TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Current Status and V59

Deer despots, The latest conquest update really propelled the game to new heights in terms of exposure and sales. It's both good and bad, I would prefer the game to stay under the radar until I feel it's polished and fleshed out enough for no one to find any complaints and be able to have a close relationship with anyone getting involved, or playing it. And crash-free of course. Not that I'm complaining. This is all unbelievable to me and a huge thanks to every one of you, and especially those who come back with praise/criticism/feedback. I'm just sad, I might not be able to give you the response I used to be able to do. The hours of the day just isn't enough, and I have to focus on game progression for everyone sake in the long term. The next update will be rich in "quality of life" features, based on suggestions. For one, we'll see a bulk copier tool that allows you to select anything (rooms, jobs, roads, etc. ) of any size, rotate it and slap it down somewhere else. It also contains the possibility to save room-plans between games. Logistics within the city will be more or less finalized, with multi carry for everyone, and a new transport-room that has animal powered carts that will ship huge amounts anywhere on the map. Knowledge will also be polished and finalized. New features includes procreation that will take place in nursery rooms. subject will visually have gender and there will be children. Immigration will now be but a second way of boosting your workforce. The benefit of procreation is that you get to educate your children in a school system. You can choose to either teach them stuff, which boosts productivity and gains you knowledge, or indoctrinate them, making them easier to control. Tyranny will be a new term, and can be gained through indoctrination and by other means, such as statues, soldiers on active duty (I'll try to make them march around), executions, or secret police. With more tyranny, you can have lower happiness without risking riots. I'll also attempt to balance the game. As it stands currently, I think there are many exploits there that allows you to basically skip the mid-game and tax your way to world dominance. I'm planning on making it so that you need a much bigger army presence in regions to be able to tax them without them revolting. The game released in September last year, and I hope to release V59 before a year has passed, so that I can say I do 6 major updates per year. A year ago, I thought I'd work on the city builder part of the game for 3 more years, now I think it's closer to 2 years. This is what I'm still aiming at doing: Religion (temples, cultists, human sacrifice, power struggles and riots between religions) Entertainment (stage for actors, singers, maybe arenas for gladiators) Health (pandemics and epidemics. Doctors, wards) Nobility (Smarter, interesting nobility that has wills of their own and needs to be pleased for gains. Nobles will have their own homes and families and require some micro) Once the city builder has all this, I will consider it to be 1.0, and move on to military related updates (which I know many of you are eagerly waiting for, sorry). And after that, I'll focus on the world map and empire management. I hope this sound good too you, I'm here, (and now also getting payed) to serve. If you want a chat, I'm here, or at the discord. https://discord.gg/eacfCuE


[ 2021-08-10 06:55:48 CET ] [ Original post ]

Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (5314 reviews)
Public Linux Depots:
  • Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.

Vision


  • Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
  • Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
  • Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
  • Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
  • Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
  • Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
  • Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
  • Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.

MINIMAL SETUP
  • OS: Java 8 compliant
  • Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 256MB with opengl 3.3 support
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Java 8 compliant
  • Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 512MB with opengl 3.3 support
  • Storage: 300 MB available space
GAMEBILLET

[ 6140 ]

16.57$ (17%)
8.25$ (17%)
17.39$ (13%)
21.24$ (15%)
16.00$ (60%)
17.79$ (11%)
4.19$ (16%)
12.42$ (17%)
16.96$ (15%)
5.92$ (15%)
5.73$ (18%)
0.80$ (90%)
16.99$ (15%)
19.79$ (60%)
10.19$ (15%)
12.59$ (16%)
16.79$ (16%)
21.23$ (58%)
16.01$ (11%)
33.19$ (17%)
17.19$ (14%)
14.95$ (70%)
16.88$ (16%)
7.11$ (11%)
16.79$ (16%)
24.87$ (17%)
6.00$ (80%)
14.44$ (15%)
14.93$ (17%)
33.19$ (17%)
GAMERSGATE

[ 1688 ]

3.0$ (50%)
6.0$ (70%)
7.19$ (28%)
14.87$ (40%)
22.95$ (62%)
26.99$ (10%)
2.0$ (90%)
11.24$ (63%)
4.25$ (83%)
2.25$ (85%)
11.74$ (22%)
1.5$ (81%)
7.5$ (70%)
1.88$ (81%)
5.4$ (73%)
2.0$ (80%)
14.0$ (60%)
5.0$ (50%)
11.24$ (63%)
2.5$ (50%)
3.0$ (50%)
7.49$ (63%)
20.0$ (50%)
1.5$ (75%)
4.5$ (77%)
21.24$ (15%)
14.99$ (50%)
0.5$ (90%)
4.37$ (78%)
1.5$ (85%)

FANATICAL BUNDLES

Time left:

4 days, 3 hours, 25 minutes


Time left:

0 days, 3 hours, 25 minutes


Time left:

21 days, 3 hours, 25 minutes


Time left:

356445 days, 19 hours, 25 minutes


Time left:

3 days, 3 hours, 25 minutes


Time left:

32 days, 3 hours, 25 minutes


Time left:

18 days, 3 hours, 25 minutes


Time left:

28 days, 3 hours, 25 minutes


Time left:

27 days, 3 hours, 25 minutes


Time left:

34 days, 3 hours, 25 minutes


HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE