!
  • Slaves
  • Ability to enslave Krull's men.
  • Emigration
  • New top panel
  • New bottom build panel
  • New room - chambers. The finest of sleep services.
  • New Room - flats an upgrade from dormitories.
  • Dormitory reworked and job-less.
  • Dorms and flats modable. You can add your own versions.
  • Sleepy subjects will find sleep facilities in the order they like them. Then find a place indoors to sleep.
  • Reputation now Happiness. Complete rework.
  • 2 new songs + music changes with battles/stops at night.
  • All panels have been reworked slightly
  • Subjects get clean in baths and by skinny-dipping. They get dirty over time, visiting the lavatory and spending time in industries and mines.
  • Added harmony and Dread influence to work the same as awe. Added ability for roads to emit different kinds of influence. Specific monuments for harmony and dread will come
  • Added a bunch of new statistics and some happiness tied to them.
  • Added extensive modability to races.
  • Retirement mechanics added
  • Service room access reworked
  • Kickstarter names for subjects added
  • Building preference added. Races like to stay in different buildings.
  • Reworked room placement UI
  • Added walls and doorways when placing rooms.
  • Added colors for battlegear upgrades
  • Minimap boxes for resources and wild edibles.
  • Work priorities added
  • Secondary work priority added per race
  • Races have different skills and different preferences when it comes to work
  • Added light & awe coverage to right click explore.
  • New font for launcher

Fixes


  • Might now correspond at a 1:1 ratio with your population. For claiming regions 1500 might is required for each of them
  • Added email in error messages.
  • Possibly trade depot bugs fixed.
  • Added manual steam-fetch mods button in launcher.
  • Export/import setting is set to 50%
  • Fixed a bunch of placability issues.
  • Woodcutters stopped from chopping invisible trees.
  • Rooms can now be built on top of degrading roads.
  • When placing monuments, you can delete mistakes by holding shift.
  • Collision with domesticated animals removed.
  • Available services changed to a "usage" percentage. Can be sorted in menus.
  • Flowers no longer grows on fences.
  • When you're building a room, Right Clicking or opening another panel will construct the room (if it's constructible). This also applies when Refurnishing a room
  • Krull increases his tribute as you yield.
  • You are warned where Krull is likely to strike.
  • camera pans to where Krull attacks
  • Adjusted working schedules, so that there will be more activity in the day.
  • Graveyard items fixed
  • Might have fixed world map lights
  • Subjects will return equippables to stockpiles if there is storage for it before they drop it on the ground. Inc. Battlegear.
  • Delta generation fixed.
  • Fixed Stockpile UI.
  • Light, awe and road access now only updates when a subject is outside of a room.
  • Main menu: rearranged buttons a bit, removed others.
  • Mouse scrolling now opens the minimap.
  • Fixed some rendering bugs with growables.
  • Adjusted Animal spawn rates, eating behavior.
  • Adjusted light colors somewhat.
  • Fixed subjects clothes color.
  • Fixed minimap colors for rooms working as intended, no need to load save
  • Fixed a visual bug with degraded floors/roads
  • Errored jobs show what resource is missing.
  • Changed a little trade thing with imports. The game would import resources in order depleting your treasury on the first ones, never getting to the last ones. Now changed to prioritize resources based on incoming/storage capacity.
  • Mushrooms now placable in caves.
  • Monument no longer removes cave roof when removed.
  • Fixed some stat and cost values for room items.
  • Added support for non 16:9 screens (no more stretching).
  • NOTE: some drivers might report faulty resolutions, casing crashes.
  • Hopefully fixed the game from going into low FPS when Vsync is enabled.
  • Defeated divisions un-musters
  • Accepting Message prompt about Krull's tribute closes the message UI
  • Soldiers move from their current division to ones with more experience if experience is gained. Fixed a few training bugs
  • Animals no longer run away from hunters
  • Animals drop a lot more resources
  • Hunting fixed in general
  • Animals in water rendering fix.
  • Entities saved differently, shaving off a few MB of savegame size
  • Sorted the order of resources.
  • Flimsy placement of walls/ceilings fixed.
  • Graveyard desecration values reworked. (Avoid penalty by deactivating it and let the graves disappear)
  • Max room size now can't be exceeded.",
  • Dormitory knickknacks different costs",
  • Library and knowledge fixed, it was a disaster.",
  • Slayed enemies now says that they were slayed by you.",
  • Outposts such as fisheries always finds fish, even if once depleted",
  • Double click for save/load in menu

BUGS


  • Fixed CTD when undoing items in room construction.
  • Fixed continue button in menu when saves were deleted.
  • Fixed a CTD when restarting from the main menu a couple of times.
  • Fixed CTD when trying to delete non existent save
  • kitchen had a nasty bug, hopefully fixed.
  • Rare corpses stay active fix
  • Fleeing Krull messes everything up fixed.

Notes


  • Doors are no longer intended to use with rooms. They're going to be changed to gatehouses, but I leave them in for now.
  • Some things are coded in the blind. I only have a 16:9 display for instance, so, wide displays may/may not work, please let me know if you have one...",
  • I seem to get crashes when choosing certain full screen displays. I hope this is because I bought a cheap display :). Let me know if you get any of that.
There is no tutorial in the unstable version. I will fix it once it stable. P.S. Some day V53 is going to be the new demo. If you have a city you're proud of, please send me the save, and I'll add it to the example cities.


[ 2020-11-04 12:37:42 CET ] [ Original post ]

Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (5314 reviews)
Public Linux Depots:
  • Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.

Vision


  • Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
  • Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
  • Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
  • Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
  • Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
  • Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
  • Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
  • Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.

MINIMAL SETUP
  • OS: Java 8 compliant
  • Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 256MB with opengl 3.3 support
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Java 8 compliant
  • Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 512MB with opengl 3.3 support
  • Storage: 300 MB available space
GAMEBILLET

[ 6140 ]

4.25$ (79%)
33.99$ (15%)
16.94$ (15%)
52.74$ (12%)
28.69$ (18%)
15.11$ (16%)
4.19$ (79%)
5.03$ (16%)
12.38$ (17%)
3.43$ (14%)
18.64$ (15%)
4.19$ (79%)
25.48$ (15%)
4.19$ (16%)
33.59$ (16%)
1.33$ (91%)
5.21$ (91%)
17.79$ (11%)
8.19$ (18%)
25.99$ (35%)
0.93$ (91%)
1.23$ (88%)
16.79$ (16%)
50.96$ (15%)
33.17$ (17%)
1.17$ (92%)
8.47$ (15%)
7.03$ (22%)
33.97$ (15%)
42.46$ (15%)
GAMERSGATE

[ 1688 ]

11.69$ (10%)
11.55$ (32%)
2.5$ (75%)
10.79$ (46%)
1.88$ (81%)
4.35$ (78%)
9.99$ (50%)
4.5$ (77%)
12.5$ (75%)
1.28$ (74%)
5.0$ (75%)
12.0$ (60%)
14.99$ (50%)
2.55$ (83%)
5.0$ (80%)
8.92$ (40%)
2.55$ (83%)
8.39$ (30%)
4.35$ (83%)
6.0$ (80%)
14.4$ (64%)
1.5$ (90%)
8.91$ (70%)
4.25$ (79%)
5.0$ (75%)
4.95$ (67%)
7.2$ (64%)
13.59$ (32%)
1.84$ (91%)
17.49$ (30%)

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