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The soundtrack for Court of Ashes remains one of the most pervasive features of the game and it does so for good reason, its wonderful.
You may call me biased if youre interested in such frivolous matters as being correct. But then, Im developing a creative work; all things that in the game are those which Im biased towards.
It must first be stated that the soundtrack, in its entirety, was composed by Eric Britt of Orchestorm Productions. How exactly we came across Erics work is a mystery lost to the sands of time. What is remembered is his Minute Waltz, the first thing I found when I was shown his Twitter page by C.S. Cratel. As I remember, it was Haydn-inspired and possessed an ominous urgency which I still cannot adequately describe.
After retaining Erics services and working through many variations of character, location, and overarching themes, it became evident that there was a magic within the track that lead us to hire him in the first place. In an exceedingly generous gesture, Eric offered up his Minute Waltz, which was re-envisioned into the Gilded Waltz and now serves as the theme for Court of Ashes. Give it a listen.
Having captured the style, Eric set about learning more about each council member in the game, internalizing their character, and providing a voice for them accordingly.
Bruno, the General of the Armies, whose honor is only outstripped by his pomp and self-image: listen
To Brida, the Alchemist Royal, who eccentricities only compound as time goes on: listen
Ever-distinct as well are Reginas, Armis, and Janpiers themes whose personalities range from motherly to prissy and aloof respectively.
These themes stand in contrast to one another and represent the unique vocation and nature of the cast in Court of Ashes. If this were not enough of a feat by which to laud Eric, the real magic presents when the characters come together.
A cornerstone of the Court of Ashes experience resides in the council chamber. The player has to make choices that affect the outcome of a nation at war while attempting to prove their right to rule over whats left. In doing so, not everyone agrees most of the time.
As actions are taken which support one of the council members goals, so too will the players affinity with that member grow. As the player grows each bond within the council, so too is the councils theme made whole.
The council theme is offered below for consideration. Opening with motifs of Brunos Bound by Honor, the track segues into Reginas chirping and Bridas whimsical strings around 0:35 and those voice sing back and forth before joining together at the bridge around 1:30. Janpier comes in keeping it holy at 2:12, and Armis staccato trumpets complement at 2:36. Then, in what still amazes me, all of the voices sing together at 3:07. Absolute magic.
As if it werent laudable enough to create a breadth of sounds which are as distinct as the persons they represent, there should be no shortage of accolades for joining those distinct voices into a homogenous sum greater than its parts.
To proudly present my bias again, I love this soundtrack, and not just because its for my game. Its a stellar series of works which describe the nature of their subjects in ways which words fail. Actually, that last part is presumptuous; words may exist which convey these ideas adequately. They are, however, beyond my command and I wrote the characters.
As a final note, Ive always been a fan of imagery through sound. Perhaps thats why I was so drawn to Erics work. If you know of an image-provoking piece to share, Im all too anxious to hear it. If not, there are plenty of other noteworthy tracks which are not mine to share at https://soundcloud.com/ericbrittmusic
Respectfully yours,
Chris Cratel, Cratel Studios
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