0.8.0 - February Update
- input changes: have one shared use button for abilities and items - controller: improved action wheel UI and game feel - use slow motion when using action wheel or action selection screen in singleplayer - mouse and keyboard: added optional action bar - added new optional mouse input combat mode 'half-automatic'; updated descriptions for other modes - added weapon scroll display (default DPad left and right, or mouse wheel) - allow rolling while reloading by pausing reloading - updated energy guns: visuals, sounds, and gameplay stats - make friendly world map encounters spawn player and NPCs next to each other - updated handling area exits: trigger immediately when touching with direct movement and make character walk towards exit - updated threat values: make NPC stop following earlier, have melee create more threat than ranged - reset NPC health when they leave combat - Steam Deck improvements
- updated small firearms: visuals and sounds - make puking cleanse all infection points - make mute puke sound option also affect the drop item sound - fixed characters losing weapons on death potentially spawning them behind a wall - fixed issues with characters investigating doors opened by player - fixed some reused objects not getting tracked for highlight all functionality - fixed situations where an item would be shown through opaque house roofs - fixed a softlock in Titans Guts - small level design fixes throughout the game - updated melee mouse cursor - updated tutorials and default bindings for the mentioned input changes - updated dialogue UI settings - fixed a few other UI issues - fixed equipped ability display or quick item display occasionally ending up at wrong position - fixed issues with overlapping player messages, location messages and quest messages - move quest messages to lower half of screen when in dialogue to prevent dialogue text overlap - fixed question mark above NPCs not following their movement - allow using block ability outside combat mode - co-op: fixed some abilities hurting or otherwise affecting other player when they should not - fixed some sounds not being affected by distance - fixed UI sorting issue with messages - fixed speaker color of some unique NPCs changing on returning to them - updated audio plugin and improved error handling - updated Steam API version - fixed Linux version crashing on exit - fixed a few rare crashes - additional bug fixes and framework improvements
We made a few steps forward in figuring out the input "puzzle". Selecting abilities and items as well as throwing items should be much more comfortable now on the controller. And for those on mouse / keyboard who want to use a traditional action bar, there's that option now. The slow motion during action wheel or the selection screen on mouse / keyboard should make things easier, too. I'm unhappy still with the block ability, which we'll hopefully have time to look at for the next update. There's a whole lot of bug fixes and small gameplay improvements in this update, which are mostly based on getting feedback from you. Thank you for sending us your thoughts as well as bug reports. We wanted to add more content in this update (new energy weapons, updating second encounter with Oracle, new dungeon and other locations) but it's only half-finished right now, so we're moving all of that to the March Update. I'm sorry about that. This delay is partly due to unforeseen circumstances, but also due to me misplanning this. If you already played through the current content and are waiting for an update to replay the game, better wait for next month's update.
The Steam Deck got released and it's a great way to play Death Trash. The game was compatible right from the start but we also made a few improvements with this update. We're planning to improve it further with the upcoming updates, including adding more input options.
The next update will happen in March. Don't know yet when and what it will actually contain, but, as mentioned before, probably / hopefully new energy weapons, new locations and some main quest update. Thank you for your continued interest in Death Trash and all your support so far. Have a nice week! - Stephan
[ 2022-02-28 11:54:11 CET ] [ Original post ]
Hey, everyone. Welcome to our first monthly update. It's a substantial improvement of Death Trash, even if we couldn't add everything that we had planned for it.
Update Notes
Major changes
- input changes: have one shared use button for abilities and items - controller: improved action wheel UI and game feel - use slow motion when using action wheel or action selection screen in singleplayer - mouse and keyboard: added optional action bar - added new optional mouse input combat mode 'half-automatic'; updated descriptions for other modes - added weapon scroll display (default DPad left and right, or mouse wheel) - allow rolling while reloading by pausing reloading - updated energy guns: visuals, sounds, and gameplay stats - make friendly world map encounters spawn player and NPCs next to each other - updated handling area exits: trigger immediately when touching with direct movement and make character walk towards exit - updated threat values: make NPC stop following earlier, have melee create more threat than ranged - reset NPC health when they leave combat - Steam Deck improvements
Minor changes
- updated small firearms: visuals and sounds - make puking cleanse all infection points - make mute puke sound option also affect the drop item sound - fixed characters losing weapons on death potentially spawning them behind a wall - fixed issues with characters investigating doors opened by player - fixed some reused objects not getting tracked for highlight all functionality - fixed situations where an item would be shown through opaque house roofs - fixed a softlock in Titans Guts - small level design fixes throughout the game - updated melee mouse cursor - updated tutorials and default bindings for the mentioned input changes - updated dialogue UI settings - fixed a few other UI issues - fixed equipped ability display or quick item display occasionally ending up at wrong position - fixed issues with overlapping player messages, location messages and quest messages - move quest messages to lower half of screen when in dialogue to prevent dialogue text overlap - fixed question mark above NPCs not following their movement - allow using block ability outside combat mode - co-op: fixed some abilities hurting or otherwise affecting other player when they should not - fixed some sounds not being affected by distance - fixed UI sorting issue with messages - fixed speaker color of some unique NPCs changing on returning to them - updated audio plugin and improved error handling - updated Steam API version - fixed Linux version crashing on exit - fixed a few rare crashes - additional bug fixes and framework improvements
Details
We made a few steps forward in figuring out the input "puzzle". Selecting abilities and items as well as throwing items should be much more comfortable now on the controller. And for those on mouse / keyboard who want to use a traditional action bar, there's that option now. The slow motion during action wheel or the selection screen on mouse / keyboard should make things easier, too. I'm unhappy still with the block ability, which we'll hopefully have time to look at for the next update. There's a whole lot of bug fixes and small gameplay improvements in this update, which are mostly based on getting feedback from you. Thank you for sending us your thoughts as well as bug reports. We wanted to add more content in this update (new energy weapons, updating second encounter with Oracle, new dungeon and other locations) but it's only half-finished right now, so we're moving all of that to the March Update. I'm sorry about that. This delay is partly due to unforeseen circumstances, but also due to me misplanning this. If you already played through the current content and are waiting for an update to replay the game, better wait for next month's update.
Steam Deck
The Steam Deck got released and it's a great way to play Death Trash. The game was compatible right from the start but we also made a few improvements with this update. We're planning to improve it further with the upcoming updates, including adding more input options.
Next Update
The next update will happen in March. Don't know yet when and what it will actually contain, but, as mentioned before, probably / hopefully new energy weapons, new locations and some main quest update. Thank you for your continued interest in Death Trash and all your support so far. Have a nice week! - Stephan
Death Trash
Crafting Legends
Crafting Legends
2021-08-05
Indie RPG Singleplayer Coop EA
Game News Posts 94
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3177 reviews)
http://www.deathtrash.com
https://store.steampowered.com/app/941460 
Death Trash Linux + SteamOS [811.57 M]
A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and dark fantasy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
MINIMAL SETUP
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
- Graphics: NVIDIA GeForce GTX 670
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