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Next Update Preview

Hey guys! I have been working hard the past week to get everything running during the release week, and also pushed a lot of minor patches (Be sure to check the changelog!). Its been a tough week, and there have been a lot of complaints, from which I already could fix some. However, there are still some things which need to get improved. Here are my plans on the next update. I can't promise when it will come out but I'll give my best to do it quickly! Please note that those are plans and not finalized yet, so they are subject to change! Reworking Essence Many people claimed about being limited by essence, especially in the early game. I am currently figuring out a way to improve this and reworking essence. The new essence will work differently. Instead of using essence for research, there will now be an ingame skill tree which you can spend your essence on. Regular research will then be unlockable using crystals. With this change, your base growth will no longer be limited by anything. Dynamic Zombie Spawning Right now the zombies are fixed and spawn based on the current day only. However this leads to more experienced players getting bored, and newcomers getting overwhelmed. I want to change the current system so that zombies spawn on the strength of your base, if you are behind the zombies will also be weaker. (Of course, this will also depend on the difficulty). Shorter day and night If you are just waiting for crystals and it is day, the game can quickly get an idle game. Besides of the other planned changes, I also reduced the day and night duration vastly so that zombies spawn more often. This should make it a bit more interesting. Multi-Select I haven't finalized this idea yet, but I want to make it possible to select multiple buildings and then apply research or upgrades to all of them. Can't promise this will make it in this update though! Better Signal Repeaters Right now signal repeaters reveal invisible zombies, but I want to change it so that they give nearby towers the ability to target invisible zombies. This should make less annoying since you don't have to place your signal repeaters close to your walls. Minor fixes These are minor changes I want to get into the update: - Spawn zombies in groups instead of coming from all sides - Fix arrow factory storage being too high, consuming all uranium - Explain using shift in the tutorial - Make the resource storage cheaper and store more resourcement - Shift click to research all - Press Q to copy building below cursor and place it somewhere else - Allow putting stronger attack towers over other towers, replacing them (To improve usability). - The new mouse based placement system should properly show the radius Can't wait to get your feedback! :)


[ 2019-10-20 10:26:32 CET ] [ Original post ]



YORG.io 3
Tobias Springer
  • Developer

  • Tobias Springer
  • Publisher

  • 2019-10-13
  • Release

  • Indie Strategy Singleplayer Multiplayer
  • Tags

  • Game News Posts 5  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (260 reviews)


  • Review Score

  • https://yorg3.io
  • Website

  • https://store.steampowered.com/app/1134480 
  • Steam Store

  • YORG.io 3 is a unique combination of tower defense, zombies and strategy. Now with multiplayer!

    SINGLEPLAYER

    Build up your base and defend it against the zombies which try to destroy it during the night. You need to place miners and factories to build supply chains which produce ammunition for your defensive towers. Research and upgrade every tower to unlock its special abilities and manage your factories to produce the optimal rate of resources.

    YORG.io 3 introduces a lot of new buildings and unique enemies. Progressively unlock towers like the new laser tower, and get prepared for armored and invisible zombies, super hard bosses and much more!

    MULTIPLAYER

    You're right - YORG.io 3 now has a multiplayer! Play with and against your friends & strangers in casual games. Build zombie factories to produce zombies and attack your opponent with it in the 1v1 and 2v2 match modes.

    And since this is not enough, there are now **ranked** games! Complete your placement matches and play ranked games to climb up the ladder and eventually reach the legendary master division!

    DIFFERENT MAP LAYOUTS

    Play on different map layouts which each feature an individual theme and powerups which grant global bonuses to all of your buildings. The medium and hard difficulties ensure you won't get bored! And if you're more of the constructor guy, theres still the sandbox mode which lets you freely experiment.

    ALL NEW CONTENT

    Get prepared for the zombies by using the special laser tower. Produce power using solarpanels next to the nuclear reactor. Upgrade your factories to produce better ammunition using coal and iron. Prepare your defenses for the mage zombie whose attacks spread over multiple buildings. Theres so much content, I don't even know where to start!

    ACHIEVEMENTS

    Take the challenge and complete up to 42 achievements (like the no-wall challenge) in the singleplayer to gain coins as a reward!


    SKINS

    Personalize your zombies and buildings with cool skins from the store! All skins can also be seen by your opponents in multiplayer.

    STANDALONE ADVANTAGES

    YORG.io 3 will simultaneously launch on the web - However with very limited features. Get the Steam version here for the best experience! If you are unsure about the purchase, I recommend playing a while on the web version for free and see if you like it! PS: The Steam version is much cheaper than buying the content in the web version!
    MINIMAL SETUP
    • Processor: 1 Ghz or fasterMemory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: Any
    • Storage: 300 MB available space
    RECOMMENDED SETUP
    • Processor: 2 Ghz or fasterMemory: 4096 MB RAM
    • Memory: 4096 MB RAM
    • Graphics: Dedicated Graphics CardNetwork: Broadband Internet connection
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    0.23$ (92%)
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    4.12$ (59%)
    3.0$ (70%)
    2.25$ (91%)
    2.25$ (89%)
    4.5$ (77%)
    0.75$ (92%)
    0.53$ (92%)
    0.98$ (90%)
    0.56$ (81%)
    11.99$ (60%)
    3.83$ (74%)
    0.53$ (92%)
    1.5$ (92%)
    1.5$ (92%)
    3.67$ (47%)
    10.49$ (48%)
    0.85$ (91%)
    13.49$ (55%)
    0.68$ (89%)
    1.64$ (59%)
    0.75$ (92%)

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