Update 0.8.7.9
- improved character pathfinding: walk directly towards target nodes now instead of zig-zagging - fixed a few other pathfinding issues - slightly reduced movement impact of walking backwards while targeting - added option to disable random player character comments (e.g. on looting); at character creation and later through "Current Game" settings - adjusted alert distance for some human enemies - fixed some issues with idle NPCs cancelling their paths - fixed triggering ability from action bar deleting main item or ability selection - when using Next and Previous Ability and no ability is selected, select most recent that was in that slot instead of selecting first from list - exclude Puke Ability from Next and Previous ability shortcuts - fixed some offensive abilities not causing threat on NPCs as weapon damage would do - world map: show dotted target path towards cursor when not traveling - permadeath run: disabled quicksaving; autosave on leaving game - fixed potential lock on game start-up due to loading order - level design allows placing items on tables now (not by player though) - removed unintended ranged combat aiming help applied to mouse controls - added user setting for ranged combat aiming help for mouse controls (off by default) - fixed directional calculation error for ranged combat aiming for controller - fixed minor target position miscalculation when throwing items with controller - fixed some issues with handling getting damage while reloading - fixed issue with point and click stealth attack commands - make player character use time and animation for opening doors similar to NPCs - fixed a few NPC issues with doors - fixed a few cases of NPCs not walking back to their original location after investigating blips - reduced chance of dying NPC dropping weapon so that it bumps against attacker (player) - fixed turrets in Mine 19 still attacking even after being hacked and set to peaceful - fixed a case of quest 'The Witch' not getting marked as finished - fixed scene item for Nano Health having a different focus color than other items - fixed a few issues with visual decorations on NPC visuals - fixed case of player character not looking at object on starting dialogue with object - fixed issue with quest tasks getting shown twice in quest view - fixed rare crash due to pathfinding - fixed some rare crash on controller disconnection - localization: minor text changes, removed some obsolete text, added some missing entries - debug console view: show list of currently active mods - additional performance and usability improvements, bug fixes and framework additions
We are currently occupied with two major tasks: 1. We are working on new content. This is a bit complicated and slow as we also want to correct issues with and improve elements of the world building and the story. These are, in my personal opinion, the most important parts of the game, therefore they need to get a lot of care and attention. 2. We are improving our tools so we have an easier time working on the game - be more efficient, have a better overview, get things done faster. One example: Recently we've added a data analysis tool which works similar to a spreadsheet but gives as an overview of the "live" data of the game and lets us quickly jump around in the project. E.g. it shows a list of all locations where any item is placed in the game, and with a single click on one of the entries opens the level editor for that location. It might not sound very impressive, but it has already been a huge help in working with the game. Additionally, we keep updating and improving the game. This is both a reaction to bug reports from players (Thank you for your feedback!) as well as issues that we discover while working on our aforementioned major tasks. Thank you for your continued support. - Stephan
[ 2023-05-05 12:35:35 CET ] [ Original post ]
Improvements
- improved character pathfinding: walk directly towards target nodes now instead of zig-zagging - fixed a few other pathfinding issues - slightly reduced movement impact of walking backwards while targeting - added option to disable random player character comments (e.g. on looting); at character creation and later through "Current Game" settings - adjusted alert distance for some human enemies - fixed some issues with idle NPCs cancelling their paths - fixed triggering ability from action bar deleting main item or ability selection - when using Next and Previous Ability and no ability is selected, select most recent that was in that slot instead of selecting first from list - exclude Puke Ability from Next and Previous ability shortcuts - fixed some offensive abilities not causing threat on NPCs as weapon damage would do - world map: show dotted target path towards cursor when not traveling - permadeath run: disabled quicksaving; autosave on leaving game - fixed potential lock on game start-up due to loading order - level design allows placing items on tables now (not by player though) - removed unintended ranged combat aiming help applied to mouse controls - added user setting for ranged combat aiming help for mouse controls (off by default) - fixed directional calculation error for ranged combat aiming for controller - fixed minor target position miscalculation when throwing items with controller - fixed some issues with handling getting damage while reloading - fixed issue with point and click stealth attack commands - make player character use time and animation for opening doors similar to NPCs - fixed a few NPC issues with doors - fixed a few cases of NPCs not walking back to their original location after investigating blips - reduced chance of dying NPC dropping weapon so that it bumps against attacker (player) - fixed turrets in Mine 19 still attacking even after being hacked and set to peaceful - fixed a case of quest 'The Witch' not getting marked as finished - fixed scene item for Nano Health having a different focus color than other items - fixed a few issues with visual decorations on NPC visuals - fixed case of player character not looking at object on starting dialogue with object - fixed issue with quest tasks getting shown twice in quest view - fixed rare crash due to pathfinding - fixed some rare crash on controller disconnection - localization: minor text changes, removed some obsolete text, added some missing entries - debug console view: show list of currently active mods - additional performance and usability improvements, bug fixes and framework additions
Current state of things
We are currently occupied with two major tasks: 1. We are working on new content. This is a bit complicated and slow as we also want to correct issues with and improve elements of the world building and the story. These are, in my personal opinion, the most important parts of the game, therefore they need to get a lot of care and attention. 2. We are improving our tools so we have an easier time working on the game - be more efficient, have a better overview, get things done faster. One example: Recently we've added a data analysis tool which works similar to a spreadsheet but gives as an overview of the "live" data of the game and lets us quickly jump around in the project. E.g. it shows a list of all locations where any item is placed in the game, and with a single click on one of the entries opens the level editor for that location. It might not sound very impressive, but it has already been a huge help in working with the game. Additionally, we keep updating and improving the game. This is both a reaction to bug reports from players (Thank you for your feedback!) as well as issues that we discover while working on our aforementioned major tasks. Thank you for your continued support. - Stephan
Death Trash
Crafting Legends
Crafting Legends
2021-08-05
Indie RPG Singleplayer Coop EA
Game News Posts 94
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3177 reviews)
http://www.deathtrash.com
https://store.steampowered.com/app/941460 
Death Trash Linux + SteamOS [811.57 M]
A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and dark fantasy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
MINIMAL SETUP
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
- Graphics: NVIDIA GeForce GTX 670
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