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Kickstarter for the Starship Rubicon! Neuroscience physics-based creature construction!
The Kickstarter is now live! It's a bit of a genre shift: we're moving from space into the ocean. In Crescent Loom, players construct physics-based underwater creatures and weave scientifically-accurate neural circuits in order to explore an alien ecosystem.
After the events in Starship Rubicon, the planets of both humanity and the bio-engineering Alien Nemesis lay in ruins. Most surviving humans now sleep in cryopods collected by the Pilot on her warpath towards the Nemesis homeworld. The Pilot now returns to one of the planets that she burnt from orbit and begins using a piece of Nemesis technology called a "Crescent Loom" in order to begin healing the planet and build a new home for humanity and the Alien Nemesis to live in peace. Despite your good intentions, many creatures of this world remember you -- and not fondly. Unable to communicate directly, you must learn an unfamiliar piece of technology and let your creations speak for you through their actions and movements.
[ 2017-02-01 17:41:02 CET ] [ Original post ]
Crescent Loom: weave neurons, stitch muscles, create life.
The Kickstarter is now live! It's a bit of a genre shift: we're moving from space into the ocean. In Crescent Loom, players construct physics-based underwater creatures and weave scientifically-accurate neural circuits in order to explore an alien ecosystem.
After the events in Starship Rubicon, the planets of both humanity and the bio-engineering Alien Nemesis lay in ruins. Most surviving humans now sleep in cryopods collected by the Pilot on her warpath towards the Nemesis homeworld. The Pilot now returns to one of the planets that she burnt from orbit and begins using a piece of Nemesis technology called a "Crescent Loom" in order to begin healing the planet and build a new home for humanity and the Alien Nemesis to live in peace. Despite your good intentions, many creatures of this world remember you -- and not fondly. Unable to communicate directly, you must learn an unfamiliar piece of technology and let your creations speak for you through their actions and movements.
[ 2017-02-01 17:41:02 CET ] [ Original post ]
Kickstarter for the sequel! Neuroscience & physics-based creature construction!
The Kickstarter is now live! Update: we made it! Follow progress on the dev blog. It's a bit of a genre shift: we're moving from space into the ocean. In Crescent Loom, players construct physics-based underwater creatures and weave scientifically-accurate neural circuits in order to explore an alien ecosystem.
After the events in Starship Rubicon, the planets of both humanity and the bio-engineering Alien Nemesis lay in ruins. Most surviving humans now sleep in cryopods collected by the Pilot on her warpath towards the Nemesis homeworld. The Pilot now returns to one of the planets that she burnt from orbit and begins using a piece of Nemesis technology called a "Crescent Loom" in order to begin healing the planet and build a new home for humanity and the Alien Nemesis to live in peace. Despite your good intentions, many creatures of this world remember you -- and not fondly. Unable to communicate directly, you must learn an unfamiliar piece of technology and let your creations speak for you through their actions and movements.
[ 2017-02-01 17:41:02 CET ] [ Original post ]
Crescent Loom: weave neurons, stitch muscles, create life.
The Kickstarter is now live! Update: we made it! Follow progress on the dev blog. It's a bit of a genre shift: we're moving from space into the ocean. In Crescent Loom, players construct physics-based underwater creatures and weave scientifically-accurate neural circuits in order to explore an alien ecosystem.
After the events in Starship Rubicon, the planets of both humanity and the bio-engineering Alien Nemesis lay in ruins. Most surviving humans now sleep in cryopods collected by the Pilot on her warpath towards the Nemesis homeworld. The Pilot now returns to one of the planets that she burnt from orbit and begins using a piece of Nemesis technology called a "Crescent Loom" in order to begin healing the planet and build a new home for humanity and the Alien Nemesis to live in peace. Despite your good intentions, many creatures of this world remember you -- and not fondly. Unable to communicate directly, you must learn an unfamiliar piece of technology and let your creations speak for you through their actions and movements.
[ 2017-02-01 17:41:02 CET ] [ Original post ]
Starship Rubicon
Wickworks
Developer
Cheerful Ghost
Publisher
2015-07-13
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Positive
(17 reviews)
The Game includes VR Support
Public Linux Depots:
- Starship Rubicon - Linux [1.54 M]
In Starship Rubicon, Earth has been casually destroyed by a mysterious race of space-faring invertebrates. You are a fighter pilot whose cryopod has been collected by a possibly-insane AI, who has placed you in the unenviable position of being humanity’s savior. Shanghaied and alone, you must gather the remaining human survivors and traverse the surprising biodiversity of deep space to find a new home.
{NeoGAF writeup}
Key Features
- Quick Gameplay - Pilot your ship in fast-paced shoot-em-up, featuring a unique approach to arcade physics and controls.
- Customize Your Ship - Upgrade your ship with a Tetris-styled hangar bay as you find weapons and items on your quest.
- Randomized Universe - Make your way through a diverse galaxy as you encounter interesting new lifeforms. Each play session generates a new path of enemies, allies, and items.
- Casual Roguelike - When your ship blows up, that's the end of the line for that game. However, if you collect enough crystal shards by the end of a sector you can save your ship to re-launch it on another level.
- A Fleet Of Ships To Play - Do you prefer fast ships for run and gun? Do you like something that takes a punch but isn't as agile? Start the game with 3 different ships and spend shards to unlock more ships with unique abilities!
- Mod-friendly - Since ships and weapons are exposed in simple external .lua scripts, modding and creating your own content only requires a text editor!
MINIMAL SETUP
- OS: Ubuntu 10.04
- Processor: 1.6 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL-supported
- Storage: 35 MB available space
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