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Testers wanted

Hey, everyone! Hope you're doing well. Death Trash development slowed a bit down at the end of last year, but we're back to full development speed again.

Apply for testing


We're approaching the Death Trash Early Access release and need a few additional testers regarding a) feedback if the current version is good enough already and b) finding major bugs. If you would like to help us, fill out this form: https://docs.google.com/forms/d/1fmr5-biTbCHMcSw3Amc0KSqvRAXgk9UboMsACfVCHOw (Be aware that we're not getting back to everyone, we pick a few entries according to our needs.)

Latest Internal Patch Notes


To continue being transparent about the development of Death Trash, attached here are the actual patch notes for our internal builds that happened since the last development update. These notes are not spoiler-heavy, but if you want to experience the game fresh, you might want to skip reading them. 0.6.102 - upgraded to Unity 2020.2 from 2019.4 - added and changed a few audio events - converted Block ability to implant, set keyboard preset to Shift - implemented Stealth skill, now influencing duration of being discovered while in enemy cone - fixed issues with quests 'Little Pests' and 'He Who Follows Blindly' - improved quest-line around New Delphi - fixed some UI navigation issues - minor iteration on mutant death animations - lots of small changes and fixes to enable more audio setups 0.6.101 - fixed content of some locked container - improved navigation UI: allow looping on vertical lists by first input down - improved navigation UI: allow continous input on tab lists - framework additions for future audio changes - additional gameplay and content fixes 0.6.100 - added and updated a few art assets - added Godhunter dungeon to world map (still WIP) - updated loot hint visuals - updated stealth discovery UI - fixed equip item tutorial - additional bug fixes and small improvements 0.6.99 - added new outdoor variant - updated Ruins of Orlon - updated Butcher's Den lower level - fixed lots of situational NPC behavior issues - fixed a few inventory bugs - fixed inventory controller navigation on non-uniform grids - added popup selection for named values in config screen - increase space around procedural generation exits - reduced intentional freeze frames in combat - lots of small content fixes and improvements 0.6.98 - fixed door at ranged combat tutorial - fixes issue with some focus outlines - fixed looping sounds being heard from afar - fixed some issues with throwing items via controller - additional minor fixes and changes 0.6.97 - updated Tauris - more work on new locations around New Delphi, still WIP - allow NakedMan to visit more places - placed minor damage ability at the entry of Festering Gorge - added craftable throwable item for distracting other characters - fixed player stealth state and discovery progress in cones not getting saved - updated UI marker for discovery progress - show level hub name on map display - updated machine merchant visuals - updated humanoid machine animations - fixed some random encounter characters not having any loot - fixed some issues with Flamethrower - fixed being able to spam barks on NPCs - fixed puke tutorial not updating on player eating puke - fixed being able to finish ranged weapon tutorial by using melee - lots of framework additions and changes regarding interactions, talker, talker color etc. - additional small content and NPC behavior fixes 0.6.96 - improved block ability - updated button config - added quest chain and new locations around New Delphi, still very WIP - small changes to Tauris - allow moving while having action selection / wheel open - allow right clicking on consumables in action selection for consuming without selecting - made ranged weapon tutorial more robust - updated roof fading shader - fixed Fleshworm getting added as companion - fixed player sprite flipping for one frame on some interactions - a few small UI improvements - updated code for checking which level entry to pick - disallow getting hit states on NPC when NPC is reloading - fixed world map entering with keyboard 'use' - fixed random encounter merchant sometimes being a green-skin - more bug fixes and small improvements

Wishlist Death Trash!


Please wishlist Death Trash, follow the game, and tell other people about it. https://store.steampowered.com/app/941460/Death_Trash/ For more frequent development updates you can also follow us on Twitter: https://twitter.com/DeathTrash Stay safe and keep being friendly to other people. - Stephan


[ 2021-01-19 15:39:49 CET ] [ Original post ]



Death Trash
Crafting Legends
  • Developer

  • Crafting Legends
  • Publisher

  • 2021-08-05
  • Release

  • Indie RPG Singleplayer Coop EA
  • Tags

  • Game News Posts 94  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (3177 reviews)


  • Review Score

  • http://www.deathtrash.com
  • Website

  • https://store.steampowered.com/app/941460 
  • Steam Store



  • Death Trash Linux + SteamOS [811.57 M]

  • Public Linux depots

  • A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and dark fantasy.



    Gameplay

    Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.

    The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.

    Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.

    Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.

    The game contains many features supporting player freedom:
    - manual save games
    - dialogue can be left anytime
    - kill everyone or...
    - hardly kill anyone!



    Singleplayer / Multiplayer

    The main feature of Death Trash is the immersive singleplayer campaign.

    But the game contains an optional splitscreen co-op mode:
    - Second player can drop in and drop out anytime during the campaign
    - Second player has their own character, stats, inventory etc. but shared quest progress
    - Both players are restricted to the same location, but can explore that separately
    - Both players can talk to NPCs separately
    - Movement on the world map is shared

    Please understand that we have, at this point, no resources to also add networking code to the game.

    Story

    Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.

    You are a raider among the ruins of the past.
    But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or SteamOS
    • Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • Graphics: NVIDIA GeForce GTX 670
    GAMEBILLET

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    4.05$ (73%)
    10.0$ (75%)
    2.03$ (77%)
    9.44$ (48%)

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