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This update is taking quite a bit of time, and in fear of nightly pitchforks and torches, I'll attempt to explain a bit what I'm working on and what you'll get to play soon.
I finally caved to the pressure of the community that wanted expansion of the battle mechanics of Syx. My reluctance was based in the fact that city building stuff is pretty solid ATM, and adding the few more features I want in would be fast. The world management were still just loose ideas I had, and seeing them to completion would take a lot of effort. And it has!
So, having said that, this update will take some time. I'd say at least another month. But hopefully, it will be worth it.
As we all know, the world map is divided into regions. What's new is that each region now has an urban centre. If you control that, you control the region.
You'll now conquer regions with world armies. A world army is a marker on the world map, which you attach garrisons from regions / cities. You then move around with your armies, fighting other armies in field battles, or conquering rebel/AI regions.
Your regions make up your kingdom, and you can tax and manage them. And there is depth here, to satisfy all our needs. You'll be forced to focus on different things to achieve a strong kingdom.
On the city-building side, there will be two new rooms.
Army Depot - works like a trade depot. Battlegear, food and clothes will be collected when your city garrison is attached to an army somewhere else. this is your supply line. If you fail to deliver stuff, your army will fail.
Administration - This will employ clerks, that produce administration points, used to control your regions. It will work the same way as with knowledge.
Apart from this there will be some QoL improvements.
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