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It’s now been a week since I launched Istrolid on Steam. Before the launch, I thought maybe a few thousand people would check it out but I was way wrong. Instead, Istrolid has had over 70,000 people try it out so far. This is 10,000 people per day, which is crazy-awesome-amazing! About 1,000 people play Istrolid every hour:
Since Istrolid got so many more players than I expected, I had to create a bunch of new servers on the first day. This was an interesting challenge because I hadn’t built a good system for bringing up new servers. I didn’t think I’d need one, but I was wrong and here is what I built:
Along with bringing up a bunch of new servers, I’ve also been updating the game many times a day. Istrolid is set up so I can put out updates without requiring a new download on Steam. This means you’ve been getting updates and bug fixes without even noticing!
Most of these updates have been fixes to unexpected issues that came up because so many more people are playing the game than I had anticipated. Here are some issues I’ve this fixed this week:
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