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V61 beta is on it's way, although a little delayed

Hello everyone, I must regretfully inform you that the next major update is further delayed with a few days! I said end of March, then I bought time to Monday, 4th of April, but now I need even a few more days. I theoretically could release on Monday, but there are still a few features that are sub-standard that I want to refine, such as the battle AI doing weird stuff, and it would be stressful for me, and annoying for you, if I released it in the current state. These update has not been too fun, with a lot of challenges and brick walls along the way. Bare in mind though that I'm not making a new room or service, I'm trying to reverse engineer a "Total War"-game engine. This has absolutely been the toughest and most code intense update and I've set a new record, there having been 3 months since the last update. I'm not too happy about that. I also have another one of those damn kids around since 2 months, and that haven't helped. I just want you to know, I'm working every day, I haven't abandoned anything. The reason I might seem quiet is because I'm putting 99.9% of my time coding to give you as much substance as possible without the fuzz. So, It's hard to say how long it will take for me to adjust these minor shenanigans that the AI is doing, but I don't think it will take more than a few days, Absolute deadline will be 9th of April. What is on offer? You guys primarily wanted ranged combat, and I added that, and cracked opened the fundamentals of the battle mechanics and re-did them.

  • Now we have catapults and archers and troops on walls, gatehouses.
  • We have an AI that's semi-smart.
  • We have complex and true to life morale and combat mechanics. Configure your own troops in almost infinite ways.
  • We have increased modding support for battle-related stuff. Someone wants to add javelins, slings, scorpions, WW1 machine guns, no problem.
  • Big performance gains. New pathfinder that's better and smoother and faster.

Unfortunately I'm too incompetent to make a gif, but imagine catapults firing, people screaming and flying and body-parts flying around.


[ 2022-04-03 16:19:20 CET ] [ Original post ]

Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (5314 reviews)
Public Linux Depots:
  • Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.

Vision


  • Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
  • Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
  • Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
  • Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
  • Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
  • Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
  • Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
  • Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.

MINIMAL SETUP
  • OS: Java 8 compliant
  • Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 256MB with opengl 3.3 support
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Java 8 compliant
  • Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 512MB with opengl 3.3 support
  • Storage: 300 MB available space
GAMEBILLET

[ 6140 ]

21.24$ (15%)
2.88$ (81%)
4.19$ (16%)
8.89$ (11%)
17.49$ (13%)
11.04$ (15%)
16.96$ (15%)
6.30$ (65%)
10.00$ (60%)
31.89$ (20%)
3.87$ (81%)
4.56$ (70%)
33.97$ (15%)
4.07$ (59%)
16.79$ (16%)
4.24$ (15%)
4.22$ (15%)
16.99$ (15%)
17.59$ (12%)
5.78$ (17%)
8.78$ (12%)
6.53$ (18%)
5.95$ (80%)
8.46$ (15%)
17.79$ (11%)
3.29$ (18%)
15.87$ (36%)
17.79$ (11%)
11.04$ (15%)
16.39$ (18%)
GAMERSGATE

[ 1688 ]

7.44$ (79%)
1.32$ (91%)
7.49$ (63%)
1.9$ (81%)
6.8$ (66%)
9.37$ (63%)
1.5$ (75%)
3.19$ (79%)
1.0$ (90%)
1.25$ (75%)
3.33$ (76%)
10.0$ (60%)
0.53$ (95%)
3.75$ (75%)
2.0$ (80%)
2.93$ (77%)
3.6$ (64%)
1.28$ (74%)
3.75$ (75%)
19.0$ (52%)
4.25$ (79%)
35.99$ (28%)
4.8$ (70%)
5.0$ (75%)
6.75$ (73%)
0.37$ (63%)
10.79$ (46%)
16.0$ (60%)
9.99$ (50%)
3.8$ (81%)

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