Update 0.7.30
- added new infection value which increases through actions like using implant abilites and eating meat, has negative impact on high values, and gets cleansed by puking - updated a few items related to this new system - minor update to tutorial area for this - removed old energy system for abilities and related terminals - added another location to south east - allow buying equipment items more than once, but add marker for owned weapons and equipment - hide stamina bar in combat mode when full - fixed being able to drop items into walls with mouse controls - on loading level make sure all lootable items are reachable - fixed some door issues - updated spikes collider - small level design and asset improvements - fixed a crash due to pooled objects being reused when not fully initialized - co-op: share experience points from consumables and skill usage - co-op shared camera: fixed awkward moment on unlocking tutorial bypass - co-op shared camera: disallow using point and click commands on map overview - fixed buttons being too large on high display resolutions - fixed a few issues with language mod handling - updated both controller plugins, adding support for more variants - additional small bug fixes and framework improvements The infection system is fresh and might need more work. If you encounter any issues with it please report it via F1 or here or in the forum. If you have ideas on how to expand on it and what effects it should have on higher values, please tell us, too. The main purpose of the infection system is to bring more of the narrative layer into the direct gameplay, to give more raison d'tre to the puke ability, and to replace the previous energy system, which we weren't really happy with. The new location is nothing noteworthy, again, but the important thing is that I'm getting more time to work on content and small additions with each update becoming a regular thing now. Apart from that lots of technical work and bug fixes again. Have a nice weekend! - Stephan
[ 2021-12-04 19:22:52 CET ] [ Original post ]
Patch Notes 0.7.30
- added new infection value which increases through actions like using implant abilites and eating meat, has negative impact on high values, and gets cleansed by puking - updated a few items related to this new system - minor update to tutorial area for this - removed old energy system for abilities and related terminals - added another location to south east - allow buying equipment items more than once, but add marker for owned weapons and equipment - hide stamina bar in combat mode when full - fixed being able to drop items into walls with mouse controls - on loading level make sure all lootable items are reachable - fixed some door issues - updated spikes collider - small level design and asset improvements - fixed a crash due to pooled objects being reused when not fully initialized - co-op: share experience points from consumables and skill usage - co-op shared camera: fixed awkward moment on unlocking tutorial bypass - co-op shared camera: disallow using point and click commands on map overview - fixed buttons being too large on high display resolutions - fixed a few issues with language mod handling - updated both controller plugins, adding support for more variants - additional small bug fixes and framework improvements The infection system is fresh and might need more work. If you encounter any issues with it please report it via F1 or here or in the forum. If you have ideas on how to expand on it and what effects it should have on higher values, please tell us, too. The main purpose of the infection system is to bring more of the narrative layer into the direct gameplay, to give more raison d'tre to the puke ability, and to replace the previous energy system, which we weren't really happy with. The new location is nothing noteworthy, again, but the important thing is that I'm getting more time to work on content and small additions with each update becoming a regular thing now. Apart from that lots of technical work and bug fixes again. Have a nice weekend! - Stephan
Death Trash
Crafting Legends
Crafting Legends
2021-08-05
Indie RPG Singleplayer Coop EA
Game News Posts 94
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3177 reviews)
http://www.deathtrash.com
https://store.steampowered.com/app/941460 
Death Trash Linux + SteamOS [811.57 M]
A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and dark fantasy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
MINIMAL SETUP
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
- Graphics: NVIDIA GeForce GTX 670
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