
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!

Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Update Notes 0.14.4
- fixed some explosions not making any damage
- fixed certain NPC in city having quest item he should not have
- fixed NPC in Tower talking about key challenge despite player having key already
- fixed regular scene actions be usable through walls while standing outside house with open door
- fixed being able to backstab target through house walls
- fixed Lessen the Pain quest not finishing when killing both targets directly
- fixed characters continuing investigating action despite entering combat
- fixed failed quests not getting reset when returning to main menu and starting a new game from there
- fixed crash in character command on irregular pathfinding setup
- fixed crash when raising attention causes another raising attention event indirectly (happened when hitting a wall with weapon while NPC was puking)
- fixed NPC conversation getting interrupted when player uses weapon against environment
- fixed a few input bugs in the main menu
- fixed spider webs getting thrown at flesh heaps leading to broken objects
- fixed \"Quest updated\" message sometimes appearing for hidden tasks
- fixed \"Quest updated\" message related to owned items when entering certain other dimensions
- fixed minor issues with item descriptions
- fixed some potential issues with doors
- fixed additional internal asset handling which affected localization mods and caused various sorts of rare logic bugs
- minor memory optimizations
- upgraded engine version
- additional minor bug fixes and improvements
Small Development Update
We have been busy in the last months working on the next content update and will continue to do so for a while. It\'s a big one and will cover the Northern part of the world map. We intent to release it as one piece unless we find a fitting way to cut it in two pieces. We are also doing some design work on the final locations of the game (endgame zone 1 and 2).
If you want to get a bit more insight into the development process you can take a look at my personal development log over here:
Development Log in Steam Forum
And if you haven\'t seen it yet: We released a content update a few months ago: The Perished City
Thank you for reading this, for playing the game, for feedback, for the support and for the patience.
- Stephan
Minimum Setup
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
Recommended Setup
- Graphics: NVIDIA GeForce GTX 670
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