Major Post-Release Update! Addressing your complaints
Problem: I received a lot of complaints regarding the UI of the game, especially placing buildings. People found it too complicated, and here's why: When I initially built YORG.io 3, it was supposed to be a mobile app of the original YORG.io. It quickly evolved, but it was developed mobile first from the beginning. The controls worked fine on mobile, but were annoying to use on desktop. You had to click through a few menus to actually place a building, and then click another button to place it. How I fixed it: This update introduces a new building toolbar! It is pretty similar to the old YORG.io and targeted specially for desktop. It should be much easier to use and I'd be happy to hear your feedback! If you liked the old ui, you can still turn it on under Settings > Mobile Placement. Hope you like it!
Problem: A lot of people complained that the current system of trading coins would be pay to win. Fix: After doing a controversal survey in our Discord (Be sure to join it!), I decided it would make sense to remove them. Even if they were balanced, it would always give you the feel of having to purchase something. In the steam standalone, you can now **only** purchase Skins. I have decided that it will keep this way, and no further game changing purchases are planned. All new items will be entirely cosmetic or not affect the game in a major way.
This kinda belongs to the pay to win section, but I thought it would be worth a short mention. The game tries to generate a username from your public steam username when you start it the first time. If the username is taken, it will try to generate another one, e.g. tobspr#593234. However, this is kinda unfair. You don't get to choose your playername, but changing it did cost coins. Fix: Changing your name is now free! Don't overuse it please, though :p
Heres a list of further improvements in this patch: - Fixed a crash when using the actions toolbar. Now there are no crashes that I am aware of left, so if you experience one, please let me know! (Discord or feedback@yorg.io) - You can now see the player counts, as well as the amount of players in the multiplayer queue. - Zombies have been increased by a little on lower levels (20-100), since people were claiming it was too easy. - The sound in the matchmaking queue has been removed, since it was too annoying. - Fix crystal storage emitting all crystals at once when placing a building - Allow partially performing the level up + 10, level up all and equalize levels options (The lower left hotkeys), and also show the crystal cost - Web Version: Allow logging out without having an E-Mail connected, effectively deleting the account - Web Version: The map and difficulty selection is now skipped on the first time launch to be able to quickly jump into a game - Translations have been updated
There are still a few minor issues I want to fix before I start the next great thing: A research tree. I haven't fully finalized the idea, but here's what I discussed with some members in the discord: - There will be a new building, the Research Lab - It will enable you to start researching a skill tree - The skill tree contains skills like "Tower Damage + 10", etc, just like in the original yorg.io - Skills will cost essence (Finally a good way to spend it!) - There will be infinite skill upgrades for at least some skills, so you will never get to the point where you have unlocked all skills - Skils might also unlock special abilities, haven't decided on that yet Besides of that, i'm also thinking about adding drones. Here's how it would probably work (Idea not finalized!) - There would be a drone factory building which produces drone parts - There would be a drone port building which can store like 10 drones and has a radius similar to the shield generator - There would be different types of drones, e.g. Healing Drone, Reconstruct Drone (Rebuilds destroyed buildings), Attack Drones. Maybe also drones which automatically level up your buildings. I would love to get your feedback on this! Lastly, a huge thank you to everybody who has bought the standalone! You are making YORG.io 3 possible!
[ 2019-10-15 14:04:43 CET ] [ Original post ]
A lot happened since the release yesterday morning. YORG.io 3 was listed on four major platforms, and we reached a player count of almost 700 concurrent players! That said, there also have been complaints, and here's how I started addressing them with this first major update.
Improved Desktop Experience
Problem: I received a lot of complaints regarding the UI of the game, especially placing buildings. People found it too complicated, and here's why: When I initially built YORG.io 3, it was supposed to be a mobile app of the original YORG.io. It quickly evolved, but it was developed mobile first from the beginning. The controls worked fine on mobile, but were annoying to use on desktop. You had to click through a few menus to actually place a building, and then click another button to place it. How I fixed it: This update introduces a new building toolbar! It is pretty similar to the old YORG.io and targeted specially for desktop. It should be much easier to use and I'd be happy to hear your feedback! If you liked the old ui, you can still turn it on under Settings > Mobile Placement. Hope you like it!
Removal of Essence Trading
Problem: A lot of people complained that the current system of trading coins would be pay to win. Fix: After doing a controversal survey in our Discord (Be sure to join it!), I decided it would make sense to remove them. Even if they were balanced, it would always give you the feel of having to purchase something. In the steam standalone, you can now **only** purchase Skins. I have decided that it will keep this way, and no further game changing purchases are planned. All new items will be entirely cosmetic or not affect the game in a major way.
Changing your name is now free!
This kinda belongs to the pay to win section, but I thought it would be worth a short mention. The game tries to generate a username from your public steam username when you start it the first time. If the username is taken, it will try to generate another one, e.g. tobspr#593234. However, this is kinda unfair. You don't get to choose your playername, but changing it did cost coins. Fix: Changing your name is now free! Don't overuse it please, though :p
Crash fixes & Further Improvements
Heres a list of further improvements in this patch: - Fixed a crash when using the actions toolbar. Now there are no crashes that I am aware of left, so if you experience one, please let me know! (Discord or feedback@yorg.io) - You can now see the player counts, as well as the amount of players in the multiplayer queue. - Zombies have been increased by a little on lower levels (20-100), since people were claiming it was too easy. - The sound in the matchmaking queue has been removed, since it was too annoying. - Fix crystal storage emitting all crystals at once when placing a building - Allow partially performing the level up + 10, level up all and equalize levels options (The lower left hotkeys), and also show the crystal cost - Web Version: Allow logging out without having an E-Mail connected, effectively deleting the account - Web Version: The map and difficulty selection is now skipped on the first time launch to be able to quickly jump into a game - Translations have been updated
Whats next?
