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V59 - Reproduction and Riots
This version adds a lot of quality improvements. The main feature is reproduction and education. It has a new happiness system and if it goes low, people will riot. Children and adults can now be educated for massive boosts and knowledge points. Should you wish, you can instead indoctrinate them and make them a bit easier to handle. [previewyoutube=Ybo0k-goH3U;full][/previewyoutube] It breaks all mods, but it should be quite quite easy to fix. The first step is to create a new folder in your mod root folder, named V59 and drag all old stuff there. Next version, you'll create a V60 folder and so on, so that mods are versioned, which is good. Translation efforts have now moved to a place called crowdin, which is great, and everyone can contribute to their language. I will implement mechanisms that will make the game fetch all translations from that place in the coming days. Thanks to Bendi for the new graphical assets, and to Fatmice for being an awesome new moderator and bug resolver. Check it out -> https://crowdin.com/project/songs-of-syx
[ 2021-09-20 09:41:56 CET ] [ Original post ]
V59
EA version 59 is now out in beta. As always, it is not save game compatible. To help me out with stability, please check it out in the steam client.
This version adds a lot of quality improvements. The main feature is reproduction and education. It has a new happiness system and if it goes low, people will riot. Children and adults can now be educated for massive boosts and knowledge points. Should you wish, you can instead indoctrinate them and make them a bit easier to handle. [previewyoutube=Ybo0k-goH3U;full][/previewyoutube] It breaks all mods, but it should be quite quite easy to fix. The first step is to create a new folder in your mod root folder, named V59 and drag all old stuff there. Next version, you'll create a V60 folder and so on, so that mods are versioned, which is good. Translation efforts have now moved to a place called crowdin, which is great, and everyone can contribute to their language. I will implement mechanisms that will make the game fetch all translations from that place in the coming days. Thanks to Bendi for the new graphical assets, and to Fatmice for being an awesome new moderator and bug resolver. Check it out -> https://crowdin.com/project/songs-of-syx
Path notes, V0.59
- Patch notes will automatically be shown when something new has been added to the game!
- Rebalance happiness in general. Should now be more stable, and immigration shouldn't ruin it.
- Rebalance a few technologies.
- Added more flavour to all species.
- Tech tree now allows unlocking multiple techs at once.
- Slave uprisings. Slaves no longer runs away. If they are unhappy enough they will rebel.
- Slaves can now be sold to the slaver
- Riots. When loyalty is low for subjects there is a chance for a riot. Can be put down with guards and soldiers.
- Law remade. Much easier at first and climbs with your population. Happiness is no longer such a big factor.
- Burials now count differently. If no deaths take place, value will be based on available grave spots.
- Farm and pasture yields increased slightly
- Production rate remake for all rooms. Adds intelligence as a possible factor and a lot of tweaks for better balance.
- Fixed correct training for your city divisions on the world map.
- Fixed library/admin paper bug, and made gaining tech/admin faster, while decaying at a lower speed.
- Warning icon on harvestable food when not ripe added.
- University room for education of adults
- New smart remove tool.
- Reconstructing rooms with different structure now works.
- Workflow of room construction made better. Now refurnish without prompt & builds over other jobs.
- When hovering a job/ something buildable, you'll be prompted to build jobs of the same type by hitting a hotkey.
- New translation opportunities through crowdin. The idea is that the game will ship with these translations automatically, no need for mods.
- New species, the Tilapi. Thrives in forests, and likes to eat people. Hates basically everyone. Good fighters and herders.
- New portraits for all races. Thanks to Bendi!
- Storage and logistics wiki entry
- Immigration can now be set to a absolute number.
- Launcher screen selection is now a bit clearer and simpler.
- Education added. Education + intelligence = production boosts and knowledge. Will decrease loyalty a bit.
- Indoctrination as an option to education. Indoctrination only adds to submission regardless of education.
- School added. Can only be used by children. Will rapidly educate them.
- Changed so that wild growables spawn based on yield rate, and decreased regeneration of all of them.
- Added a multitude of hotkeys and new ways of assigning them.
- Path notes will automatically be shown when something new has been added!
- Children. Walks around and eats your food while contributing to nothing. Can also go to school.
- New procreation rooms that lets you make new citizens. Breeder for Cretonians, Nursery for men and Hatchery for Garthimis.
- Rooms on battle minimap fixed
- Nerfed hunter success by 50%
- Room refurnishing vanishing resources fix.
- Added addition useful info to the food days tooltip.
- Fixed disparaging enemy garrisons after battles
- Tweaked pathing a bit. More road usage, and smoother paths.
- Hearths now used once a week, even if no one is cold.
