Esteemed Despots, What a ride, and what a toll on my delicate nerves. A beta release + the influx of a huge number of new players, a poor logistics implementation, etc. That was a bad combination. But now it's over, the bugs have been squashed, strange choices remedied, oddities swept in under the carpet. Stable V66 is now released, praise be the Astari. that means that the default branch on steam will be updated to V66, and your V65 saves will not work. To continue playing those, you must manually check out V65 as a beta in the steam client. As always, I planned for V66 to be perfect, however under scrutiny, many issues has been revealed. That means that I will continue to patch the game with a few more mini-versions. The gamechanger here is that I will not break saves, I will just rebalance things. And the patches will be smaller, more frequent and narrower in scope. The rough plan is this:
V67 balance.
- Make maintenance great again and make sure upgrades to buildings is not a one-time cost for the player.
- Make services more costly if maintenance isn't enough, especially the late game ones.
- General love to fulfilment modifiers and race diversity.
- Admin to replace organization. Still focus on < 12 region kingdoms. Law and health rework in order to make this the primary late-game pushback, but still give you tools to mitigate them.
- Further work on the difficulty progression, by making early game more forgiving, and increase difficulty at higher populations.
V68 diplomacy
After a lot of work, I feel that the basic diplomacy is stable. That means I can add layers to it, to make it more fun, immersive and engaging. I want stories generated through your journey, and make your AI counterparts feel alive. There's also a problem with opinion and the threat modifier. The plan is to sort of hide this modifier, so that you'll be under the impression that they love you, but as you grow, you'll be targeted for backstabbing. Also make the traits of the rulers more impactful, so that you'll use diplomacy more. I can also work with adaptive difficulty, trying to figure out how much pushback to give you for the best experience.
V69 battles
Fix movement, friendly fire, etc. Balance the actual fighting. I'm still bent on making battles be about breaking the enemy, not killing them as in most Hollywood inspired games. My best total war experience comes from a mod called Rome total realism, which had just that. I don't want it to be about your clicking skills, I want it to be about your tactical planning skills. I'm sure there will be 1-2 more of these mini-versions. I also have a guy helping me in my effort and to organize stuff. His username is Vanir, and so far, he's doing one heck of a job. Right now he's scouring suggestions from all corners of the world, which will all be considered. And he's a machine when it comes to testing. I'll also put him on balancing, we will see if he's up to snuff. As you see, 1.0 is still a bit illusive, but I'm thinking it should probably be Q1 of 2025. A reminder is that 1.0 will contain the major feature of proper nobilities and their rooms, the throne room, and professional soldiers parading the streets. The main idea behind nobles is to tap into that story telling mechanics that are in other games. I'm still debating with myself and others, if we really want this, or if it will just be an annoyance, as you try to optimize your city. We will see. I've also saved a bunch of low-hanging fruit in terms of content. Final note, I want to thank everyone for testing the beta, which is 98% of all players. Just please be thoughtful that in the beta of and EA title, made by a solo fool in his garage, there is bound to be bugs, strange features and balance issues. If you find something that annoys you, chances are it's not intended to be that way. But I have no idea of knowing unless you let me know how you feel.
Songs of Syx
Jakob de Laval
Jakob de Laval
2020-09-21
Strategy Singleplayer EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5000 reviews)
https://songsofsyx.com
https://store.steampowered.com/app/1162750 
Songs of Syx Linux [347.71 M]
Vision
- Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
- Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
- Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
- Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
- Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
- Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
- Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
- Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.
- OS: Java 8 compliant
- Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 256MB with opengl 3.3 support
- Storage: 300 MB available space
- OS: Java 8 compliant
- Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 512MB with opengl 3.3 support
- Storage: 300 MB available space
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