Update 0.10 - Specimen
- added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies)
- increased default speed on world map - map overview: added some NPCs to the map after having spoken to them - made equipping weapon and armor slots take a bit of time - improved UI while equipping weapons and armor and fixed a few usability issues related to that - scroll wheel selection of weapons: added short delay before actually equipping (due to new equipment durations) - updated NPC look directions: patrolling characters will turn around for a moment before beginning to walk in other direction - updated some mutant animations - updated some weapons
- fixed healing over time getting discarded when leaving location - fixed a few quest tasks not showing the relevant location name - fixed PS4 Controller showing Xbox icons by default - Steam Deck Co-op: fixed some UI issues - fixed some UI issues with action selection - fixed a few UI bugs related to equipment and inventory - fixed a few issues with the German localization - additional framework changes, bug fixes and improvements
For the upcoming content we are also working on new combat enemies, of course. This update contains a test level with some of them, and we would appreciate some feedback now. (Are they fun to play against? Are they fair to play against? Etc.) You can find the test level via the debug console. (There are, by the way, other playtest entries, too.) Use Shift + F10 to open the debug console, then type and choose Playtest, then NewEnemies. (Controller: hold left thumbstick + hold left shoulder button + press Menu/Start button) For writing feedback use F1 inside the game (Controller: hold left thumbstick + press Menu/Start button) or reply to this post or create a topic in the Steam Forum.
Since we changed this recently, I'll mention this again: We'll continue numbering our updates as 0.10, 0.11, and so on until we leave Early Access and the game becomes 1.0. The reason from going away from the previous numbering scheme like 0.8.7.10 was that these numbers were interpreted as percentage of completion, but they were not supposed to represent percentages.
We have a beta branch where we update the game more frequently. You'll find more info about the beta branch and about testing in general over here: https://steamcommunity.com/app/941460/discussions/0/3427823001996731965/
Death Trash will be part of the Halloween sale on Steam, beginning October 26th.
The next update (0.11) will be ready on November 20th.
We are currently working on new content (continuing the main story through the city) as well as adding more depth (narrative and gameplay) to the existing game, but I am not sure yet how much of that will arrive in the November as well as in the December update this year. Thank you for your continued support. I appreciate your interest in Death Trash as well as your patience. - Stephan
[ 2023-10-24 14:03:10 CET ] [ Original post ]
Patch notes
Additions
- added test level with new combat enemies (Shift+F10 -> Playtest -> NewEnemies)
Improvements and changes
- increased default speed on world map - map overview: added some NPCs to the map after having spoken to them - made equipping weapon and armor slots take a bit of time - improved UI while equipping weapons and armor and fixed a few usability issues related to that - scroll wheel selection of weapons: added short delay before actually equipping (due to new equipment durations) - updated NPC look directions: patrolling characters will turn around for a moment before beginning to walk in other direction - updated some mutant animations - updated some weapons
Bug fixes
- fixed healing over time getting discarded when leaving location - fixed a few quest tasks not showing the relevant location name - fixed PS4 Controller showing Xbox icons by default - Steam Deck Co-op: fixed some UI issues - fixed some UI issues with action selection - fixed a few UI bugs related to equipment and inventory - fixed a few issues with the German localization - additional framework changes, bug fixes and improvements
Current state of things
1. Feedback wanted on new combat enemies
For the upcoming content we are also working on new combat enemies, of course. This update contains a test level with some of them, and we would appreciate some feedback now. (Are they fun to play against? Are they fair to play against? Etc.) You can find the test level via the debug console. (There are, by the way, other playtest entries, too.) Use Shift + F10 to open the debug console, then type and choose Playtest, then NewEnemies. (Controller: hold left thumbstick + hold left shoulder button + press Menu/Start button) For writing feedback use F1 inside the game (Controller: hold left thumbstick + press Menu/Start button) or reply to this post or create a topic in the Steam Forum.
2. Version numbers
Since we changed this recently, I'll mention this again: We'll continue numbering our updates as 0.10, 0.11, and so on until we leave Early Access and the game becomes 1.0. The reason from going away from the previous numbering scheme like 0.8.7.10 was that these numbers were interpreted as percentage of completion, but they were not supposed to represent percentages.
3. Beta branch
We have a beta branch where we update the game more frequently. You'll find more info about the beta branch and about testing in general over here: https://steamcommunity.com/app/941460/discussions/0/3427823001996731965/
4. Sale
Death Trash will be part of the Halloween sale on Steam, beginning October 26th.
5. Next Update
The next update (0.11) will be ready on November 20th.
Conclusion
We are currently working on new content (continuing the main story through the city) as well as adding more depth (narrative and gameplay) to the existing game, but I am not sure yet how much of that will arrive in the November as well as in the December update this year. Thank you for your continued support. I appreciate your interest in Death Trash as well as your patience. - Stephan
Death Trash
Crafting Legends
Crafting Legends
2021-08-05
Indie RPG Singleplayer Coop EA
Game News Posts 94
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3177 reviews)
http://www.deathtrash.com
https://store.steampowered.com/app/941460 
Death Trash Linux + SteamOS [811.57 M]
A post-apocalyptic world where cosmic horrors crave humanity but meet punks with shotguns. Influenced by cyberpunk, post-apocalyptic classics, science fiction, horror and dark fantasy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!
Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
MINIMAL SETUP
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
- Graphics: NVIDIA GeForce GTX 670
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