Vision
- Scale Population caps and army sizes are 5-digits, while still sticking to the near 1:1 scale of traditional village-simulators.
- Nobility In the colony phase you will be busy managing individual subjects, but as you grow you can elevate your favorite plebs to positions of prominence and have them help you govern and boost different parts of your city and empire. Beware though, as even your most trusted and beloved friends might secretly forge plans to usurp you.
- Influence Being a ruler doesn't necessarily mean absolute power. You must grow and maintain your influence over time by accommodating your plebs and your nobility and be forced to make choices that lie in their interest rather than your own. If you overstep you can expect riots, betrayals, invasions, and emigration.
- Dynamic Culture Races and factions will start with a certain mindset, religion, and culture, but there is nothing stopping and influential king from molding a unique identity for their people. You will be able to dictate to your own laws and policies, to sophisticate or plunge your civilization in savagery.
- Trade Anyone can set up a self-sustaining shithole anywhere. But if you want a city and later, an empire, you need to get into the game of trading where goods are priced by supply and demand and wars and fierce diplomacy is waged for the control of goods and trade-routes.
- Maintenance Every construction you build and every technology you research will require maintenance in the form of labor and resources. Failing to deliver that might cause ripples that can quickly collapse a once-mighty civilization.
- Modding The game itself is built like a mod of simple text-files, sprite sheets, and a few scripts. It will be easy and encouraged to make your own races, stories, and worlds.
- Hordes, Immigration, Slaves The global climate might plunge into a mini ice-age, or suffer from a severe drought which can set in motion vast migrations and hoards, looking for their next meal, or fertile lands to settle on. Might be yours. Break the backs of slaves as they toil day and night plowing your fields and cleaning your latrines. They might not be happy about it though. Open your gates to all the kinds of strange races of Syx and see your economy and culture blossom from the diversity or hate and racism tear your city apart.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35894849/2d1217dbe21557bf758150d1f6fa441dc888ac01.png\"][/img]
Greetings, mortals!
The time has finally come. Version 70 of Songs of Syx is now available and will bring a host of changes and additions to the game. The brunt is focusing on war, and the battles that are fought. It also includes a few changes/fixes I believe you will enjoy, including a much requested Lab/Library fix.
And to mark the beginning of an even greater era for Songs of Syx, we have created a new trailer about a silly peasant called Bob. You should feel sorry for him:
MAIN FEATURES
RIDERS OF DOOM
With the additions of spearmen and cavalry, war in Songs of Syx has changed forever. Watch banners flutter in the wind as you flank the enemy with fast and powerful heavy cavalry, or shore up your buckling center with experienced spearmen.
A new and enhanced AI awaits you on the field, who will make short work of an unworthy adversary. Battles are inspired from antiquity with emphasis on tactics and morale. Feel the weight of 20,000 troops pushing against your shield wall. This comes packaged in a new UI, Quick Battles and more.
RESETTLEMENT AND LEVELS
Did you lose the decisive battle, with the enemy at your gates? Has your citys situation become impossible? Pick up your stuff and leave for new pastures. But do not worry! You can bring a large amount of resources with you, including your levels with their additional bonuses that carry over and make your next city faster to build. Titles and how they work has also been improved.
EXPANDED SOUNDTRACK
Made by brilliant composer Jasinka, 10 new songs have been added to the official soundtrack.
Full patchnotes and devlog video.
Patchnotes may be found at the bottom of this post. As usual however, I have created a video log where I go through all of the features with terrible sound and video quality.
Enjoy here:
The Riders of Doom Update marks a new beginning for the epic development that is Songs of Syx. In order to make this thing bigger than ever, I have employed the assistance of my new partner, Sterling. As a result, the following is happening:
Daily Deal 25% Discount Starting 10AM PT (19.00 CET)
The Daily Deal will run for 24h, but the discount itself will continue for 14 days, until the Winter Sale, where we will also participate.
Free Weekend Starting 10AM PT (19.00 CET)
For the first time in the history of Songs of Syx, we will host a Free Weekend. That means the entire game, including V70, will be available to play for free until Monday Dec 8. The demo will still be available of course, but this is so that even our demo players can experience the full game for a limited time. The green demo button will disappear (but the demo is still up of course), for the duration of the Free Weekend.
PATCHNOTES
New quick battle mode \nNew unit cards, tooltips and QoL for divisions. \nDivision flags \nImproved AI tactics, and division maneuvering. \nRemade combat mechanics and stats (New battle engine) \nCavalry (livestock equip). Increases mass, offence skill, decreases defense skill \nSpears. Increases formation defence (defence gained in the front of on guard divisions) \nVisuals for all battle equips. \n10 new soundtracks \nAdvisor. \nResettle option (start over but keep level + resources) \nLabs and libraries have non-recource options, enabled by default. \nLimits on techs in tech tree. \nAll titles can be unlocked per race for more effect. \nMore efficient janitors \nHunters effective for a bit longer, but diminishing returns per employee. \nAutumn tree colors more prominent. \nLifebringer achievement fixed \nFixed stalled invasions \nFixed buggy caravans \nRegion delivery of farmed goods fix
Minimum Setup
- OS: Java 8 compliant
- Processor: Pentium 2 266 MHz processorMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: 256MB with opengl 3.3 support
- Storage: 300 MB available space
Recommended Setup
- OS: Java 8 compliant
- Processor: 2.0 GHZ 4 cores or greaterMemory: 256 MB RAM
- Graphics: 512MB with opengl 3.3 support
- Storage: 300 MB available space
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