





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- fixed saving in world map desolation leading to broken save game - disable dialogue action of NPCs in combat (e.g. accidentally talking to blind man) - don't make companion interrupt player dialogue or scene interaction when companion is in combat - fixed combat behavior of bots in mine level - co-op: fixed mouse cursor position when playing as mouse player on second screen - co-op: disable second screen toggle if second screen was activated; added info that deactivation needs a game restart - fixed some UI issues due to dynamic text lengths - fixed issues with metal gate colliders - fixed walk cursor display having wrong pixel offset - fixed some minor issues with some scene assets - added code to handle explored state of an area in save games on entering a resized area (for future content changes) - additional small bug fixes and framework improvements This week we fixed more bugs reported by players and also solved a few technical problems. Behind the scenes we continued to work on future content. I made progress on the world map and painted a new sub world map for a certain area of the game. I keep being hopeful to being able to focus more on the actual game in the coming weeks. - Stephan
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