
Gameplay
Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op.
The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing and puking.
Travel through the gritty post-apocalyptic wasteland by world map and explore hand-painted organic locations. Meet exciting characters: Talk to the Fleshkraken, visit the Puke Bar or pickpocket stuff from that old naked guy.
Customize your own character through stats and making choices. Experience the story and discover side quests. Fight against machines and larger-than-life monsters - or become their friend.
The game contains many features supporting player freedom:
- manual save games
- dialogue can be left anytime
- kill everyone or...
- hardly kill anyone!

Singleplayer / Multiplayer
The main feature of Death Trash is the immersive singleplayer campaign.
But the game contains an optional splitscreen co-op mode:
- Second player can drop in and drop out anytime during the campaign
- Second player has their own character, stats, inventory etc. but shared quest progress
- Both players are restricted to the same location, but can explore that separately
- Both players can talk to NPCs separately
- Movement on the world map is shared
Please understand that we have, at this point, no resources to also add networking code to the game.
Story
Humans traveled to the stars and some of them settled on the planet Nexus with its ancient secrets of stone and flesh. The machines were installed as protectors, but they were corrupted and brought terror.
You are a raider among the ruins of the past.
But fate might lead you to the Bleeding Head Oracle, the Evergrowing Heart and towards a war with the machines, giving you the power to mend or destroy.
Update Notes 0.14.5
- fixed spawned Fleshworms being passive instead of aggressive
- fixed not being able to finish quest \"Lessen the Pain\" (regression)
- fixed issue with additional inventory space acquired from city merchant
- fixed some pathfinding issues
- updated FMOD audio plugin
- additional minor bug fixes and improvements
Small Development Update
We continue working on the next content update. It\'s a big one and will cover the Northern part of the world map. In the meantime we are also doing some design work for the final locations of the game.
We plan to look at the balancing of the game before the next content update, so if you have some feedback concerning that, we are listening. Best to send it via the F1 in-game feedback tool with the game data attached (enabled by default) so we can take a look at your character build, equipment etc.
If you want to get a bit more insight into the development process you can take a look at my personal development log over here: Development Log in Steam Forum
And if you haven\'t seen it yet: We released a content update a few months ago: The Perished City
Thank you for reading this and I hope you\'ll have a great day.
- Stephan
Minimum Setup
- OS: Ubuntu 12.04 or SteamOS
- Processor: Intel Core i5 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 2 GB available space
Recommended Setup
- Graphics: NVIDIA GeForce GTX 670
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