Some significant balance changes for fighters this week. Fighters have base energy generation which means that they might be able to limp back to a charger carrier ship. They also gain a little bit of base armor. We made Speed Coils give slight range to weapons which makes them useful on small ships. Artillery and Flak got damage fall-off which means that small ships that are at the edge of the explosion don’t get as much damage. Phase Bombs and Warhead already had damage fall-off. Artillery is now worse vis fighters. Flak’s explosions got both range increase and damage increase to deal with the new fighter threat.
Base Ship Changes
Ship Base Health 1 to 5
Ship Base Energy regen 0 to 40/sec (this is small, a 2x2 reactor generates 1000 e/sec)
Weapon Changes
Tesla: RoF and Damage Decreased by 5%.
Flak Turret: Damage increased 25 to 35. Blast Radius 150 to 200.
Damage decreases as enemies are farther from center of the blast.
Artillery: Damage 50 to 60. AoE 50 to 100. Now has drop-off like Flak, Warheads, and Phase bomb.
Speed Coil: Now grants an additional +50 weapon range, in addition to its velocity boost.
Also worked on some client side particles in preparation for the flame thrower. Flame thrower did not make it in. Started work on steam integration.
Istrolid - Paint Job Istrolid - Curves and Shadows
Available DLCs
In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.