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What's cooking?

I shall tell thee a bit of what's going on and why. The main focus of this update has been polish. I thought it was just a couple of things, but once you open one Pandora's box, it leads to others. A lot of work has gone into a brand new climate simulation, that allows for snow, and a living world that looks much better. Wind stroking the grass for instance. Animals have gotten an overhaul, with fixed spawn spots, and hunters work more predictably. Animals are also quite dangerous, so heads up.

I've dug through all UI panels, rearranged them, fixed them up, added new ones, removed others. Adhering to countless suggestions and bad reviews. A big thing has also been to refactor code, so all rooms use a new sprite system that allows for upgrades. All refiners now have upgrades and some of the workshops. Other from that it's just been about refining systems, and make sure everything works well. When this update is done, I consider the city-builder game to be very close to 1.0. That doesn't mean it's done, but in an acceptable state. Heck, I'm sorry, I'm not good at this, I refer just toiling away at the code. I realize polish might sound bleak to players who have already made the effort to understand the game, but I'm sure there's something here for you as well. And, I'm getting close now to checking the last item on the list, in which case I'll start adding some new content. The new content will be the ability that, through choices, get a public image that is either tyrannical or beloved. Choices can be public handouts, buying subjects drinks, or have your guards shake down a neighbourhood. Being a tyrant will be good for law and loyalty, while beloved increases happiness. There will also be tourists, which will rate your city and throw you a coin based on their experience. There will also be a lot more monuments, decorations and benches for your subjects. Now, unfortunately, this is going to be the longest wait you'll ever had to endure. I plan on releasing V63 in early January. The reason for this is I'm on a working holiday for a few months, and I don't have the equipment to make my technically marvellous release videos. I'd also like more time doing this update, In the long term, it's a good thing, since a release is a lot of overhead. Alpha testing will start mid December though, so if you're up to that, keep eyes peeled for the call, and join the discord if you haven't already! Next version is going to be all about the world map. Factions, diplomacy, trade, and region development. I'm looking forward to that.


[ 2022-10-31 10:43:39 CET ] [ Original post ]

Songs of Syx
Jakob de Laval Developer
Jakob de Laval Publisher
2020-09-21 Release
Game News Posts: 38
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (5314 reviews)
Public Linux Depots:
  • Songs of Syx Linux [347.71 M]
Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar. Grow crops, produce goods to trade and supply your subjects with the services they require. Then, as you grow into a city of thousands of inhabitants, you must turn your focus towards your scheming nobility, inflation, supply-lines, alliances, vassals, and conquest.

Vision


  • Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
  • Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
  • Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
  • Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
  • Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
  • Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
  • Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
  • Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.

MINIMAL SETUP
  • OS: Java 8 compliant
  • Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 256MB with opengl 3.3 support
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • OS: Java 8 compliant
  • Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
  • Memory: 256 MB RAM
  • Graphics: 512MB with opengl 3.3 support
  • Storage: 300 MB available space
GAMEBILLET

[ 6140 ]

7.95$ (60%)
12.59$ (37%)
2.00$ (90%)
4.22$ (15%)
11.25$ (75%)
16.99$ (15%)
8.59$ (14%)
16.79$ (16%)
1.60$ (80%)
8.25$ (17%)
16.97$ (15%)
5.36$ (73%)
16.39$ (18%)
18.39$ (8%)
7.86$ (74%)
10.78$ (17%)
1.09$ (93%)
8.89$ (11%)
7.47$ (70%)
4.24$ (15%)
15.65$ (48%)
8.89$ (11%)
1.00$ (90%)
16.97$ (15%)
49.79$ (17%)
0.60$ (88%)
3.55$ (11%)
33.29$ (33%)
25.49$ (-70%)
2.86$ (59%)
GAMERSGATE

[ 1688 ]

11.55$ (32%)
5.0$ (75%)
3.0$ (50%)
2.04$ (74%)
2.0$ (75%)
14.99$ (50%)
8.99$ (55%)
6.48$ (64%)
4.05$ (73%)
11.24$ (55%)
1.3$ (90%)
8.1$ (73%)
1.69$ (81%)
9.99$ (50%)
9.89$ (10%)
0.18$ (91%)
6.75$ (73%)
1.01$ (80%)
7.0$ (65%)
4.5$ (77%)
6.96$ (83%)
4.0$ (60%)
16.0$ (60%)
0.9$ (92%)
5.85$ (55%)
0.53$ (95%)
6.38$ (57%)
12.0$ (60%)
14.99$ (50%)
1.8$ (82%)

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