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Technically ready, but needs a tiny bit more time

Hi there! The technical groundwork is all done, but content-wise the game needs more of everything until it's ready for a good first impression. I'm truly sorry I misjudged the time needed for finishing the Early Access version of Death Trash and mentioned, prematurely, "Early 2020". This was a mistake. But I haven't been idle, and got a lot of work done in the last months.

Technical foundation


Most importantly, the game is running good on all target platforms (Windows, Mac and Linux) with all base features in place. (Also on Xbox One, Playstation 4 and Nintendo Switch, by the way.)

More changes and improvements


  • world map got random encounters and other improvements
  • improved mouse and keyboard controls; dynamic switching between combat controls and point and click; finally added some context specific mouse cursors
  • character ability changes, e.g. every character can use stealth now
  • added local co-op shared screen mode
  • the game got a real audio personality
  • vastly improved user experience through lots of small stuff in the UI, new font, more juice, input changes etc.
  • added obfuscation to area overview maps
  • expanded options menu, including rebindable keys, changing controller button prompts etc.
These all add up and the game feels much better than a few months ago.
I fixed most of the bugs staring at me! This does not mean the Early Access version will ship without any bugs, but the technical foundation for this game will be robust considering the genre and the budget and the Early Access label. The improvements mentioned above were made alongside the ongoing work on the content of the game.

Current Focus


Which brings us to my final point: The current version needs more story sequences, more areas, more characters, more quests, more items, and so on. This is my focus now, and I don't want to give it a date yet, but your first contact with Death Trash should happen soon. And after more than five years of development I'm looking forward to that more than I have anticipated anything else in my life. - Stephan PS: If you haven't wishlisted the game, please do: https://store.steampowered.com/app/941460/Death_Trash/


[ 2020-07-02 17:03:30 CET ] [ Original post ]



Death Trash
Crafting Legends
  • Developer

  • Crafting Legends
  • Publisher

  • 2021-08-05
  • Release

  • Indie RPG Singleplayer Coop EA
  • Tags

  • Game News Posts 94  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (3177 reviews)


  • Review Score

  • http://www.deathtrash.com
  • Website

  • https://store.steampowered.com/app/941460 
  • Steam Store



  • Death Trash Linux + SteamOS [811.57 M]

  • Public Linux depots

  • A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and dark fantasy.



    Gameplay

    Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.

    The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.

    Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.

    Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.

    The game contains many features supporting player freedom:
    - manual save games
    - dialogue can be left anytime
    - kill everyone or...
    - hardly kill anyone!



    Singleplayer / Multiplayer

    The main feature of Death Trash is the immersive singleplayer campaign.

    But the game contains an optional splitscreen co-op mode:
    - Second player can drop in and drop out anytime during the campaign
    - Second player has their own character, stats, inventory etc. but shared quest progress
    - Both players are restricted to the same location, but can explore that separately
    - Both players can talk to NPCs separately
    - Movement on the world map is shared

    Please understand that we have, at this point, no resources to also add networking code to the game.

    Story

    Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.

    You are a raider among the ruins of the past.
    But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or SteamOS
    • Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Graphics: NVIDIA GeForce GTX 670
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    7.49$ (63%)

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