Greetings friends! Finally some progress from your beloved developer (now with some company). This patch is special in that it's save-game compatible with V66. However, it will not move to stable, and it will not be translated, as I want to make more of these patches. Note that you can't load a V67 save in V66 though, so keep backups. It revolves around what is already in the game and making it better and live up to its potential. Some highlights are maintenance, raiders and events. You can access the game by selecting it as a beta in the steam-thing (V67). I will now go back to coding V68. This patch should be relatively bug and issue free, although I've probably made a few oopsies here and there that I will fix in the coming days. [previewyoutube=0gFIw25sULI;leftthumb][/previewyoutube]
Songs of Syx
Jakob de Laval
Jakob de Laval
2020-09-21
Strategy Singleplayer EA
Game News Posts 36
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(5000 reviews)
https://songsofsyx.com
https://store.steampowered.com/app/1162750 
Songs of Syx Linux [347.71 M]
Vision
- Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
- Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
- Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
- Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
- Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
- Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
- Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
- Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.
- OS: Java 8 compliant
- Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 256MB with opengl 3.3 support
- Storage: 300 MB available space
- OS: Java 8 compliant
- Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 512MB with opengl 3.3 support
- Storage: 300 MB available space
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