
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!

Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
- added further quest and character handling for later stages of Perished City\n- fixed a few issues with quest progress in the Perished City\n- added and updated some dialogue\n- added a few pre-existing crafting recipes to the market in Perished City\n- various other minor improvements to the Perished City\n- added fix for granting access to mind items if missing due to old savegame\n- restrict implants etc. to buying once (singleplayer)\n- when accessing permanent player storage, show player inventory Items and Body Items instead of Resources\n- improved checking for dialogue option freshness\n- co-op: fixed Seneschal spawning multiple times in later area\n- co-op: allow delivering field unit to Ira from other character without item\n- fixed not being able to deconstruct a few items\n- fixed some dialogue options not showing as fresh despite quest consequences\n- fixed some internal asset handling which affected localization mods and caused various sorts of rare logic bugs\n- fixed boss sometimes sliding instead of showing correct animation\n- fixed a lingering threat issue for turrets\n- fixed rare crash in Tower locations\n- fixed rare crashes in boss fights\n- fixed crash due to long error message from failed loading\n- fixed a memory leak\n- additional minor bug fixes and improvements
Minimum Setup
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
Recommended Setup
- Graphics: NVIDIA GeForce GTX 670
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