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V54 release - Nobles and stuff

Game is now updated to V54. It is not save-game compatible with V53, but V53 can still be checked out in the steam client and you can continue playing it. In the steam client, right click Songs of Syx, and click properties.
Now, on to the goodies! Whenever the game updates in steam, you can now easily get a sense of what updates has occurred in the launcher:
Two new tiers of sleeping. One suited for the nobility.


UI iteration 2563. Might not be perfect, but better than before. Thanks to the community and especially Rowen in the Discord for the help in getting there.
A bunch of complicated stuff enhanced and modifiable. The goal of this update has really been to nail down the city population framework, to make the game more complex, while also opening it up to modding. feel free to start making your own species!

Nobility. This is kind of hollow ATM, but you can appoint people as nobility. Nobles will walk around boosting their assignations.
There is lot's lots more features and fixes. You can have a look in the in-game launcher for details.

Modding


I've opened up a mod.io account for the game and written a few rudimentary guides for you to get started. My business plan has always been to create the framework of the game and steal the content from modders, much more talented than me. So if you have something you'd like to put in the game, let me know. https://songsofsyx.mod.io/

Unstable testers


Thank you all so much, those who have played the unstable branch these few days. I think this is the most stable version of Songs of Syx ever.

Reviews


We are low on reviews. Reviews are really important for the growth and future of the game (algorithms and stuff) . If you haven't left a review yet, what are you waiting for!? If you intend on leave a positive one that is, otherwise disregard this shoutout :). Please keep in mind that this is clearly stated as early access and should be treated as early access in reviews IMO. You can always change it later if the game turns out to be crap. Have fun, and thanks for playing!


[ 2020-11-10 15:24:00 CET ] [ Original post ]

Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (5314 reviews)
Public Linux Depots:
  • Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.

Vision


  • Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
  • Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
  • Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
  • Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
  • Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
  • Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
  • Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
  • Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.

MINIMAL SETUP
  • OS: Java 8 compliant
  • Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 256MB with opengl 3.3 support
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Java 8 compliant
  • Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 512MB with opengl 3.3 support
  • Storage: 300 MB available space
GAMEBILLET

[ 6140 ]

3.79$ (81%)
16.96$ (15%)
4.12$ (17%)
2.66$ (11%)
42.59$ (15%)
12.74$ (15%)
16.79$ (16%)
2.53$ (83%)
14.00$ (60%)
4.49$ (78%)
21.24$ (15%)
19.77$ (34%)
19.59$ (22%)
11.04$ (15%)
25.19$ (16%)
3.17$ (87%)
0.80$ (90%)
9.00$ (70%)
2.43$ (92%)
4.19$ (16%)
8.49$ (15%)
8.89$ (11%)
7.47$ (70%)
12.29$ (18%)
12.74$ (15%)
16.96$ (15%)
33.59$ (16%)
25.47$ (15%)
25.19$ (16%)
8.39$ (30%)
GAMERSGATE

[ 1688 ]

1.5$ (81%)
14.99$ (50%)
4.0$ (80%)
1.5$ (90%)
2.61$ (83%)
0.8$ (90%)
2.29$ (23%)
8.09$ (46%)
12.39$ (38%)
6.25$ (75%)
24.49$ (30%)
3.28$ (78%)
4.56$ (89%)
8.0$ (60%)
2.25$ (91%)
2.48$ (77%)
10.5$ (65%)
5.0$ (75%)
7.2$ (64%)
4.75$ (81%)
3.0$ (50%)
4.73$ (68%)
21.59$ (28%)
16.74$ (33%)
7.5$ (75%)
4.5$ (77%)
5.0$ (75%)
2.9$ (71%)
11.74$ (22%)
8.92$ (40%)

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