Development Update #2
During the last month we've added a couple of new locations and quests, lots of new art, new enemies, two boss fights, and a solid amount of gameplay and framework improvements. It feels like we're on a roll. It's not quite enough to confidently announce an exact release date yet, but the game is coming together nicely and feedback from testers is very positive.
Our task board is bursting with things to do, but looking at the Early Access release the priorities can be summarized as: - continuing the implementation of the main story - adding a few more quests - revamping the skill system - improving existing content - further improvements to the controls - creating a trailer And finding a date that doesn't overlap too much with other major releases in the genre. Here's hope that all of this will happen soon.
Puke Bar - Main Area (WIP)
To continue being transparent about the development of Death Trash, attached here are the actual patch notes since the last development update. They're not spoiler-heavy, but if you want to experience the game fresh, you might want to skip reading them. 0.6.67 - added new boss fight at a south-east location - small updates to very first area - updated Flesh Vermin with audio and some animation - fixed camera and pixelart resolution issues for menu, intro etc. - blocked "self" inventory category (will get story unlock soon) - updated skill checks to show percentages - more bug fixes and small content fixes 0.6.66 - fixed puke competition quest - fixed some melee effects having wrong vertical offset - added another (similar) player body variant and more hair colors - updated tracking of gameplay time in statistics - added some debug tools - lots of small fixes and improvements 0.6.65 - more fixes 0.6.64 - fixed a few content issues - improved UI for getting new items 0.6.63 - updated Puke Bar - updated mine level with art and more storytelling (WIP) - updated Butcher's Den (WIP) - added Aksa's Lair (empty content for now) - updated Fleshkraken temple entrance - added more art assets, including some furniture - improved procedural generated areas - fixed enemies getting checked for stats requirements on weapons - fixed a few camera bugs - updated workflow, new framework features, and more bug fixes 0.6.62 - added more quests - updated Puke Bar - fixed characters in procedurally generated areas not having weapons - updated fast mutant runner - Custer moves to Puke Bar now after quest - lots of framework additions and bug fixes 0.6.61 - updated boss in workshop - updated a few enemies - added exploding mutant - toned down flesh and blood explosions - updated procedurally generated areas - updated world map so location visuals fit to world map area - more bug fixes 0.6.60 - toned down duration of blood trails - fixed kinetic abilities - allow cancelling reloading by rolling - removed active reload for now - make NPCs path around Spikes usually - fixed melee attack getting queued too fast - fixed a few sprite and content issues 0.6.59 - added new location plus boss fight - added new location plus spiders - updated mutant runner enemy - added new art assets - updated a few existing locations - new iteration of world map area obfuscation - make ranged hits show damage visuals on hit location instead of actor center - updated equipment slot visuals - lots of small additions and bug fixes 0.6.58 - added New Delphi location alongside new art assets - updated Puke Bar front - updated ghost enemies - boosted Nano Health usage - fixed some UI issues with Nano Health - added features for actor effects; e.g. freezing happening in different stages - action text like *click* has standard color now - added possibility for NPCs to have resistances - updated spikes - lots of framework changes and bug fixes 0.6.57 - small content fixes
Please wishlist Death Trash, follow the Community Hub, and tell other people about it. https://store.steampowered.com/app/941460/Death_Trash/ Stay safe. Keep being humanistic. - Stephan
[ 2020-09-07 13:27:58 CET ] [ Original post ]
Hello! There's no release date yet, but we wanted to update you about the great progress we're currently making.
Development Progress
During the last month we've added a couple of new locations and quests, lots of new art, new enemies, two boss fights, and a solid amount of gameplay and framework improvements. It feels like we're on a roll. It's not quite enough to confidently announce an exact release date yet, but the game is coming together nicely and feedback from testers is very positive.
What's left to do
Our task board is bursting with things to do, but looking at the Early Access release the priorities can be summarized as: - continuing the implementation of the main story - adding a few more quests - revamping the skill system - improving existing content - further improvements to the controls - creating a trailer And finding a date that doesn't overlap too much with other major releases in the genre. Here's hope that all of this will happen soon.
Puke Bar - Main Area (WIP)
Latest Patch Notes
To continue being transparent about the development of Death Trash, attached here are the actual patch notes since the last development update. They're not spoiler-heavy, but if you want to experience the game fresh, you might want to skip reading them. 0.6.67 - added new boss fight at a south-east location - small updates to very first area - updated Flesh Vermin with audio and some animation - fixed camera and pixelart resolution issues for menu, intro etc. - blocked "self" inventory category (will get story unlock soon) - updated skill checks to show percentages - more bug fixes and small content fixes 0.6.66 - fixed puke competition quest - fixed some melee effects having wrong vertical offset - added another (similar) player body variant and more hair colors - updated tracking of gameplay time in statistics - added some debug tools - lots of small fixes and improvements 0.6.65 - more fixes 0.6.64 - fixed a few content issues - improved UI for getting new items 0.6.63 - updated Puke Bar - updated mine level with art and more storytelling (WIP) - updated Butcher's Den (WIP) - added Aksa's Lair (empty content for now) - updated Fleshkraken temple entrance - added more art assets, including some furniture - improved procedural generated areas - fixed enemies getting checked for stats requirements on weapons - fixed a few camera bugs - updated workflow, new framework features, and more bug fixes 0.6.62 - added more quests - updated Puke Bar - fixed characters in procedurally generated areas not having weapons - updated fast mutant runner - Custer moves to Puke Bar now after quest - lots of framework additions and bug fixes 0.6.61 - updated boss in workshop - updated a few enemies - added exploding mutant - toned down flesh and blood explosions - updated procedurally generated areas - updated world map so location visuals fit to world map area - more bug fixes 0.6.60 - toned down duration of blood trails - fixed kinetic abilities - allow cancelling reloading by rolling - removed active reload for now - make NPCs path around Spikes usually - fixed melee attack getting queued too fast - fixed a few sprite and content issues 0.6.59 - added new location plus boss fight - added new location plus spiders - updated mutant runner enemy - added new art assets - updated a few existing locations - new iteration of world map area obfuscation - make ranged hits show damage visuals on hit location instead of actor center - updated equipment slot visuals - lots of small additions and bug fixes 0.6.58 - added New Delphi location alongside new art assets - updated Puke Bar front - updated ghost enemies - boosted Nano Health usage - fixed some UI issues with Nano Health - added features for actor effects; e.g. freezing happening in different stages - action text like *click* has standard color now - added possibility for NPCs to have resistances - updated spikes - lots of framework changes and bug fixes 0.6.57 - small content fixes
Wishlist Death Trash!
Please wishlist Death Trash, follow the Community Hub, and tell other people about it. https://store.steampowered.com/app/941460/Death_Trash/ Stay safe. Keep being humanistic. - Stephan
Death Trash
Crafting Legends
Crafting Legends
2021-08-05
Indie RPG Singleplayer Coop EA
Game News Posts 94
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3177 reviews)
http://www.deathtrash.com
https://store.steampowered.com/app/941460 
Death Trash Linux + SteamOS [811.57 M]
A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and dark fantasy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
MINIMAL SETUP
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
- Graphics: NVIDIA GeForce GTX 670
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