There are still a few minor issues I want to fix before I start the next great thing: A research tree. I haven't fully finalized the idea, but here's what I discussed with some members in the discord: - There will be a new building, the Research Lab - It will enable you to start researching a skill tree - The skill tree contains skills like "Tower Damage + 10", etc, just like in the original yorg.io - Skills will cost essence (Finally a good way to spend it!) - There will be infinite skill upgrades for at least some skills, so you will never get to the point where you have unlocked all skills - Skils might also unlock special abilities, haven't decided on that yet Besides of that, i'm also thinking about adding drones. Here's how it would probably work (Idea not finalized!) - There would be a drone factory building which produces drone parts - There would be a drone port building which can store like 10 drones and has a radius similar to the shield generator - There would be different types of drones, e.g. Healing Drone, Reconstruct Drone (Rebuilds destroyed buildings), Attack Drones. Maybe also drones which automatically level up your buildings. I would love to get your feedback on this! Lastly, a huge thank you to everybody who has bought the standalone! You are making YORG.io 3 possible!
YORG.io 3
Tobias Springer
Tobias Springer
2019-10-13
Indie Strategy Singleplayer Multiplayer
Game News Posts 5
🎹🖱️Keyboard + Mouse
Mixed
(260 reviews)
https://yorg3.io
https://store.steampowered.com/app/1134480 
YORG.io 3 is a unique combination of tower defense, zombies and strategy. Now with multiplayer!
SINGLEPLAYER
Build up your base and defend it against the zombies which try to destroy it during the night. You need to place miners and factories to build supply chains which produce ammunition for your defensive towers. Research and upgrade every tower to unlock its special abilities and manage your factories to produce the optimal rate of resources.
YORG.io 3 introduces a lot of new buildings and unique enemies. Progressively unlock towers like the new laser tower, and get prepared for armored and invisible zombies, super hard bosses and much more!
MULTIPLAYER
You're right - YORG.io 3 now has a multiplayer! Play with and against your friends & strangers in casual games. Build zombie factories to produce zombies and attack your opponent with it in the 1v1 and 2v2 match modes.
And since this is not enough, there are now **ranked** games! Complete your placement matches and play ranked games to climb up the ladder and eventually reach the legendary master division!
DIFFERENT MAP LAYOUTS
Play on different map layouts which each feature an individual theme and powerups which grant global bonuses to all of your buildings. The medium and hard difficulties ensure you won't get bored! And if you're more of the constructor guy, theres still the sandbox mode which lets you freely experiment.
ALL NEW CONTENT
Get prepared for the zombies by using the special laser tower. Produce power using solarpanels next to the nuclear reactor. Upgrade your factories to produce better ammunition using coal and iron. Prepare your defenses for the mage zombie whose attacks spread over multiple buildings. Theres so much content, I don't even know where to start!
ACHIEVEMENTS
Take the challenge and complete up to 42 achievements (like the no-wall challenge) in the singleplayer to gain coins as a reward!
SKINS
Personalize your zombies and buildings with cool skins from the store! All skins can also be seen by your opponents in multiplayer.
STANDALONE ADVANTAGES
YORG.io 3 will simultaneously launch on the web - However with very limited features. Get the Steam version here for the best experience! If you are unsure about the purchase, I recommend playing a while on the web version for free and see if you like it! PS: The Steam version is much cheaper than buying the content in the web version!
SINGLEPLAYER
Build up your base and defend it against the zombies which try to destroy it during the night. You need to place miners and factories to build supply chains which produce ammunition for your defensive towers. Research and upgrade every tower to unlock its special abilities and manage your factories to produce the optimal rate of resources.
YORG.io 3 introduces a lot of new buildings and unique enemies. Progressively unlock towers like the new laser tower, and get prepared for armored and invisible zombies, super hard bosses and much more!
MULTIPLAYER
You're right - YORG.io 3 now has a multiplayer! Play with and against your friends & strangers in casual games. Build zombie factories to produce zombies and attack your opponent with it in the 1v1 and 2v2 match modes.
And since this is not enough, there are now **ranked** games! Complete your placement matches and play ranked games to climb up the ladder and eventually reach the legendary master division!
DIFFERENT MAP LAYOUTS
Play on different map layouts which each feature an individual theme and powerups which grant global bonuses to all of your buildings. The medium and hard difficulties ensure you won't get bored! And if you're more of the constructor guy, theres still the sandbox mode which lets you freely experiment.
ALL NEW CONTENT
Get prepared for the zombies by using the special laser tower. Produce power using solarpanels next to the nuclear reactor. Upgrade your factories to produce better ammunition using coal and iron. Prepare your defenses for the mage zombie whose attacks spread over multiple buildings. Theres so much content, I don't even know where to start!
ACHIEVEMENTS
Take the challenge and complete up to 42 achievements (like the no-wall challenge) in the singleplayer to gain coins as a reward!
SKINS
Personalize your zombies and buildings with cool skins from the store! All skins can also be seen by your opponents in multiplayer.
STANDALONE ADVANTAGES
YORG.io 3 will simultaneously launch on the web - However with very limited features. Get the Steam version here for the best experience! If you are unsure about the purchase, I recommend playing a while on the web version for free and see if you like it! PS: The Steam version is much cheaper than buying the content in the web version!
MINIMAL SETUP
- Processor: 1 Ghz or fasterMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: Any
- Storage: 300 MB available space
- Processor: 2 Ghz or fasterMemory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: Dedicated Graphics CardNetwork: Broadband Internet connection
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB