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6.0 Progress Report #3
Finishing up the "boss" category, I've created T4 &T5 units for the support & naval unit production trees. Here are a few of them.
T5 naval unit (w/ on-board unit factories)
T5 "support" mech
T5 air support: does not have any weapons, but can be used as a mobile shield, resupply point & heavy unit transport. 4x4 blocks and most T5 ground units can be picked up and dropped near enemy bases.

The unit command system has been changed. Now, any player-controlled unit can command units that are of the same type and of similar size.
Units under the command of players will mimic most of their actions - shooting, mining, building, item transfer and payload drops will be copied.
The logic system is now capable of controlling units. This can be used to do a number of things, including:
automated unit item transport systems
automatic building of blocks
custom AI that follows or guards certain players or structures
configurable minining setups ...and more.
Two new turrets have been added since the last development preview: the Tsunami and Forshadow.
The Tsunami is a tier 2 version of the Wave turret. Like the Wave, it is able to put out fires and spray liquid projectiles at enemies, with debilitating status effects. As one might expect, it has higher range and increased damage. The original implementation for this turret was made on Github by Slava0135, while the sprite was made by EyeOfDarkness.
The Foreshadow is a long-range sniper turret. While it is large and expensive to maintain, the range of its projectiles is far above that of any other turret. These projectiles do not pierce, and are intended to be a counter to large T4/T5 units.
I've added a few new terrain blocks for mapmakers to use. These probably won't show up in the campaign, but they will be used in 4 new custom maps. Dirt & Mud
Space
Slag
Dacite (previously known as Holostone, for some reason)
Most 1x1 blocks (e.g. power nodes, walls) will be replaceable with larger variants. Conveyors will now save their contents during upgrades, while batteries will save their contained power when being replaced.
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I've decided to set a more specific release date of December 1st, which will be in slightly more than a month from this post. This date isn't final - if something comes up, or I underestimate the amount of work needed, I may have to postpone release.
[ 2020-10-26 20:34:13 CET ] [ Original post ]
This is the third (and final) development update concerning 6.0, the next major update for Mindustry. For the second part, see here. In terms of content, 6.0 is practically done. I've added all the units, blocks & new mechanics I had planned, and all that's left is balancing and further campaign implementation.
Current Progress
Units
More T4/5 Units
Finishing up the "boss" category, I've created T4 &T5 units for the support & naval unit production trees. Here are a few of them.

T5 naval unit (w/ on-board unit factories)

T5 "support" mech

T5 air support: does not have any weapons, but can be used as a mobile shield, resupply point & heavy unit transport. 4x4 blocks and most T5 ground units can be picked up and dropped near enemy bases.
Unit Control

The unit command system has been changed. Now, any player-controlled unit can command units that are of the same type and of similar size.

Units under the command of players will mimic most of their actions - shooting, mining, building, item transfer and payload drops will be copied.

Unit Logic
The logic system is now capable of controlling units. This can be used to do a number of things, including:

automated unit item transport systems

automatic building of blocks

custom AI that follows or guards certain players or structures

configurable minining setups ...and more.
Blocks
Turrets
Two new turrets have been added since the last development preview: the Tsunami and Forshadow.

The Tsunami is a tier 2 version of the Wave turret. Like the Wave, it is able to put out fires and spray liquid projectiles at enemies, with debilitating status effects. As one might expect, it has higher range and increased damage. The original implementation for this turret was made on Github by Slava0135, while the sprite was made by EyeOfDarkness.

The Foreshadow is a long-range sniper turret. While it is large and expensive to maintain, the range of its projectiles is far above that of any other turret. These projectiles do not pierce, and are intended to be a counter to large T4/T5 units.
New Terrain & Maps
I've added a few new terrain blocks for mapmakers to use. These probably won't show up in the campaign, but they will be used in 4 new custom maps. Dirt & Mud

Space

Slag

Dacite (previously known as Holostone, for some reason)

Better Replacement
Most 1x1 blocks (e.g. power nodes, walls) will be replaceable with larger variants. Conveyors will now save their contents during upgrades, while batteries will save their contained power when being replaced.


Tentative Release Date
I've decided to set a more specific release date of December 1st, which will be in slightly more than a month from this post. This date isn't final - if something comes up, or I underestimate the amount of work needed, I may have to postpone release.
[ 2020-10-26 20:34:13 CET ] [ Original post ]
Mindustry
AnukenDev
Developer
AnukenDev
Publisher
2019-09-26
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(18286 reviews)
Public Linux Depots:
- Mindustry Linux [63.89 M]
Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches.
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Gameplay
- Create elaborate drills and conveyor designs to move resources into your Core
- Use production blocks to create a wide variety of advanced materials
- Build drones for automatically mining resources, assisting in building and protecting your base
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
Campaign
- Advance through 12 replayable built-in zones with randomized spawn points
- Collect and launch resources
- Research new blocks to fuel progress
- Configure launch loadouts to bring resources to each zone
- Variety of mission objectives and goals
- Invite your friends to complete missions together
- 120+ technology blocks to master
- 19 different types of drones, mechs and ships
- 50+ achievements to complete
Gamemodes
- Survival: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses.
- Attack: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Create a variety of different types of support and offensive unit to assist you in your goals.
- PvP: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs.
- Sandbox: Play around with infinite resources and no enemy threat. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.
Custom Games & Cross-Platform Multiplayer
- 12 built in maps for custom games, in addition to campaign
- Play Co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Mix&match gamemodes: Combine PvP and PvE gamemodes together
Custom Map Editor
- Paint terrain with an editor UI
- Edit and preview structures in-game
- Configurable tool modes: Change how each tool functions
- Powerful map generation system, with many different types of filters for procedural manipulation of terrain
- Apply noise, distortion, smoothing, erosion, symmetry, ore generation and random terrain to your maps
- Randomize and configure ore generation, as well as placement of river and resource tiles
- Configure enemy wave layouts
- Share exported maps on the Steam Workshop
- Customize base map rules
- Use 75+ different environmental blocks
MINIMAL SETUP
- Memory: 1 GB RAM
- Graphics: Anything with OpenGL 2.0 Support
- Storage: 100 MB available space
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