State And Roadmap
Suffice to say, the 'Overwhelmingly Positive' feedback on the Early Access version of Death Trash has exceeded our expectations. We got lots of incredible messages about the game through Steam reviews, the forum, social media, e-mail and private messages. Thank you so much for writing them.
Through our in-game feedback tool as well as the other channels we also got a lot of feedback on what's working good, what's not so good, and what could be added. The most common negative was "not enough content yet", which should of course be improved over time. Most of the other concerns should also be met with improvements in the future. We've updated the game a few times now since release, fixing technical as well as gameplay issues and will try to keep this flow of improvements.
Good news: Death Trash has sold enough now that it made back its development costs and we can finish it on our own. Apart from that we we'll have to see how it continues long-term. So no change in plans for now regarding team size, for example. But we're very happy that we can finish Death Trash according to our own vision.
Let's take a look at what's ahead for Death Trash. The most common request and also our main development goal is of course "new content", but due to its nature and potential spoilers we'll be a bit tight-lipped here.
Story Chapter One (Early Access Start Content) - continue main quest through southern world map locations, improve temporary ending - improve current dialogue and add more player decisions, add more depth - revisit a few locations and improve level design, add more environment details Story Chapter Two (During Early Access) The Perished One, Steel Waste Story Chapter Three (For the full release of the game) Woundland, and more
Gameplay Improvements - expand mind items gameplay - rebalancing the existing content regarding difficulty and economy - add player stash / bank - reorganize stats, add more usage for non-combat stats, more combat values affected by combat skills - more detailed info through area overview map (e.g. on mouse hover) - update crafting recipes Combat Improvements - add different type of energy weapons - more animalistic, mutant and machine-based enemy types - more advanced humanoid NPC combat behaviours for higher ranked enemies NPC improvements - reacting to scene events (e.g. door getting opened by player in stealth mode) - better gameplay faction handling, not being able to easily exploit making them hostile to each other - make them remember player actions Support for community translations - add simple modding system, including Steam Workshop, for text import / export - add support for multiple fonts Technical Stuff - investigate and fix a few types of crashes for individual users - local co-op bug-fixing and polishing - add better user communication and support opportunity through in-game F1 tool - fix level collisions, especially rolling into small spaces and getting stuck - improve controller support by implementing Steam Input - add more accessibility options This list is not in chronological order. Were a small team and will work on these tasks step by step, dynamically prioritizing, including community feedback. For the same reasons were also not dating any updates. We might finish this list in 2022, but if it takes more time then we'll take that time.
Again, thank you so much for all your support and feedback. I know that much of your support is related to the promise of being able to experience the final version of Death Trash, and we're doing our best to bring that to life. If you want to accompany us on this journey, please consider buying Death Trash: https://store.steampowered.com/app/941460/Death_Trash/ If you have bought and played Death Trash already, consider writing a Steam review. It helps a lot with our visibility on the Steam Store. - Stephan
[ 2021-08-27 15:38:28 CET ] [ Original post ]
Hey, everyone. We're a few weeks past the Early Access release day now and would like to say a few words about our current situation as well as the road ahead.
Feedback
Suffice to say, the 'Overwhelmingly Positive' feedback on the Early Access version of Death Trash has exceeded our expectations. We got lots of incredible messages about the game through Steam reviews, the forum, social media, e-mail and private messages. Thank you so much for writing them.
Through our in-game feedback tool as well as the other channels we also got a lot of feedback on what's working good, what's not so good, and what could be added. The most common negative was "not enough content yet", which should of course be improved over time. Most of the other concerns should also be met with improvements in the future. We've updated the game a few times now since release, fixing technical as well as gameplay issues and will try to keep this flow of improvements.
Financial Situation
Good news: Death Trash has sold enough now that it made back its development costs and we can finish it on our own. Apart from that we we'll have to see how it continues long-term. So no change in plans for now regarding team size, for example. But we're very happy that we can finish Death Trash according to our own vision.
Roadmap
Let's take a look at what's ahead for Death Trash. The most common request and also our main development goal is of course "new content", but due to its nature and potential spoilers we'll be a bit tight-lipped here.
Content
Story Chapter One (Early Access Start Content) - continue main quest through southern world map locations, improve temporary ending - improve current dialogue and add more player decisions, add more depth - revisit a few locations and improve level design, add more environment details Story Chapter Two (During Early Access) The Perished One, Steel Waste Story Chapter Three (For the full release of the game) Woundland, and more
Gameplay and other improvements
Gameplay Improvements - expand mind items gameplay - rebalancing the existing content regarding difficulty and economy - add player stash / bank - reorganize stats, add more usage for non-combat stats, more combat values affected by combat skills - more detailed info through area overview map (e.g. on mouse hover) - update crafting recipes Combat Improvements - add different type of energy weapons - more animalistic, mutant and machine-based enemy types - more advanced humanoid NPC combat behaviours for higher ranked enemies NPC improvements - reacting to scene events (e.g. door getting opened by player in stealth mode) - better gameplay faction handling, not being able to easily exploit making them hostile to each other - make them remember player actions Support for community translations - add simple modding system, including Steam Workshop, for text import / export - add support for multiple fonts Technical Stuff - investigate and fix a few types of crashes for individual users - local co-op bug-fixing and polishing - add better user communication and support opportunity through in-game F1 tool - fix level collisions, especially rolling into small spaces and getting stuck - improve controller support by implementing Steam Input - add more accessibility options This list is not in chronological order. Were a small team and will work on these tasks step by step, dynamically prioritizing, including community feedback. For the same reasons were also not dating any updates. We might finish this list in 2022, but if it takes more time then we'll take that time.
Onwards
Again, thank you so much for all your support and feedback. I know that much of your support is related to the promise of being able to experience the final version of Death Trash, and we're doing our best to bring that to life. If you want to accompany us on this journey, please consider buying Death Trash: https://store.steampowered.com/app/941460/Death_Trash/ If you have bought and played Death Trash already, consider writing a Steam review. It helps a lot with our visibility on the Steam Store. - Stephan
Death Trash
Crafting Legends
Crafting Legends
2021-08-05
Indie RPG Singleplayer Coop EA
Game News Posts 94
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3177 reviews)
http://www.deathtrash.com
https://store.steampowered.com/app/941460 
Death Trash Linux + SteamOS [811.57 M]
A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and dark fantasy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
MINIMAL SETUP
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
- Graphics: NVIDIA GeForce GTX 670
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