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Cannibals, Slaves and Drunks

This was supposed to be a small update, but it turned out big. And I don't remember what I was supposed to do, half way through, I decided to flesh out the slave mechanics. The results were marvellous. As usual, it will be in beta for a few days to find the bugs, so you have to check it out manually. We've also got a bunch of new stuff, cannibalism rooms, taverns, eateries, funeral services. I've had a lot of fun playing through it. It took me 3 days to reach 750 people. Here's a video about it: [previewyoutube=VGfywE5zjds;full][/previewyoutube]

  • Build a spell checker that checks for spelling/typos whenever I build the game.
  • Room production overhaul. Enables us to specify in-rates, so that bread can cost 0.5 wood and 1 grain for instance.
  • Added a "do what I did last" Button and hotkey for the build menu.
  • Clarified and fixed squareness a bit.
  • Clay exavatable resource + claypit
  • Ability to mod occurrence of exavatable resource based on terrain.
  • Happiness screen overhauled.
  • Info on city selection refined.
  • Trade adjusted and balanced.
  • Potter Workshop and Pottery. Coal + clay = pottery
  • Alcohol resource and brewery. Wood+pottery+grain/fruit = alcohol
  • Eatery room. Very basic food distribution place. Replaces kitchen.
  • Canteen room. Now works as a kitchen with tables.
  • Tarven is now for drinks only.
  • Alcohol limit to dictate. Adds happiness, but can make subjects drunk an unproductive if set too high.
  • Changed so that all rooms that needed wood to run now requires coal instead at a lower rate.
  • AI faction trade and production overhauled. Still needs some work, but better now.
  • Well room, a simple bath.
  • Jewelry and jewelers. Jewelry can be worn.
  • Proper slaves. Can be gained through beating Krull, or as a form of punishment. Slaves have a collective happiness that is still based on the racial composition of all your slaves. You set work priorities for slaves, same as citizens. Slaves have simpler demands in general. They don't have expectations, but the more slaves you have per citizen, the happier you must make them. Slaves can run away if too unhappy. Will revolt in the future.
  • Slaver room for punishing criminals and gain slaves.
  • New slave UI screen.
  • Unique slave happiness based on the number of citizens compared to slaves.
  • Lots of rebalancing around happiness and a few stats added/removed.
  • Touched up some icons.
  • Slaves will run away, while citizens will commit more crimes and not emigrate if unhappy.
  • Slaver event, lets you buy slaves.
  • Notifications reworked, some new added.
  • Death statistics and death causes added.
  • New grave alternative - Crypt
  • Cannibal room that butchers corpses for resources.
  • Mass grave for corpses.
  • Hover info for room copier.
  • Room category UI remade.
  • industry storage visible on hover.
  • mines/woodcutter proper errors.
  • Guard post placed inside fixed.
  • Forgetting techs now disables all dependent techs.
  • Horizontal scrolling of tech tree with ctrl + mousewheel
  • Notification when nobles die.


[ 2021-03-17 12:27:28 CET ] [ Original post ]

Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (5314 reviews)
Public Linux Depots:
  • Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.

Vision


  • Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
  • Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
  • Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
  • Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
  • Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
  • Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
  • Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
  • Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.

MINIMAL SETUP
  • OS: Java 8 compliant
  • Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 256MB with opengl 3.3 support
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Java 8 compliant
  • Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 512MB with opengl 3.3 support
  • Storage: 300 MB available space
GAMEBILLET

[ 6140 ]

4.21$ (16%)
8.39$ (16%)
21.24$ (15%)
1.81$ (85%)
1.60$ (89%)
26.09$ (13%)
4.12$ (17%)
7.86$ (74%)
12.59$ (16%)
0.93$ (91%)
15.00$ (50%)
16.39$ (18%)
5.92$ (15%)
16.57$ (17%)
3.87$ (81%)
12.59$ (16%)
3.96$ (90%)
17.19$ (14%)
8.39$ (16%)
8.39$ (16%)
33.57$ (16%)
4.19$ (16%)
7.82$ (87%)
25.47$ (15%)
6.09$ (70%)
33.99$ (15%)
25.19$ (16%)
5.77$ (17%)
3.55$ (11%)
20.99$ (30%)
GAMERSGATE

[ 1688 ]

2.04$ (74%)
3.05$ (69%)
7.13$ (76%)
15.3$ (74%)
18.37$ (47%)
5.22$ (65%)
1.92$ (81%)
9.89$ (10%)
9.99$ (50%)
8.0$ (60%)
5.0$ (80%)
5.95$ (65%)
0.9$ (92%)
10.91$ (22%)
1.5$ (90%)
12.99$ (35%)
3.19$ (79%)
22.74$ (35%)
4.0$ (90%)
17.49$ (30%)
0.75$ (85%)
9.0$ (85%)
8.99$ (55%)
5.0$ (75%)
11.99$ (20%)
5.0$ (75%)
1.25$ (75%)
1.17$ (90%)
4.0$ (60%)
24.49$ (30%)

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