





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello! [previewyoutube=8FcCdA0Pvoc;full][/previewyoutube] This patch has mainly been about polish, very little juicy new things. Both previous version 67 & 68 has not been fully released. This is because they've been my attempt to balance the game, and make it more of a challenge. Problem is, this generally creates more frustration, and if the game itself is frustrating in other ways, there's simply too much frustration, and people calling for my head. But now, V69 has had a lot of that functional frustration fixed. I've also balanced the game to be easier in general, allowing for more freedom and creativity. My only vision has been a game that doesn't snowball with progress, because I want a game that you can learn from for as long as possible, not quit because of boredom. I might, and I might not have succeeded with that currently, we will see. V69 have been alpha tested, and is now going live on the beta channel. You know the drill, go to preferences in steam, select EA69, play. V69 is a bit easier than 1.0 will be. The nobles, which you can currently use, have no perpetual cost, and that's something 1.0 will address. But we will see what you guys think. Also, apologies, but the 1.0 launch is delayed. There are a few more things I want to fix and tweak before its release. For those who own the game, this means nothing for you. For those waiting on 1.0, you're simply going to get a better product. If you don't want to wait, get the game now. In the future, there's a few systems I want to fix up, and some polish overall. I also want to spend some time on battles, and balance those to a great state. It would be a shame not to. I'm also in the process of moving into a run down farm. So I will be a bit swamped this summer. Have patience. I'll try to respond to everything on discord: discord Patch notes (I'm fully aware I can't spell)
[ 6082 ]
[ 411 ]
[ 2150 ]