- Fixed population decline in world regions.
- Remade room, work and priority panels.
- Made slaughtered animals into skeletons in pastures, so to stop the confusion.
- World generation now have moddable blueprints for the terrain. Random seed also added.
- Export depot remade into a static design, and has only one resource. Global settings for exporting in the UI
- Visual genders for certain species, with feminine and masculine names.
- Admin nerfed slightly. Harder to remain in control of regions. You need either an army stationed, or a big garrison.
- Admin room now unlocks at Cheiftain (500 people)
- Import depots have controls for global import level.
- Import depot has a visual resource
- Lavatory basins fixed
- Janitors do a better job at fetching needed resources
- New title system. Titles can be unlocked and then used with a new game. Unlocked titles persist between games and also hopefully versions.
- Savable room layouts that will also hopefully survive between versions.
- x200 speed added if you push the third speed key twice.
- Some rooms leave the floor/road when deleted
- Steam achievements now triggered when you press the sync steam button.
- Trade resource counter fixed
- Bonuses in status panel sorted alphabetically
- Warehouse and export depot UI fixes
- Added tooltip for equipping resources with their wear-rate
- Improved the room creation UI
- Added UI for how much a race like other races in the race info panel
- Some needs now resets, such as drink. Will help that initial drink supplying.
- Improved canteen workers significantly and their usage as well.
- New room - transport. A cart pulled by animals that is loaded and then sent to a destination. Requires livestock to operate. Moves 200 items at a time.
- Hauler now come in different sizes.
- Made freed slaves immigrants, so you'll have some time before their expectations rise.
- Smarter Deliverymen
- All now have multi-carry capabilities. They'll carry up to 3 resources, and be a bit smarter about it.
- Refiners have common storage for output.
- Deliverymen has had their carry capacity nerfed a bit.
- Prolonged the day-length. This is to optimise things and make distances less important. Leisure time can be experienced as longer in early game though.
- New stat: riches. Based on the amount of credits you have per citizen.
- Military depots have setting how much they'll be filled.
- Trade interval halved, more frequent trades. Good deals for SoS. Trade reworked, should be better in general.
- Import depots has more storage.
- New penalty for exports. You'll be paid less at the beginning, but this penalty can be reduced by techs and levels.
- AI now receives tribute as to what makes sense, not a static amount for each, resulting in a more balanced market.
- Spoils and tribute will go to the throne, if there is no import depot for the resource. Also imports that has had their import depots removed.
- measuring tool with right click.
- Deposits colored after density
- A new super copier tool
- Fixed keyboard issues
- Proximity instead of distance in services. And this has been nerfed, allowing you to reach 100%.
- Service coverage radius increased by 50%
- Toggable overlay when building roads
- Some rooms have their settings copied when copying them. Worker limits and warehouse settings.
- Fixed mining output based on workers
- Added "Starfoth The Burgundy"'s Silk Rug's2 nobility mod to the main game.
- 5 new soundtracks
- Info in main menu about starting race
- Expanded info when placing down first city
- MODDING
- Environments (awe, harmony) modifiable.
- Monuments/decorations made modifiable, and ordinary rooms can map to these.
- Added support for invalid keys for mods. Race init files can now have rooms that doesn't exist. Make sure you have debug on when modding to test that you aren't making mistakes.
- Remade the appearance block of subjects almost completely. Now allows for more modularity when rendering portraits. There is an example race you can have a look at in game folder that hopefully explains it. Not too difficult too convert from the old system.
- Added a file-type "_IgnoreVanilla.txt". Place this anywhere in order to ignore all vanilla assets in the folder.
- Added new mod versioning. At the root of the mod folder, you must have a new folder VXX, where XX is the major version number of the game. So you can now support multiple versions.
- Sync steam button no longer hangs
- Removed totorial + examples is mod does not have their own.
- Added support for more textures. Crazy content mods is no problem, and bigger fonts possible, such as Asian ones. (you specify texture size in mod _info.txt as TEXTURE_CACHE_SIZE Can be 4096, 8192, 16384)
[ 2021-09-20 09:41:56 CET ] [ Original post ]
Songs of Syx
Jakob de Laval
Developer
Jakob de Laval
Publisher
2020-09-21
Release
Game News Posts:
38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5314 reviews)
Public Linux Depots:
- Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.
Vision
- Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
- Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
- Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
- Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
- Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
- Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
- Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
- Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.
MINIMAL SETUP
- OS: Java 8 compliant
- Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 256MB with opengl 3.3 support
- Storage: 300 MB available space
- OS: Java 8 compliant
- Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 512MB with opengl 3.3 support
- Storage: 300 MB available space
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