Mindustry
AnukenDev Developer
AnukenDev Publisher
2019-09-26 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(20109 reviews)
Public Linux Depots:- Mindustry Linux [63.89 M]
Build 123 ReleasedAs 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
- Fixed same-line logic comments not parsing
- Fixed Kamikaze achievement not triggering with flying units [Steam]
- Fixed mass driver rotating before payload is received
- Fixed bullets dealing splash damage twice upon collision splash damage of certain bullets has been increased to compensate
- Fixed floating point errors in core database leading to incorrect rounding
- Fixed unit payloads snapping rotations when entering reconstructors
- Fixed builder AI placing drills on incorrect/mixed resources & clogging crafters
- Fixed editor mirror filter being offset in certain situations
- Fixed music randomly cutting off after quit to main menu
- Campaign: Made invasion chance scale with nearby enemy base count
- Campaign: Added 20-minute invasion grace period after sector capture
- Made impact reactor warmup time scale with boost (@Quezler)
- Made players prioritize highest tier core when respawning
- Made logic programs reset all state on edits
- Made logic blocks no longer change 'last accessed' names when no edits are made
- Made naval paths preload on maps with spawn points on liquids
- Made Plastanium sprite slightly more distinct
- Made ground units avoid walking in slag/deep water even when it is the only valid path
- Made fire disappear faster in rain
- Made conveyor items render under most blocks
- Made server prevent duplicate IP connections
- Made crosses render on item/liquid sources & sorters in schematics
- Made building disabled state save upon world reload
- Made status indicators smaller for 1x1 blocks
- Made mod browser list mods by last update time
- Implemented automatic mod list updates (currently, every 4 hours)
- Improved unit selection visuals (@Voz-Duh)
- Improved power status information (@Slava0135)
- Added boost % bar to overdrive projectors (@Quezler)
- Added IPv6 address support to join dialog (@markozajc)
- Added core item incineration rule (@Quezler)
- Added carried payloads to unit status bars & info (Partially implemented by @Slava0135)
- Added slight shine effect, triggering upon building rotation
- Removed overflow gate inventory
- Increased power source output
- Many other minor bugfixes & tweaks
[ 2021-01-20 19:45:38 CET ] [ Original post ] Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies. Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches.

Gameplay
- Create elaborate drills and conveyor designs to move resources into your Core
- Use production blocks to create a wide variety of advanced materials
- Build drones for automatically mining resources, assisting in building and protecting your base
- Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids
- Get the most out of your production by supplying optional coolant and lubricant
Campaign
- Advance through 12 replayable built-in zones with randomized spawn points
- Collect and launch resources
- Research new blocks to fuel progress
- Configure launch loadouts to bring resources to each zone
- Variety of mission objectives and goals
- Invite your friends to complete missions together
- 120+ technology blocks to master
- 19 different types of drones, mechs and ships
- 50+ achievements to complete
Gamemodes
- Survival: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses.
- Attack: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Create a variety of different types of support and offensive unit to assist you in your goals.
- PvP: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs.
- Sandbox: Play around with infinite resources and no enemy threat. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.
Custom Games & Cross-Platform Multiplayer
- 12 built in maps for custom games, in addition to campaign
- Play Co-op, PvP or sandbox
- Join a public dedicated server, or invite friends to your own private session
- Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
- Mix&match gamemodes: Combine PvP and PvE gamemodes together
Custom Map Editor
- Paint terrain with an editor UI
- Edit and preview structures in-game
- Configurable tool modes: Change how each tool functions
- Powerful map generation system, with many different types of filters for procedural manipulation of terrain
- Apply noise, distortion, smoothing, erosion, symmetry, ore generation and random terrain to your maps
- Randomize and configure ore generation, as well as placement of river and resource tiles
- Configure enemy wave layouts
- Share exported maps on the Steam Workshop
- Customize base map rules
- Use 75+ different environmental blocks
MINIMAL SETUP- Memory: 1 GB RAM
- Graphics: Anything with OpenGL 2.0 Support
- Storage: 100 MB available space
15.11$ (24%)
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