Hello, friends and interested people!
Time for another update on the Death Trash development.
The last few weeks have been a bit rough, not as much actual-content-progress as we hoped.
But the quality of the game is constantly improving, step by step.
Our situation looks like this:
The game has a lot of personality, but it needs more main story content.
The combat and controls feel kind of good already, but there's room for improvements.
The local co-op mode is fun, but needs a lot of polishing and bug-fixing still.
Player abilities and stats look promising, but they need more depth and actual usage in the current build.
Even If it's set in stone that the Early Access version should have one third of the final content, with all main systems in place at least, the actual range of quality in what it could be released as is still up to debate, and gets reassessed over time.
Therefore we hope you will continue having patience with us while we improve the current version and figure out a release date.
Gameplay footage
There's some Death Trash footage to be seen over here on the Youtube channel of SplattrCatGaming, about half an hour long right from the beginning of the game. [previewyoutube=5me-cs5P3bQ;full]https://www.youtube.com/watch?v=5me-cs5P3bQ[/previewyoutube] We'll be showing more gameplay soon ourselves on our own Youtube channel like we did in the past, and possibly also on other channels, but for now we wanted to give the game a bit exposure from an outside perspective while not spoiling too much. And to get back to the state of development: We're actually kind of happy with the first half hour of the current version, the later parts of the current version are the target of our quality concerns outlined above.
Latest Internal Patch Notes
To continue being transparent about the development of Death Trash, attached here are the actual patch notes for our internal builds that happened since the last development update. These notes are not spoiler-heavy, but if you want to experience the game fresh, you might want to skip reading them. 0.6.82 - added tutorial message for action selection / wheels - fixed drag and drop target displays - fixed screenshake at level borders showing visual artifacts - fixed not being able to click actions in house from outside - fixed anomaly sizes on world map 0.6.81 - updated world map - added NPC to end of tutorial hub - updated dialogue in Tauris - splitting [redacted] inventory tab into body and [redacted] - fixed ammo display not getting updated sometimes - fixed some issues with MindFuck - improved input binding window - removed some old input bindings - fixed mouse scene object selection in split screen - added leave dialogue tutorial message - "Gold" is "Squirms" now - more bug fixes and small improvements 0.6.80 - improved loading times - fixed some local co-op UI - restructured UI internally 0.6.79 - improved loading times - smoothed intro scrolling by decoupling sprites from pixelgrid - updated equipment UI and fixed a few selection issues - updated Flamethrower - added destruction sounds for barrels, bottles, metal door - now possible to use mouse wheel forward and backward in key bindings - fixed navigation use key hardcoded as E - fixed health item tutorial - more bug fixes and minor changes 0.6.78 - fixed a few issues with new equipment UI and selection - fixed scripting crash in Bunker 17 A - fixed character stopping movement when entering stealth during walk command - fixed some audio events 0.6.77 - updated equipment and ammo UI - added new action selection with middle mouse button - controller has three context action wheels now - rearranged some input bindings - improved NPC life in New Delphi - added more weapon sounds, adjusted a few other sounds - improved mouse / keyboard switch on world map - fixed a few other input bugs - allow deconstructing through inventory - titans become loot container after death - lots of bug fixing (and probably adding new ones) 0.6.76 - added comments and interaction to many world elements - fixed "Sell All" selling equipped items - updated the feedback tool - updated Aksa's lair - more small bugfixes & improvements 0.6.75 - allow continue crafting by holding input pressed - updated exits to world map - fixed no background audio in procedural encounters - minor bug fixes 0.6.74 - fixed backstabbing issues with controller - fixed a few small things in tutorial hub 0.6.73 - fixed selling all items also selling equipped items - fixed issues with drag and drop in loot scenarios - fixed Fleshworm vanishing when dropping it - fixed hitboxes of animal characters - added controller info and user settings to feedback data - minor asset fixes 0.6.72 - new mouse control scheme with active ranged targeting - improved switching between keyboard movement and point and click - increased melee weapon ranges - enabled automatic reloading - updated equipment UI - show stamina bar when empty by excessive rolling - added flamethrower audio - decreased Flesh Vermin sweep damage radius - additional bug fixes and improvements 0.6.71 - enemies might loot or mock player corpse - added some info to debug console and feedback form - changed opening and closing map and added user setting for it - fixed some quest descriptions - fixed Custer not moving to Puke Bar - more small bug fixes and improvements 0.6.70 - fixed a few issues on the world map - updated minimap UI - added user option for disabling automatic inventory sorting for mouse controls - small content fixes and user experience improvements 0.6.69 - updated UI for some actor effects - improved reabable item view - reduced fire duration - rolling on the ground helps against fire - fixed an issue in [REDACTED] worlds - fixed hitbox issues on small enemies - additional small fixes and improvements 0.6.68 - added memorizing text items and knowledge tab to Codex - using procedural generation for wandering encounters - fixed a few issues with procedural generation - updated exploding mutant - added loading screen and visual effect to [REDACTED] worlds - added possibility to have narrator / info text in dialogue - minor art updates - fixed world map audio - small bug fixes and content updates
Wishlist Death Trash!
Please wishlist Death Trash, follow the game, and tell other people about it. https://store.steampowered.com/app/941460/Death_Trash/ For more granular development updates you can also follow us on Twitter: https://twitter.com/DeathTrash Stay safe and keep being friendly to other people. - Stephan
[ 2020-10-26 16:35:09 CET ] [ Original post ]
🎮 Full Controller Support
- Death Trash Linux + SteamOS [811.57 M]
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
- Graphics: NVIDIA GeForce GTX 670
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