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Mindustry 6.0 Released
(Schematic above made by Highfire1)
[ 2020-12-01 14:06:01 CET ] [ Original post ]
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.
Units
- The unit system has been completely reworked
- All unit sprites have been re-drawn and cleaned up
- Many new unit types have been added
- Player-specific pads and unit-specific factories have been removed
- All units can now be created, commanded and controlled by players
- 3 different unit factories: ground, air, and naval
- Each unit factory can produce multiple types of units
- Units can be moved into special tiered Reconstructor blocks to upgrade them
- 6 unit branches: insect units, ground attack units, ground support units, air attack units, air support units, naval attack units
- Each branch has 5 tiers, making 5*6 = 30 buildable units
- Each core block has a special player-controlled flying unit type associated with it, resulting in a grand total of 33 total units
Campaign
- Complete rework of the 5.0 campaign system
- Everything takes place on a planet, where each hexagonal/pentagonal sector is a separate map that can be visited
- 260+ procedural sectors, with 16 special "landing zone" sectors
- Procedural sectors are optional for campaign completion, but landing zones are not
- Most sectors have a certain number of waves that need to be survived in order to capture them
- Other sectors may have enemy bases on them, which need to be destroyed for capture
- Each sector will produce resources in the background even when you play in other sectors
- Resources can be moved between sectors with Launch Pads
- Sectors near enemy bases will be periodically invaded unless the enemy base is destroyed
- "Global Resources" no longer exist - all research costs are taken directly from your pooled core resources
- More planets will be added in the future
New Blocks & Mechanics
- Added upgraded 3x3 versions of the Silicon Smelter, Separator and Overdrive Projector
- Cores can now be upgraded to higher tiers
- Added "Segment" point defense turret - targets and destroys incoming bullets
- Added "Parallax" electric anti-air turret - pulls in enemy aircraft with a tractor beam
- Added "Foreshadow" long-range railgun turret, for taking down bosses and armored units
- Added "Tsunami" liquid turret - acts as an upgraded version of the Wave
- Added Plastanium conveyors - stack items together, move them with high throughput
- Added mud & dirt decoration blocks
- Added slag liquid floor, can be pumped to obtain slag
- Added space floor
- Significant amounts of block balancing, bugfixes and tweaks
(Schematic above made by Highfire1)
Logic System
- Added Processor blocks that execute commands in a loop
- Processors use a very simple assembly-like language
- Code can be written in-game with a visual editor, or imported from text files
- Processors are capable of performing complex tasks, such as controlling units, reading block state, disabling/enabling buildings and outputting text to message blocks
- Added Display blocks - can be used for displaying vector images from processors
- Added Memory blocks - can be used to store numbers for internal processor use
- Added Button block - can be linked and used as an input devices for processors
- Examples of logic applications include automatic heat-sensing reactor controllers, unit transport systems, custom unit AI, visual power level displays, various types of games and more
Maps
- Added 4 new maps for custom games
- Added 5 types of weather: rain, fog, snow, sandstorm and sporestorm
- Each type of weather has a certain effect on blocks or units
- Added attack AI rule: when enabled, enemy cores will spawn units that build basic defense schematics
- Added map rules for fire, schematic use, enemy light visibility, unit ammo mechanics, explosion damage and more
- Added new filters in editor, to aid with procedural map generation
- Added new editor filter options
General Changes
- Added more music
- Added more sound effects
- Added community server groups
- Improved most sprites and icons
- Many small visual improvements
- Added button to pan camera around map
- New physics system
- Made schematics save power node connections & message contents when copying
- Many, many small QoL changes
- A lot more stuff that I've probably missed
[ 2020-12-01 14:06:01 CET ] [ Original post ]
Mindustry
AnukenDev
Developer
AnukenDev
Publisher
2019-09-26
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(17988 reviews)
Public Linux Depots:
- Mindustry Linux [63.89 M]
Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches.
Gameplay
- Create elaborate drills and conveyor designs to move resources into your Core
- Use production blocks to create a wide variety of advanced materials
- Build drones for automatically mining resources, assisting in building and protecting your base
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
Campaign
- Advance through 12 replayable built-in zones with randomized spawn points
- Collect and launch resources
- Research new blocks to fuel progress
- Configure launch loadouts to bring resources to each zone
- Variety of mission objectives and goals
- Invite your friends to complete missions together
- 120+ technology blocks to master
- 19 different types of drones, mechs and ships
- 50+ achievements to complete
Gamemodes
- Survival: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses.
- Attack: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Create a variety of different types of support and offensive unit to assist you in your goals.
- PvP: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs.
- Sandbox: Play around with infinite resources and no enemy threat. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.
Custom Games & Cross-Platform Multiplayer
- 12 built in maps for custom games, in addition to campaign
- Play Co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Mix&match gamemodes: Combine PvP and PvE gamemodes together
Custom Map Editor
- Paint terrain with an editor UI
- Edit and preview structures in-game
- Configurable tool modes: Change how each tool functions
- Powerful map generation system, with many different types of filters for procedural manipulation of terrain
- Apply noise, distortion, smoothing, erosion, symmetry, ore generation and random terrain to your maps
- Randomize and configure ore generation, as well as placement of river and resource tiles
- Configure enemy wave layouts
- Share exported maps on the Steam Workshop
- Customize base map rules
- Use 75+ different environmental blocks
MINIMAL SETUP
- Memory: 1 GB RAM
- Graphics: Anything with OpenGL 2.0 Support
- Storage: 100 MB available space
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